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Emitter Names [message #342711] Thu, 24 July 2008 03:13 Go to next message
Spyder
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Can anybody give me the names of the following emitters:
- Mobile Artillery Rocket Trail
- Mobile Rocket Launcher System Rocket Trail
- Grenade/Rocket Launcher Trail
- Medium/Light Tank Rocket Trail

Re: Emitter Names [message #342712 is a reply to message #342711] Thu, 24 July 2008 03:29 Go to previous messageGo to next message
saberhawk
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Nero wrote on Thu, 24 July 2008 05:13

Can anybody give me the names of the following emitters:
- Mobile Artillery Rocket Trail
- Mobile Rocket Launcher System Rocket Trail
- Grenade/Rocket Launcher Trail
- Medium/Light Tank Rocket Trail




How about simply looking in LevelEdit?
Re: Emitter Names [message #342713 is a reply to message #342711] Thu, 24 July 2008 03:33 Go to previous messageGo to next message
Spyder
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Looked there, can't find em Huh
Re: Emitter Names [message #342717 is a reply to message #342713] Thu, 24 July 2008 04:00 Go to previous messageGo to next message
saberhawk
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Nero wrote on Thu, 24 July 2008 05:33

Looked there, can't find em Huh


My bad, needed to make the explanation a bit longer. The emitters are aggregated onto the projectile model. For the Nod Artillery, this would be in ag_tshell_nod01.w3d. After you extract that file from always.dat, look at it in wdump (comes with LevelEdit in the public tools) and find the emitter name.
  • Attachment: wdump.png
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Re: Emitter Names [message #342718 is a reply to message #342711] Thu, 24 July 2008 04:04 Go to previous messageGo to next message
Spyder
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So the 'SUB_OBJECT' is the trail emitter?
Re: Emitter Names [message #342719 is a reply to message #342718] Thu, 24 July 2008 04:11 Go to previous messageGo to next message
saberhawk
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Nero wrote on Thu, 24 July 2008 06:04

So the 'SUB_OBJECT' is the trail emitter?


Yup, the "SUB_OBJECT" in the aggregates chunk
Re: Emitter Names [message #342720 is a reply to message #342711] Thu, 24 July 2008 04:16 Go to previous message
Spyder
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Ok, thanks for the information Big Ups
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