Home » General Discussions » General Discussion » Tiberium will KICK A$$!
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Re: Tiberium will KICK A$$! [message #340492 is a reply to message #340462] |
Sat, 12 July 2008 11:22 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
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IronWarrior wrote on Sat, 12 July 2008 11:33 | I don't see why Tiberium MP will fail, it's just a other FPS and all the FPS's out there are the same, they all share the same aspects, so it will be a hit.
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I don't know. I guess I'm just being biased because I'm more of an RTS gamer, Renegade is the only FPS I've actually enjoyed playing for a long duration because it gives you an RTS feel with the importance of buildings and their different functions. Pure FPS games just aren't for me, they lack the strategy you find in Renegade.
It probably will be a hit and an overall good game, just not my style of gameplay.
Renegade is unique, nothing can compare until a sequel is made.
[Updated on: Sat, 12 July 2008 11:23] Report message to a moderator
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Re: Tiberium will KICK A$$! [message #340501 is a reply to message #340498] |
Sat, 12 July 2008 11:47 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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I think Aircraftkiller (lol nice nick) is saying to not bash something without giving supporting evidence.
I am sure EA won't make mistakes with this game. They KNOW this is the second C&C FPS, they know the first did not do well sales-wise.
And we even have 1 or 2 Renegade developers on the Tiberium team. Surely, they will make something innovative. I am sure they looked at C&C mode. All I am saying is the first looks can be deceiving...and this is a WIP. I am sure more details will be released as they work on it.
[Updated on: Sat, 12 July 2008 11:48] Report message to a moderator
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Re: Tiberium will KICK A$$! [message #340506 is a reply to message #340192] |
Sat, 12 July 2008 12:34 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
gearbud
Messages: 4 Registered: November 2007
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In my opinion from first looks, this looks like nothing but an expansion for Battlefield 2142 with some C&C elements splashed around here and there. The seeming lack of the only thing that made Rene fun, C&C Mode, puts me off this game hard, and this squad mode they're pushing puts me off even harder. And just because EA is such a large company does not guarantee this game's success. The size of EA might even impede this game's longevity. With a large portion of their servers spooling up for the upcoming incredibly massive Spore, I see this game getting left out cold by both the players, and the publisher.
But I'm willing to leave off final judgments until I actually play the game, which so many people fail to do since it has an EA sticker on it.
[Updated on: Sat, 12 July 2008 12:37] Report message to a moderator
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Re: Tiberium will KICK A$$! [message #340515 is a reply to message #340462] |
Sat, 12 July 2008 14:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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IronWarrior wrote on Sat, 12 July 2008 11:33 | I don't see why Tiberium MP will fail
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Maybe because the whole game, including the multiplayer, revolves around you commanding bots and killing bots. I don't think people like going online only to find that they're just facing a bunch of bots and 1 human player who commands them. Multiplayer players want to be able to play with a team of real people.
Quote: | I am sure EA won't make mistakes with this game.
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It's not about making mistakes with the game itself, but rather the ideas implemented into the game. The concept seems to sway more towards console gamers rather than PC gamers.
The squad system might be innovating, but to me that's not what makes a game good.
And according to all of the Tiberium featurettes, the game will be Battlefield-esque. If Battlefield's your kind of game, then you may like it, but that's a very narrow audience nowadays. Especially with a lot of Battlefield-type games already out there.
![http://img715.imageshack.us/img715/937/gdinod.jpg](http://img715.imageshack.us/img715/937/gdinod.jpg)
Unreal Tournament 3 Total Conversion to C&C: Renegade
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[Updated on: Sat, 12 July 2008 14:52] Report message to a moderator
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Re: Tiberium will KICK A$$! [message #340546 is a reply to message #340192] |
Sat, 12 July 2008 21:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
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Having bots is one thing; that's come to be expected as much as any other common feature of shooters these days, to the point where a game that lacks bot support often suffers in reviews for the fact. Having control of bots in multiplay, though? I can see about a zillion different problems with that, all of which begin and end with the typical characteristics of bots: uncannily good aim, poor or nonexistent pathfinding, poor tactical responses (taking cover behind explosive barrels), blocking the player in corners, horrid driving/piloting skills, and so forth. Unless EA nails the AI spot-on, that alone could spell death for a game like Tiberium- and I've yet to see any game where the AI even approaches that sort of perfection. The videos we've been shown so far don't exactly inspire much confidence in EA being able to correct that deficiency, either.
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Re: Tiberium will KICK A$$! [message #340548 is a reply to message #340192] |
Sat, 12 July 2008 21:33 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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Yes precisely what I'm saying, since this is a tactical game which revolves around commanding bots and fighting bots, then the bots will need to be spot on in perfection. Which, even after so many years of developing AI, is difficult to do and predict.
