Re: Hud [message #329551 is a reply to message #329498] |
Wed, 07 May 2008 23:57 |
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Goztow
Messages: 9743 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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cAmpa wrote on Wed, 07 May 2008 23:50 | Blaaaaaaa.
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I like your arguments. They show that you're a really intelligent person.
Also, it was not said at topic start that this would be limited to your server. If so, I couldn't care less about it.
As for the comparison with radar hack: this one is actually better at some point. The player that attacks a building or the harv doesn't even need to be close to you for you to see if he's attacking it or not.
You will tell me that there's a sound warning you already. Or actually u won't, u'll just say "blaaaaaaaaa". Nevertheless, the sound will only be triggered once every x seconds. That's why you first shoot the barracks once when you're attacking the power plant.
You can hit k for a second but that's a second you loose while you're unable to moove. Also, how many persons actively use 'k' during the game?
I think the discussion between Wiener and deathlink6.0 shows clearly why there can be a disagreement. Campa's "arguments", however, only show that he's a fool.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Thu, 08 May 2008 00:08] Report message to a moderator
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Re: Hud [message #329563 is a reply to message #329551] |
Thu, 08 May 2008 03:30 |
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cAmpa
Messages: 597 Registered: March 2006
Karma: 0
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Colonel |
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Goztow wrote on Thu, 08 May 2008 08:57 |
cAmpa wrote on Wed, 07 May 2008 23:50 | Blaaaaaaa.
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I like your arguments. They show that you're a really intelligent person.
Also, it was not said at topic start that this would be limited to your server. If so, I couldn't care less about it.
As for the comparison with radar hack: this one is actually better at some point. The player that attacks a building or the harv doesn't even need to be close to you for you to see if he's attacking it or not.
You will tell me that there's a sound warning you already. Or actually u won't, u'll just say "blaaaaaaaaa". Nevertheless, the sound will only be triggered once every x seconds. That's why you first shoot the barracks once when you're attacking the power plant.
You can hit k for a second but that's a second you loose while you're unable to moove. Also, how many persons actively use 'k' during the game?
I think the discussion between Wiener and deathlink6.0 shows clearly why there can be a disagreement. Campa's "arguments", however, only show that he's a fool.
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You call "blaaaa" an argument?
Look at the first post in this topic and you will know why i use "blaaaaa".
k thx.
My opinion is, everyone can use it, should use it, because its recommended to use scripts.
And you need Scripts to use our HUD.
Im sure you never played on my Server, (its nothing for oldschoolers) its really recommended to use there Scripts or RR.
That's the reason why i used my time to make scripts more interesting.
And some posts ago i said already that i will make that feature only useable on my Server, cause of your critique.
And btw, i like you too. ^^
Bückstabü!
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Re: Hud [message #329568 is a reply to message #329048] |
Thu, 08 May 2008 05:11 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Could you please make a public version that can be used in all servers please.
I don't play Renegade much, well infact, I haven't for months, but am thinking of others, it would suck to host this cool hud on Game-Maps.NET but it be limited to like one server.
[Updated on: Thu, 08 May 2008 05:11] Report message to a moderator
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Re: Hud [message #329571 is a reply to message #329551] |
Thu, 08 May 2008 05:32 |
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Herr Surth
Messages: 1684 Registered: July 2007
Karma: 0
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General (1 Star) |
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Goztow wrote on Thu, 08 May 2008 01:57 |
cAmpa wrote on Wed, 07 May 2008 23:50 | Blaaaaaaa.
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I like your arguments. They show that you're a really intelligent person.
Also, it was not said at topic start that this would be limited to your server. If so, I couldn't care less about it.
As for the comparison with radar hack: this one is actually better at some point. The player that attacks a building or the harv doesn't even need to be close to you for you to see if he's attacking it or not.
You will tell me that there's a sound warning you already. Or actually u won't, u'll just say "blaaaaaaaaa". Nevertheless, the sound will only be triggered once every x seconds. That's why you first shoot the barracks once when you're attacking the power plant.
You can hit k for a second but that's a second you loose while you're unable to moove. Also, how many persons actively use 'k' during the game?
I think the discussion between Wiener and deathlink6.0 shows clearly why there can be a disagreement. Campa's "arguments", however, only show that he's a fool.
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You obviously never played against a cheating team with radarhack, or you'd know how ridiculous your post is.
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Re: Hud [message #329573 is a reply to message #329563] |
Thu, 08 May 2008 06:05 |
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Scrin
Messages: 1310 Registered: January 2007 Location: Cold City
Karma: 0
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General (1 Star) |
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cAmpa wrote on Thu, 08 May 2008 05:30 |
Goztow wrote on Thu, 08 May 2008 08:57 |
cAmpa wrote on Wed, 07 May 2008 23:50 | Blaaaaaaa.
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I like your arguments. They show that you're a really intelligent person.
Also, it was not said at topic start that this would be limited to your server. If so, I couldn't care less about it.
As for the comparison with radar hack: this one is actually better at some point. The player that attacks a building or the harv doesn't even need to be close to you for you to see if he's attacking it or not.
You will tell me that there's a sound warning you already. Or actually u won't, u'll just say "blaaaaaaaaa". Nevertheless, the sound will only be triggered once every x seconds. That's why you first shoot the barracks once when you're attacking the power plant.
You can hit k for a second but that's a second you loose while you're unable to moove. Also, how many persons actively use 'k' during the game?
