Re: DDS for GDI floor? [message #339911 is a reply to message #339905] |
Wed, 09 July 2008 05:08 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma:
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General (1 Star) |
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Slave wrote on Wed, 09 July 2008 20:50 | Stop thinking you make any sense.
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Renegade textures are supposed to be sized in doubles from 8 onwards( 8x8, 16x16, 32x32, 64x64, 128x128, 256x256 etc). Any other size is automatically scaled by the engine. But if the texture resolution is not a multiple of 8 nor a double the engine gets a bit cranky depending on the circumstances.
The file-size will change depending on the contents of the file. A texture with simple single-coloured shapes will be smaller (in file size) than one with more detail and colours, and so getting an images file the same size as another of the same resolution is theoretically impossible unless it is a re-arranged version of the original. Mind you I could be entirely wrong as I'm not very familiar with TGA compression.
E3 Beta M01.mix wrote on Wed, 09 July 2008 18:54 |
Dthdealer wrote on Wed, 09 July 2008 01:28 |
EA-DamageEverything wrote on Wed, 09 July 2008 08:40 | Name= gdflor-gdi.tga
Size= 167k
Res= 223(!)x256 @24bit
Use these specs and you'll get a working floor.
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Why do we have to keep it at that file size? Seems a bit odd.
And the resolution is also strange as well. It is neither a multiple of eight, a double or even an even number. Isn't 223 a prime number?
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Dthdealer for GDI floor?
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?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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