![http://img715.imageshack.us/img715/937/gdinod.jpg](http://img715.imageshack.us/img715/937/gdinod.jpg)
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
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Re: Tiberium will KICK A$$! [message #340573 is a reply to message #340546] |
Sun, 13 July 2008 02:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Starbuzzz
Messages: 1637 Registered: June 2008
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[NE | Fobby[GEN] wrote on Fri, 11 July 2008 14:47]Halo wasn't released in 2001, man. It was released late 2002 on Xbox, and I believe the Computer Edition came even later.
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November 15, 2001...I checked everywhere. Your are right about the computer version.
NukeIt15 wrote on Sat, 12 July 2008 23:07 | uncannily good aim,
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I have played some games (as early as 1999) where the AI shoots at you and "trains" on you as it fires shots gradually. So the first 1-2 shots would miss but would come very close. Then the 3 rd or 4th would hit depending on the player's defensive manueveers.
NukeIt15 wrote on Sat, 12 July 2008 23:07 | poor or nonexistent pathfinding,
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But that can most certaininly be improved if the work is put into it.
NukeIt15 wrote on Sat, 12 July 2008 23:07 | poor tactical responses (taking cover behind explosive barrels), blocking the player in corners,
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EA has already said, in regards to Tiberium, that the bot squad would find cover by hiding behind terrain, the walkers legs, and other natural obstakles.
NukeIt15 wrote on Sat, 12 July 2008 23:07 | horrid driving/piloting skills, and so forth.
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I don't know about that tbh. But Orca squads will be available for air support...so I fully expect EA to get that AI cleaned up.
NukeIt15 wrote on Sat, 12 July 2008 23:07 | Unless EA nails the AI spot-on, that alone could spell death for a game like Tiberium- and I've yet to see any game where the AI even approaches that sort of perfection.
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A squad-based shooter practically revolves around AI. EA is not going to make a failure-game on purpose...that would be ridiculous. We have had other squad-based shooters before...the only one I have and played is Breed, made by Brat Designs (don't play it WITHOUT the later patch). I am thinking it will be similar to that except, since EA is a giant, we can rest assured that the type of squad glitches that came with Breed won't come with Tiberium.
We may be in for some solid good stuff.
NukeIt15 wrote on Sat, 12 July 2008 23:07 | The videos we've been shown so far don't exactly inspire much confidence in EA being able to correct that deficiency, either.
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We had 1 trailer and to my knwoledge, 1 short gameplay video so far.
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All I am saying is don't dismiss the game already (lol)...be optimistic. We are all saying stuff based on the few things we know about MP...we have not even heard what else is going to be there. EA said that they need to change tactics when it comes to making FPS games after the likes of Halo...they would want people to love this game and play it online as Halo players do...I highly doubt Tiberium will be crap.
As for claims that it is not true C&C, well that is correct. Tiberium is a whole universe of it's own. Future FPS games from EA would carry names like Tiberium: XXXXXXXXXXX XXXXXXXXX
So, Tiberium is a brand like Command & Conquer. Also, I won't be surprised if Renegade players don't like where EA is taking C&C. EA already has a huge player base with C&C3...I personally call them the "Scrin generation"...I know many oldies don't like/ not comfortable with the Scrin (me included) but there are a million C&C3 players out there that like Scrin. Tiberium will attract them and Tiberium will attract any FPS fan and fanatic.
It won't hurt to give it a try. But if EA does not included Nod, then it would injustice to the oldies...I am hoping they do that with Tiberium, atleast in an expansion. But the other FPS games that would follow Tiberium would surely have Nod.
EDIT:
As for MP, they can always have options to play with or without bots. I think it will be great with a squad based shooter. So, you actually need to think and use your squad effectively rather than just a 1v1 eye to eye, gun to gun fight...
[Updated on: Sun, 13 July 2008 03:05] Report message to a moderator
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Re: Tiberium will KICK A$$! [message #340746 is a reply to message #340491] |
Sun, 13 July 2008 20:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Aircraftkiller wrote on Sat, 12 July 2008 14:18 |
{SB}Lone0001 wrote on Sat, 12 July 2008 09:30 | To you maybe it isn't to me it is.
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To sum up what you're saying, you have no originality and any opinions you think you have really came from overused internet cliches.
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Ok I think Tiberium sucks and dislike it because there is no creativity/innovation in the game and just borrows elements from other games and looks bad in my opinion(happy?).
