Some requests [message #340270] |
Fri, 11 July 2008 03:53 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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I have some requests considering my Skirmish Revamped project.
I wanted to ask if you could take a look at the following things which have also been listed here:
http://www.renegadeforums.com/index.php?t=msg&th=29334&start=0&rid=2 0791
Engineers/Hotwires/Technicians repairing buildings
Vehicles/infantry attacking enemy buildings
Vehicles/infantry not spotting stealth units until revealed or at a range of 30 feet.
Bots picking up crates (and getting the effects)
Bots picking up weapons.
Bots changing weapons (ramjet for light infantry, railgun for vehicles etc..).
Bots placing/disarming/defending beacons.
Bots refilling!!!
Please take a look at this and discuss if it would be possible.
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Re: Some requests [message #340283 is a reply to message #340270] |
Fri, 11 July 2008 06:29 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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As far as bots picking up crates and weapons goes, that would require a hook in SoldierGameObj::Wants_Powerups() (right now it just returns the value of Is_Human_Controlled(), I think he wants to be able to have it return true unconditionally).
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: Some requests [message #340289 is a reply to message #340283] |
Fri, 11 July 2008 08:37 |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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=HT=T-Bird wrote on Fri, 11 July 2008 15:29 | As far as bots picking up crates and weapons goes, that would require a hook in SoldierGameObj::Wants_Powerups() (right now it just returns the value of Is_Human_Controlled(), I think he wants to be able to have it return true unconditionally).
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So it can be done?
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Re: Some requests [message #340338 is a reply to message #340289] |
Fri, 11 July 2008 11:52 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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Colonel |
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seems like a lot, when the AI can do all that, it will need to make the right choice, mmm, isn't that not one of the hardest things to code?
Moding can be real Fun...
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Re: Some requests [message #340358 is a reply to message #340270] |
Fri, 11 July 2008 14:01 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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I think all those are possible using current scripts.dll functionality, TT will however not implement (most of) the things you asked for since they are too specific and out of scope for the patch.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
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