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function stored in a key [message #342354] Mon, 21 July 2008 17:31 Go to next message
wittebolx is currently offline  wittebolx
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for example:

you kill 7 people without dying, you are awarded an airstrike, you can use the airstrike by pressing ''L'', when its used the function is on longer available and you will have to die and get 7 kills in a row again.

so actually is it possible to make predifined bonus keys, and the serverowner can allways choose wich script in script.dll he wants to load.


Re: function stored in a key [message #342417 is a reply to message #342354] Tue, 22 July 2008 04:41 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Its already possible in C++, it isnt that hard...
Re: function stored in a key [message #342424 is a reply to message #342354] Tue, 22 July 2008 06:00 Go to previous messageGo to next message
Sniperhid is currently offline  Sniperhid
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is it possible to attach keyhooks on to client without the keys being defined in keys.cfg?, its just easier for players if they don't have to download a new keys.cfg
Re: function stored in a key [message #342439 is a reply to message #342354] Tue, 22 July 2008 09:00 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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No stealing ideas from clal of duty Wink

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: function stored in a key [message #342489 is a reply to message #342439] Tue, 22 July 2008 14:22 Go to previous message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
NuneGa wrote on Tue, 22 July 2008 18:00

No stealing ideas from clal of duty Wink

Boo.
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