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DDS for GDI floor? [message #338284] Mon, 30 June 2008 22:31 Go to next message
ChewML is currently offline  ChewML
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I have found Nod's floor DDS, but I can't seem to find GDI's floor.

Anyone know what the name of the file is?
Re: DDS for GDI floor? [message #338301 is a reply to message #338284] Tue, 01 July 2008 01:30 Go to previous messageGo to next message
Samous Mods is currently offline  Samous Mods
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ChewML wrote on Tue, 01 July 2008 00:31



Anyone know what the name of the file is?

sure


samous wrote on Thu, 18 September 2008 21:03

Guess what? I'm trying to joinWNx clan! My new nick will be either WNXC130 or WNxSamous.

samous wrote on Sat, 04 October 2008 13:50

Awwww, pity. My join request was denied. I'm still samous. O well...

Re: DDS for GDI floor? [message #338302 is a reply to message #338284] Tue, 01 July 2008 01:38 Go to previous messageGo to next message
saberhawk
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Found that earlier today actually.

gdflor-gdi.tga
Re: DDS for GDI floor? [message #338305 is a reply to message #338284] Tue, 01 July 2008 02:34 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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ya i've needed that too but i've tried the tga and it doesn't work
Re: DDS for GDI floor? [message #339790 is a reply to message #338284] Tue, 08 July 2008 15:40 Go to previous messageGo to next message
EA-DamageEverything
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Name= gdflor-gdi.tga
Size= 167k
Res= 223(!)x256 @24bit

Use these specs and you'll get a working floor.
Re: DDS for GDI floor? [message #339871 is a reply to message #339790] Tue, 08 July 2008 23:28 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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EA-DamageEverything wrote on Wed, 09 July 2008 08:40

Name= gdflor-gdi.tga
Size= 167k
Res= 223(!)x256 @24bit

Use these specs and you'll get a working floor.

Why do we have to keep it at that file size? Seems a bit odd.
And the resolution is also strange as well. It is neither a multiple of eight, a double or even an even number. Isn't 223 a prime number?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: DDS for GDI floor? [message #339898 is a reply to message #339871] Wed, 09 July 2008 01:54 Go to previous messageGo to next message
Samous Mods is currently offline  Samous Mods
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Dthdealer wrote on Wed, 09 July 2008 01:28

EA-DamageEverything wrote on Wed, 09 July 2008 08:40

Name= gdflor-gdi.tga
Size= 167k
Res= 223(!)x256 @24bit

Use these specs and you'll get a working floor.

Why do we have to keep it at that file size? Seems a bit odd.
And the resolution is also strange as well. It is neither a multiple of eight, a double or even an even number. Isn't 223 a prime number?

Dthdealer for GDI floor?


samous wrote on Thu, 18 September 2008 21:03

Guess what? I'm trying to joinWNx clan! My new nick will be either WNXC130 or WNxSamous.

samous wrote on Sat, 04 October 2008 13:50

Awwww, pity. My join request was denied. I'm still samous. O well...

Re: DDS for GDI floor? [message #339905 is a reply to message #338284] Wed, 09 July 2008 03:50 Go to previous messageGo to next message
Slave is currently offline  Slave
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Stop thinking you make any sense.
Re: DDS for GDI floor? [message #339906 is a reply to message #338284] Wed, 09 July 2008 04:06 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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I can't remember what options were selected all I know is that I did not change any of them and it works.
Re: DDS for GDI floor? [message #339907 is a reply to message #338284] Wed, 09 July 2008 04:17 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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lol just save it as 512x512 tga format.. always worked for me Dont Get It

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Re: DDS for GDI floor? [message #339911 is a reply to message #339905] Wed, 09 July 2008 05:08 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Slave wrote on Wed, 09 July 2008 20:50

Stop thinking you make any sense.

Renegade textures are supposed to be sized in doubles from 8 onwards( 8x8, 16x16, 32x32, 64x64, 128x128, 256x256 etc). Any other size is automatically scaled by the engine. But if the texture resolution is not a multiple of 8 nor a double the engine gets a bit cranky depending on the circumstances.

The file-size will change depending on the contents of the file. A texture with simple single-coloured shapes will be smaller (in file size) than one with more detail and colours, and so getting an images file the same size as another of the same resolution is theoretically impossible unless it is a re-arranged version of the original. Mind you I could be entirely wrong as I'm not very familiar with TGA compression.

E3 Beta M01.mix wrote on Wed, 09 July 2008 18:54

Dthdealer wrote on Wed, 09 July 2008 01:28

EA-DamageEverything wrote on Wed, 09 July 2008 08:40

Name= gdflor-gdi.tga
Size= 167k
Res= 223(!)x256 @24bit

Use these specs and you'll get a working floor.

Why do we have to keep it at that file size? Seems a bit odd.
And the resolution is also strange as well. It is neither a multiple of eight, a double or even an even number. Isn't 223 a prime number?

Dthdealer for GDI floor?

?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: DDS for GDI floor? [message #339940 is a reply to message #338284] Wed, 09 July 2008 09:56 Go to previous messageGo to next message
Slave is currently offline  Slave
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I was referring to E3 Beta M01.mix.
Re: DDS for GDI floor? [message #340173 is a reply to message #338284] Thu, 10 July 2008 16:10 Go to previous message
EA-DamageEverything
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All I can say is that the original file comes in 223x256 and as I tried 256x256 (which LE still recommends after loading it!), I got the well-known black replacement ingame.

Another example, take the Airstrip floor which also changes the HoN ramps. Originally it's gd_metl.tga in 128x128 (24bit as usual) and weighs 64 k. Anything other than that produces the black hole, even if it's TGA and 128x128.

This is what I experienced.
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