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Re: Sooooo... [message #339920 is a reply to message #338931] |
Wed, 09 July 2008 07:25 |
KobraOps
Messages: 202 Registered: January 2007
Karma: 0
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Recruit |
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With this coding im guessing there isnt a set time it could take someone a day to figure out to fix a bug or acouple weeks.
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Re: Sooooo... [message #339942 is a reply to message #338881] |
Wed, 09 July 2008 10:15 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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TBH, WW had a good object-oriented design going for the time. The implementations are butt-ugly though, and some of the interfaces would be respecified using higher-level classes (is there anything good about char* other then the fact that it's a tiny smidgen faster then using std::string? Not really...when char*s show up, sloppy, buggy, and often exploitable code is soon to follow) had Renegade been designed in the context of 1998 Standard C++ as opposed to the pre-standard dialect they were working with at the time. On top of that, Renegade was rushed to release at about version 0.5.
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: Sooooo... [message #340006 is a reply to message #338881] |
Wed, 09 July 2008 16:47 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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Hofstadter's Law
It always take longer than you expect, even if you take Hofstadter's Law into account.
That's why we will not make any estimates.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
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