They will have to get the bots to use different tactics and not just the same ones all the time for each order(a difficult thing to do there) or else there simply won't be much challenge to this game, and ordering bots around for a whole game? that right there seems pretty boring.
Lone0001.ca
C&C Files
[Updated on: Sun, 13 July 2008 20:26] Report message to a moderator
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Re: Tiberium will KICK A$$! [message #341316 is a reply to message #340573] |
Wed, 16 July 2008 21:38 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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pawkyfox wrote on Sun, 13 July 2008 04:55 |
[NE | Fobby[GEN] wrote on Fri, 11 July 2008 14:47]Halo wasn't released in 2001, man. It was released late 2002 on Xbox, and I believe the Computer Edition came even later.
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November 15, 2001...I checked everywhere. Your are right about the computer version.
NukeIt15 wrote on Sat, 12 July 2008 23:07 | uncannily good aim,
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I have played some games (as early as 1999) where the AI shoots at you and "trains" on you as it fires shots gradually. So the first 1-2 shots would miss but would come very close. Then the 3 rd or 4th would hit depending on the player's defensive manueveers.
NukeIt15 wrote on Sat, 12 July 2008 23:07 | poor or nonexistent pathfinding,
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But that can most certaininly be improved if the work is put into it.
NukeIt15 wrote on Sat, 12 July 2008 23:07 | poor tactical responses (taking cover behind explosive barrels), blocking the player in corners,
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EA has already said, in regards to Tiberium, that the bot squad would find cover by hiding behind terrain, the walkers legs, and other natural obstakles.
NukeIt15 wrote on Sat, 12 July 2008 23:07 | horrid driving/piloting skills, and so forth.
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I don't know about that tbh. But Orca squads will be available for air support...so I fully expect EA to get that AI cleaned up.
NukeIt15 wrote on Sat, 12 July 2008 23:07 | Unless EA nails the AI spot-on, that alone could spell death for a game like Tiberium- and I've yet to see any game where the AI even approaches that sort of perfection.
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A squad-based shooter practically revolves around AI. EA is not going to make a failure-game on purpose...that would be ridiculous. We have had other squad-based shooters before...the only one I have and played is Breed, made by Brat Designs (don't play it WITHOUT the later patch). I am believing it will be similar to that except, since EA is a giant, we can rest assured that the type of squad glitches that came with Breed won't come with Tiberium.
We may be in for some solid good stuff.
NukeIt15 wrote on Sat, 12 July 2008 23:07 | The videos we've been shown so far don't exactly inspire much confidence in EA being able to correct that deficiency, either.
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We had 1 trailer and to my knwoledge, 1 short gameplay video so far.
--
All I am saying is don't dismiss the game already (lol)...be optimistic. We are all saying stuff based on the few things we know about MP...we have not even heard what else is going to be there. EA said that they need to change tactics when it comes to making FPS games after the likes of Halo...they would want people to love this game and play it online as Halo players do...I highly doubt Tiberium will be crap.
As for claims that it is not true C&C, well that is correct. Tiberium is a whole universe of it's own. Future FPS games from EA would carry names like Tiberium: XXXXXXXXXXX XXXXXXXXX
So, Tiberium is a brand like Command & Conquer. Also, I won't be surprised if Renegade players don't like where EA is taking C&C. EA already has a huge player base with C&C3...I personally call them the "Scrin generation"...I know many oldies don't like/ not comfortable with the Scrin (me included) but there are a million C&C3 players out there that like Scrin. Tiberium will attract them and Tiberium will attract any FPS fan and fanatic.
It won't hurt to give it a try. But if EA does not included Nod, then it would injustice to the oldies...I am hoping they do that with Tiberium, atleast in an expansion. But the other FPS games that would follow Tiberium would surely have Nod.
EDIT:
As for MP, they can always have options to play with or without bots. I believe it will be great with a squad based shooter. So, you actually need to believe and use your squad effectively rather than just a 1v1 eye to eye, gun to gun fight...
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I believe That It Would Have Been Nice If The Game Command And Conquer The First Decade Would Have Been Popular Release I Believe.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
[Updated on: Wed, 16 July 2008 22:23] by Moderator Report message to a moderator
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Re: Tiberium will KICK A$$! [message #341711 is a reply to message #340211] |
Fri, 18 July 2008 23:54 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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HeavyX101 wrote on Thu, 10 July 2008 22:37 | Lol, my brother, aydynbek, says that when he will grow up, he will take westwood back and start it again. He also wants to finish the canceled games. ^^ lol
Edit: Tiberium-Maps.net = 1337 work!
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Wait Was He Serious I Believe?.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
[Updated on: Sat, 19 July 2008 01:00] by Moderator Report message to a moderator
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