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Game Modes [message #338989] Sat, 05 July 2008 12:54 Go to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Colonel
I was just fooling around with game.exe. I used Resource Hacker to soo what kind of dialogs did renegade have and i have found a one that let you chose a Game Mode.
The picture is in the attachment on the bottom.
When i click one if them, nothing happens.
It would of be really realyl nice if TT could of made this, we dont really need all of them, but maybe 3 or 4.
Edit: reformatted the file from BMP to JPG
  • Attachment: gm.JPG
    (Size: 178.09KB, Downloaded 334 times)


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[Updated on: Sat, 05 July 2008 12:57]

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Re: Game Modes [message #338997 is a reply to message #338989] Sat, 05 July 2008 13:29 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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6 of them have been created useing server side scripts lol
Re: Game Modes [message #338998 is a reply to message #338989] Sat, 05 July 2008 13:47 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Most of them have already been done as maps or separate mods.

CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: Game Modes [message #339038 is a reply to message #338989] Sat, 05 July 2008 17:24 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Gamemodes.txt



WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Game Modes [message #339048 is a reply to message #339038] Sat, 05 July 2008 18:37 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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It would be nice to have them as official game modes launched from the game instead of having them as server side mods. But that's only because it would look cooler. Then again, having too many game modes will detract from the main attraction of Renegade.

nopol10=Nopol=nopol(GSA)

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Re: Game Modes [message #339116 is a reply to message #338989] Sun, 06 July 2008 02:14 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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Colonel
Funny thing in that gamemodes.txt file is that C&C Mode, the only mode that was included in the end, is the only mode marked as not implemented, so theoretically the other modes should be in there somewhere unless westwood completely deleted all code for it.

BlackIntel Administrator
Re: Game Modes [message #339119 is a reply to message #338989] Sun, 06 July 2008 02:24 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Quote:

This document is for development purposes and should not be shipped.
That's the best part, because it in fact got shipped with the game in always.dat. Smile

Also that file seems to have been for reference on how to make the gamemodes. "Not yet implemented." doesn't really make sense, unless they meant that they had no idea what that game mode would look like...

Anyway, I think these are only going to delay the patch and it's not worth the time implementing them.


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Re: Game Modes [message #339196 is a reply to message #338989] Sun, 06 July 2008 11:49 Go to previous messageGo to next message
Muad Dib15 is currently offline  Muad Dib15
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Colonel

What is C&C mode anyway? Is it what Reborn (the guy and game) is going to try to do with the building the buildings part of the game?

Re: Game Modes [message #339200 is a reply to message #339196] Sun, 06 July 2008 12:08 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Muad Dib15 wrote on Sun, 06 July 2008 13:49

What is C&C mode anyway? Is it what Reborn (the guy and game) is going to try to do with the building the buildings part of the game?

Quote:

COMMAND AND CONQUER
-------------------
Not yet implemented.

Options:
- Starting Credits
Number of credits (>= 0) given to each team at the beginning of the game.
- Target Credits
If either team reaches this number of credits, they win. If set to zero then
there is no credits target.
I guess that's it.



I know that Kamuix's Server is themed off of the Command & Conquer RTS games.
Re: Game Modes [message #339215 is a reply to message #338989] Sun, 06 July 2008 12:54 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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why so he game has more modes for online?
Re: Game Modes [message #339236 is a reply to message #338989] Sun, 06 July 2008 13:24 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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We came up with a geniunly good way to have buildings (with a basement) buildable on any part of the map. Though it has one small problem which can't easily be fixed.. Actually, it's not really a problem, more of an annoyance.
Re: Game Modes [message #339417 is a reply to message #338989] Sun, 06 July 2008 23:05 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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C&C mode is what we play today on renegade! Destroy the enemy base before they destroy yours!
hence the C&C_ at the beginning of all of the mix files.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Game Modes [message #341247 is a reply to message #338989] Wed, 16 July 2008 11:49 Go to previous messageGo to next message
grant89uk is currently offline  grant89uk
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Co-op mode is something I would enjoy very much.
Re: Game Modes [message #341300 is a reply to message #341247] Wed, 16 July 2008 19:54 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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grant89uk wrote on Thu, 17 July 2008 04:49

Co-op mode is something I would enjoy very much.

Already done server-side


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Game Modes [message #342292 is a reply to message #338989] Mon, 21 July 2008 12:00 Go to previous message
grant89uk is currently offline  grant89uk
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If you look closely at what i meant by co-op you would see its not what we have server side at this point in time.

From what has been previously posted the proper co-op mode is the actual single player missions done with another player over the internet, not those faggoty mission servers where its just retarded lol.
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