Home » Renegade Discussions » Mod Forum » C&C Plastic Revolution
Re: C&C Plastic Revolution [message #337916 is a reply to message #337725] |
Sat, 28 June 2008 19:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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Can't wait for the release!
If you are going to make everything single-coloured and toy like you should be able to hit high-polygon counts with your models without hitches. But seeing as renegade doesn't like single-colour meshes (visually) then just add a low-resolution reflection map.
P.S. Army-men for N64 sucked. Zelda OOT rocked!s
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: C&C Plastic Revolution [message #338013 is a reply to message #337725] |
Sun, 29 June 2008 08:26 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
cnc95fan
Messages: 1260 Registered: July 2007
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General (1 Star) |
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Interesting idea. I was working on a Lego version of Renegade which I showed to a few Blackintel clanmates, but gave up. I don't mind giving you a hand with a few things if you want, Lone.
Cabal8616 wrote on Sun, 27 April 2008 15:50 | I say a personal fanning of the genitals would be awesome.
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RA3 AUTOMATICLY SUCKS
www.battlefordune.co.uk
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Re: C&C Plastic Revolution [message #338148 is a reply to message #338013] |
Sun, 29 June 2008 20:47 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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cnc95fan wrote on Sun, 29 June 2008 11:26 | Interesting idea. I was working on a Lego version of Renegade which I showed to a few Blackintel clanmates, but gave up. I don't mind giving you a hand with a few things if you want, Lone.
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Sounds good we can talk about it more later
PS. A lego mod would be fun lol.
SSnipe wrote on Sun, 29 June 2008 12:07 | and one map should be a bathroom and then a bedroom kitchen
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Yes that could be a possible map, I think they should be done as separate maps to be honest.
Lone0001.ca
C&C Files
[Updated on: Sun, 29 June 2008 20:50] Report message to a moderator
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Re: C&C Plastic Revolution [message #338150 is a reply to message #337725] |
Sun, 29 June 2008 21:34 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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N1warhead
Messages: 319 Registered: May 2006 Location: On the Pc
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Recruit |
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The maps I have in mind to make so far are as follows.
Outside (Grassy environments, sand boxes, etc.)
House (Bedroom, Kitchen, Bathroom, Refrigerators, living room, etc.)
Pretty much everywhere a child plays with toy Armymen at, it will be on this mod.
Hope this information helped.
N1warhead.
P.S. - We are always open for considerations for new types of environments if it don't effect the general area of gameplay, (E.G. - REAL WORLD PLACES, THINGS, ETC.)
www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
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Re: C&C Plastic Revolution [message #338336 is a reply to message #338325] |
Tue, 01 July 2008 07:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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N1warhead
Messages: 319 Registered: May 2006 Location: On the Pc
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Sn1per74* wrote on Tue, 01 July 2008 08:44 | You might wanna get this out pretty fast... if you take too long nobody will be left in Renegade to try it. =/
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We will try our best to do it in a timely fashion.
One thing about me is I am a SUPER FAST modeler, so the modeling and maps wont take long to build at all, I just need Skinners, and model boners to help.
I can bone guns, and vehicles, but I can't do Characters yet.
But I am trying to get us a team so I don't have to do everything by my self again.
Right now I am doing (Level design, weapon design, Vehicle design, Emitters, animations, misc level object creation, planning, story line compilation with in-game gameplay, and more.) As we can all tell I have way to many jobs, I would like to keep it down to only making maps, but with no team = more work for me and Lone.
All Lone is gonna do is do the level edit stuff, which I can do, but he's going to do it sense that is his job on the team.
www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
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Re: C&C Plastic Revolution [message #338356 is a reply to message #338344] |
Tue, 01 July 2008 10:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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N1warhead
Messages: 319 Registered: May 2006 Location: On the Pc
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Cabal8616 wrote on Tue, 01 July 2008 11:42 | I can do various LE things and gmax work. Mostly, my specialty is map making... Models and such, not so much.
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Hehe yeah, well. If you want to be part of the mod team, can you show me some work you have done in the past with your level making?
The job for a level designer on our mod team is.
A) Texture design for (levels, level objects E.G. - cereal boxes, posters, signs, etc.)
B) To make realistic like maps for the type of game that it is.
C) Think out of the ordinary (E.G. - Make secret walls or doors to go into, and more; this makes the game very exciting to play to find and explore new areas in maps that you never knew existed.)
D)There is no deadline to work with as of yet, so take your time while making maps.
E) Maps need to be professionally made, when I say that I do not mean the most kick ass map to ever be seen, although that would be good, but think realistically again, just keep the maps fluent, although think beyond the average person, and try new things as you build the maps, a thinking mind is better than the average mind to us anyways, we are wanting only the most innovated people to help make this mod a success.
If you would like to be apart of our team, send me an e-mail at David@unitedbrotherhood.org
Or sign up on the website and post a message on the forum,
Thank you.
N1warhead.
www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
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Re: C&C Plastic Revolution [message #338357 is a reply to message #338353] |
Tue, 01 July 2008 11:01 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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N1warhead
Messages: 319 Registered: May 2006 Location: On the Pc
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ErroR wrote on Tue, 01 July 2008 11:51 | i can be a tester ![Wink](images/smiley_icons/icon_wink.gif)
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Awesome,
I will contact you as soon as we get a beta to test with.
Although everything will be tested beforehand by us the creators, but it is up to you the beta tester to find gliches in maps, find things we need to change with the weapons (E.G. - Animations, etc.)
And so on.
We will have a maximum of 10 beta testers (not counting the creators) to test the mod out,
at the time we are ready for beta testers we will post a recruiting message on our website. We will choose the lucky few 10 people who can be chosen to be a beta tester, you will most likely be one sense you was the first person to ask .
So make that 9 people now.
But yeah, we will contact you and if you still want the role you can accept it or deny it.
At the time a fellow person denies it, another person will be chosen from our list of registered users on our website.
Hope that information helped,
Thank you,
N1warhead.
www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
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