I think the discussion between Wiener and deathlink6.0 shows clearly why there can be a disagreement. Campa's "arguments", however, only show that he's a fool.
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You call "blaaaa" an argument?
Look at the first post in this topic and you will know why i use "blaaaaa".
k thx.
My opinion is, everyone can use it, should use it, because its recommended to use scripts.
And you need Scripts to use our HUD.
Im sure you never played on my Server, (its nothing for oldschoolers) its really recommended to use there Scripts or RR.
That's the reason why i used my time to make scripts more interesting.
And some posts ago i said already that i will make that feature only useable on my Server, cause of your critique.
And btw, i like you too. ^^
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yo boss, dont release hud for his gamemaps and for public, keep it for yourself and Deathlink6.0
In Memmory of Patriarch Alexy II of Russia (23.02.1929--05.12.2008)
In Memory of First President of Russia (01.02.1931--23.04.2007)
Scrin's C&C Tiberian Sun Universe
YouTube Channel (C&C Renegade Stuff)
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Re: Hud [message #329585 is a reply to message #329573] |
Thu, 08 May 2008 07:54 |
DL60
Messages: 283 Registered: May 2006
Karma: 0
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Recruit |
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My last statement to this topic:
The building/harv live informations are legal to know for ccr player because everybody has access to them in a game. To know the positions of all players behind walls (wallhack) is unfair information for a player to know and definitly a cheat. Btw thats why this comparison to WoW statshack wasn't at the right place because these stat-informations are unfair a not accessable the building livebars are that for every player as I said.
And I think these buildingsbars are feature like minelimit or other serverside modifictions. As we said it will be only usable on rencom servers so it will be like serverside-feature.
In addition this advantage you gain (not pressing k) is such a small one (converges to zero) that it will not influence which team wins at the end. Especially on marathon servers which are the most visited servers these days.
It is just a nice feature for rencom players. In this context I can't really understand your doubts.
Edit: It is your choice. If you don't like playing with this feature - don't play @ rencom.
[Updated on: Thu, 08 May 2008 08:49] Report message to a moderator
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Re: Hud [message #329602 is a reply to message #329048] |
Thu, 08 May 2008 10:27 |
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cAmpa
Messages: 597 Registered: March 2006
Karma: 0
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Colonel |
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Compatible with every size, all standard maps are in.
But read what i wrote.
Bückstabü!
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Re: Hud [message #329608 is a reply to message #329571] |
Thu, 08 May 2008 11:38 |
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Goztow
Messages: 9743 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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Surth wrote on Thu, 08 May 2008 14:32 |
Goztow wrote on Thu, 08 May 2008 01:57 |
I like your arguments. They show that you're a really intelligent person.
Also, it was not said at topic start that this would be limited to your server. If so, I couldn't care less about it.
As for the comparison with radar hack: this one is actually better at some point. The player that attacks a building or the harv doesn't even need to be close to you for you to see if he's attacking it or not.
You will tell me that there's a sound warning you already. Or actually u won't, u'll just say "blaaaaaaaaa". Nevertheless, the sound will only be triggered once every x seconds. That's why you first shoot the barracks once when you're attacking the power plant.
You can hit k for a second but that's a second you loose while you're unable to moove. Also, how many persons actively use 'k' during the game?
I think the discussion between Wiener and deathlink6.0 shows clearly why there can be a disagreement. Campa's "arguments", however, only show that he's a fool.
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You obviously never played against a cheating team with radarhack, or you'd know how ridiculous your post is.
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Did you miss the "at some points"?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Hud [message #329890 is a reply to message #329048] |
Sat, 10 May 2008 07:16 |
KobraOps
Messages: 202 Registered: January 2007
Karma: 0
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Recruit |
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Your a retard if you think that that HUD is a cheat in any way. Campa do you think you could release the building health as a standalone from the whole HUD, if it works :/
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Re: Hud [message #329912 is a reply to message #329239] |
Sat, 10 May 2008 11:22 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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SSnipe wrote on Tue, 06 May 2008 09:03 |
pe21789 wrote on Mon, 05 May 2008 05:38 |
ChangeList:
- Fixed a memleak in shaders.dll from scripts 3.44.
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what memory leak is that? something we should know about?
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Nothing important
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Re: Hud [message #340421 is a reply to message #329048] |
Sat, 12 July 2008 01:40 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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Commander |
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I don't pay much attention to my buildings since I'm almost always at the front lines with a tank, by the time I get back to base it's too late to do anything.
Having those health bars at the side would help to inform my team to repair though.
To me I wouldn't define cheating as making readily available information more easily accessible. The health of the harv is not displayed anywhere as far as I know though, so that alone I would consider a cheat, the rest is fine.
Never been a fan of the fancy radar though. It serves its purpose, which isn't to look all glorified on your screen.
Whether I would use it or not I'm unsure, but I have to admit it is the best hud I've seen so far and overall a very good job.
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Re: Hud [message #340425 is a reply to message #329048] |
Sat, 12 July 2008 01:49 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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Commander |
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I agree, although it's mostly transparent.
Btw, anyone know what the Networks thing in the bottom corner is? I can't figure out what the numbers represent.
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Re: Hud [message #340428 is a reply to message #340425] |
Sat, 12 July 2008 03:31 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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Clown wrote on Sat, 12 July 2008 10:49 | I agree, although it's mostly transparent.
Btw, anyone know what the Networks thing in the bottom corner is? I can't figure out what the numbers represent.
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heej, I like to know that to
Moding can be real Fun...
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