|
|
|
Re: VIS thingy [message #339418 is a reply to message #339113] |
Sun, 06 July 2008 23:07   |
 |
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
How bout a console command to change render distance (Line of sight) and another to enable/disable VIS calculations.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Mon, 07 July 2008 00:36] Report message to a moderator
|
|
|
|
|
Re: VIS thingy [message #339440 is a reply to message #339436] |
Mon, 07 July 2008 00:58  |
 |
saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
|
General (1 Star) |
|
|
Dthdealer wrote on Mon, 07 July 2008 02:38 |
Ghostshaw wrote on Mon, 07 July 2008 16:21 | VIS calculations are done in LevelEdit and you can't disable them. And the problem with line of Sight is that if it gets too big stuff starts getting rendered wrong.
|
Things probably get rendered incorrectly because you need to set the LOD and rendering distances in different parts of the code as well.
|
No, it has to do with lack of precision in the depth buffer when the difference between possible values is large.
|
|
|