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Home » Renegade Discussions » Mod Forum » Animation overide on new skeletons?
Animation overide on new skeletons? [message #34048] Fri, 25 July 2003 23:11 Go to previous message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
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Colonel
Made a new skeleton, a model, and an animation to go along with it. It worked flawlessly (except for it's uglyness) in W3D veiwer. Opened up commando (I already set all the animation overides to the animations I wanted) and used the walk thru guy as my test. Replaceed havoc with my 'dog' model and tryed walk-thru. Instead of looking and walking like a dog, all the boxxes that made up my crappy dog model magicly molded into some sort of human form. What the hell?

What it should be...
http://www.n00bstories.com/image.fetch.php?id=1072657288


What it is...
http://www.n00bstories.com/image.fetch.php?id=1179003642


-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
 
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