VIS thingy [message #339113] |
Sun, 06 July 2008 02:05 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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Could you guys fix that when your up somewhere you will still see the terrain?
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Re: VIS thingy [message #339115 is a reply to message #339113] |
Sun, 06 July 2008 02:12 |
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Ghostshaw
Messages: 709 Registered: September 2006
Karma: 0
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Colonel |
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You mean like if your really high that you can't see the ground anymore?
Or do you mean the weird glitch that when your on top of a level some times the ground under you disappears?
First can probably be fixed by making the line of sight configurable. The second is probably cause no VIS was calculated for that altitude. Doubt we can fix that and we don't really have too as your not suposed to be able to get there.
BlackIntel Administrator
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Re: VIS thingy [message #339418 is a reply to message #339113] |
Sun, 06 July 2008 23:07 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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How bout a console command to change render distance (Line of sight) and another to enable/disable VIS calculations.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Mon, 07 July 2008 00:36] Report message to a moderator
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Re: VIS thingy [message #339421 is a reply to message #339113] |
Sun, 06 July 2008 23:21 |
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Ghostshaw
Messages: 709 Registered: September 2006
Karma: 0
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Colonel |
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VIS calculations are done in LevelEdit and you can't disable them. And the problem with line of Sight is that if it gets too big stuff starts getting rendered wrong.
BlackIntel Administrator
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Re: VIS thingy [message #339436 is a reply to message #339421] |
Mon, 07 July 2008 00:38 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Ghostshaw wrote on Mon, 07 July 2008 16:21 | VIS calculations are done in LevelEdit and you can't disable them. And the problem with line of Sight is that if it gets too big stuff starts getting rendered wrong.
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Things probably get rendered incorrectly because you need to set the LOD and rendering distances in different parts of the code as well.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: VIS thingy [message #339440 is a reply to message #339436] |
Mon, 07 July 2008 00:58 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Dthdealer wrote on Mon, 07 July 2008 02:38 |
Ghostshaw wrote on Mon, 07 July 2008 16:21 | VIS calculations are done in LevelEdit and you can't disable them. And the problem with line of Sight is that if it gets too big stuff starts getting rendered wrong.
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Things probably get rendered incorrectly because you need to set the LOD and rendering distances in different parts of the code as well.
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No, it has to do with lack of precision in the depth buffer when the difference between possible values is large.
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