Random Map Rotation [message #340591] |
Sun, 13 July 2008 04:28 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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Commander |
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I get kind of bored going through the same rotation over and over so a randomizer would be nice, optional of course.
This might be better handled with a server regulator, just throwing ideas out there
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Re: Random Map Rotation [message #340594 is a reply to message #340591] |
Sun, 13 July 2008 04:43 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9735 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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You could probably already make one server side, as !setnextmap is implemented in most server regulators. At the start of a map, you generate a random number between 1 and 12 and each is bound to a map. If the generated number corresponds to the map you're currently on, you do it again. Then you do !setnextmap "choosen map" and that's that.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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