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			| Re: VIS thingy [message #339436 is a reply to message #339421] | Mon, 07 July 2008 00:38   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
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 | General (1 Star) |  |  |  
	| | Ghostshaw wrote on Mon, 07 July 2008 16:21 |  | VIS calculations are done in LevelEdit and you can't disable them. And the problem with line of Sight is that if it gets too big stuff starts getting rendered wrong.
 
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 Things probably get rendered incorrectly because you need to set the LOD and rendering distances in different parts of the code as well.
 
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
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