DDS for GDI floor? [message #338284] |
Mon, 30 June 2008 22:31 |
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ChewML
Messages: 918 Registered: June 2008
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Colonel |
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I have found Nod's floor DDS, but I can't seem to find GDI's floor.
Anyone know what the name of the file is?
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Re: DDS for GDI floor? [message #338301 is a reply to message #338284] |
Tue, 01 July 2008 01:30 |
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Samous Mods
Messages: 55 Registered: December 2007 Location: city in occupation
Karma: 0
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Recruit |
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ChewML wrote on Tue, 01 July 2008 00:31 |
Anyone know what the name of the file is?
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sure
samous wrote on Thu, 18 September 2008 21:03 | Guess what? I'm trying to joinWNx clan! My new nick will be either WNXC130 or WNxSamous.
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samous wrote on Sat, 04 October 2008 13:50 | Awwww, pity. My join request was denied. I'm still samous. O well...
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Re: DDS for GDI floor? [message #339871 is a reply to message #339790] |
Tue, 08 July 2008 23:28 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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EA-DamageEverything wrote on Wed, 09 July 2008 08:40 | Name= gdflor-gdi.tga
Size= 167k
Res= 223(!)x256 @24bit
Use these specs and you'll get a working floor.
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Why do we have to keep it at that file size? Seems a bit odd.
And the resolution is also strange as well. It is neither a multiple of eight, a double or even an even number. Isn't 223 a prime number?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: DDS for GDI floor? [message #339898 is a reply to message #339871] |
Wed, 09 July 2008 01:54 |
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Samous Mods
Messages: 55 Registered: December 2007 Location: city in occupation
Karma: 0
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Recruit |
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Dthdealer wrote on Wed, 09 July 2008 01:28 |
EA-DamageEverything wrote on Wed, 09 July 2008 08:40 | Name= gdflor-gdi.tga
Size= 167k
Res= 223(!)x256 @24bit
Use these specs and you'll get a working floor.
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Why do we have to keep it at that file size? Seems a bit odd.
And the resolution is also strange as well. It is neither a multiple of eight, a double or even an even number. Isn't 223 a prime number?
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Dthdealer for GDI floor?
samous wrote on Thu, 18 September 2008 21:03 | Guess what? I'm trying to joinWNx clan! My new nick will be either WNXC130 or WNxSamous.
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samous wrote on Sat, 04 October 2008 13:50 | Awwww, pity. My join request was denied. I'm still samous. O well...
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Re: DDS for GDI floor? [message #339911 is a reply to message #339905] |
Wed, 09 July 2008 05:08 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Slave wrote on Wed, 09 July 2008 20:50 | Stop thinking you make any sense.
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Renegade textures are supposed to be sized in doubles from 8 onwards( 8x8, 16x16, 32x32, 64x64, 128x128, 256x256 etc). Any other size is automatically scaled by the engine. But if the texture resolution is not a multiple of 8 nor a double the engine gets a bit cranky depending on the circumstances.
The file-size will change depending on the contents of the file. A texture with simple single-coloured shapes will be smaller (in file size) than one with more detail and colours, and so getting an images file the same size as another of the same resolution is theoretically impossible unless it is a re-arranged version of the original. Mind you I could be entirely wrong as I'm not very familiar with TGA compression.
E3 Beta M01.mix wrote on Wed, 09 July 2008 18:54 |
Dthdealer wrote on Wed, 09 July 2008 01:28 |
EA-DamageEverything wrote on Wed, 09 July 2008 08:40 | Name= gdflor-gdi.tga
Size= 167k
Res= 223(!)x256 @24bit
Use these specs and you'll get a working floor.
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Why do we have to keep it at that file size? Seems a bit odd.
And the resolution is also strange as well. It is neither a multiple of eight, a double or even an even number. Isn't 223 a prime number?
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Dthdealer for GDI floor?
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?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: DDS for GDI floor? [message #340173 is a reply to message #338284] |
Thu, 10 July 2008 16:10 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
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Commander |
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All I can say is that the original file comes in 223x256 and as I tried 256x256 (which LE still recommends after loading it!), I got the well-known black replacement ingame.
Another example, take the Airstrip floor which also changes the HoN ramps. Originally it's gd_metl.tga in 128x128 (24bit as usual) and weighs 64 k. Anything other than that produces the black hole, even if it's TGA and 128x128.
This is what I experienced.
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