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Shaders Video #1 [message #337960] Sun, 29 June 2008 01:03 Go to next message
mrãçķz is currently offline  mrãçķz
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CLICKY

[Updated on: Sun, 29 June 2008 01:03]

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Re: Shaders Video #1 [message #337971 is a reply to message #337960] Sun, 29 June 2008 02:08 Go to previous messageGo to next message
saberhawk
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madrackz wrote on Sun, 29 June 2008 03:03

CLICKY


No offense, but "the shaders is bad" Dont Get It I appreciate people are finally trying to use shaders, but I'd really recommend waiting for scripts 4.0 to come out as it has shaders that actually work right (and look great!)
Re: Shaders Video #1 [message #337972 is a reply to message #337960] Sun, 29 June 2008 02:24 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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They work right if you do it right Sarcasm like you see they work perfect for me
Re: Shaders Video #1 [message #337978 is a reply to message #337972] Sun, 29 June 2008 03:03 Go to previous messageGo to next message
saberhawk
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No, they don't. You'd think I would know, having written them and all...



Edit: Here, look at the harvester:

http://gameres.reaktr.net/phespu5U/nod_harvester_full.png

[Updated on: Sun, 29 June 2008 03:09]

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Re: Shaders Video #1 [message #337988 is a reply to message #337978] Sun, 29 June 2008 05:31 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Saberhawk, cant you just be a little nice?
Madrocks could of work hard on it and now he might feel really sad. Man come on, he did a great job. Nice job mate, keep up the good work!


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Re: Shaders Video #1 [message #337989 is a reply to message #337978] Sun, 29 June 2008 05:37 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Saberhawk wrote on Sun, 29 June 2008 05:03

No, they don't. You'd think I would know, having written them and all...



Edit: Here, look at the harvester:

http://gameres.reaktr.net/phespu5U/nod_harvester_full.png

WOW nice work Razz
Re: Shaders Video #1 [message #337990 is a reply to message #337960] Sun, 29 June 2008 05:40 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Look at the Arty Razz



index.php?t=getfile&id=6928&private=0
Re: Shaders Video #1 [message #338102 is a reply to message #337988] Sun, 29 June 2008 14:02 Go to previous messageGo to next message
saberhawk
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HeavyX101 wrote on Sun, 29 June 2008 07:31

Saberhawk, cant you just be a little nice?
Madrocks could of work hard on it and now he might feel really sad. Man come on, he did a great job. Nice job mate, keep up the good work!


I'm trying to save him some work as shaders 3.4.4 sdb files are completely incompatible with shaders 4.0 shd files.

Anyways, it wouldn't be fair for me to show off shaders with the textures applied, so here is the Nod Artillery with only lights enabled.

http://gameres.reaktr.net/phespu5U/nod_artillery_lightonly.png
Re: Shaders Video #1 [message #338107 is a reply to message #337960] Sun, 29 June 2008 14:28 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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weird looking arty (o_O)
Re: Shaders Video #1 [message #338110 is a reply to message #338107] Sun, 29 June 2008 14:59 Go to previous messageGo to next message
saberhawk
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madrackz wrote on Sun, 29 June 2008 16:28

weird looking arty (o_O)



Sigh.

http://gameres.reaktr.net/phespu5U/nod_artillery_full.png

Re: Shaders Video #1 [message #338121 is a reply to message #338110] Sun, 29 June 2008 16:23 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Saberhawk wrote on Sun, 29 June 2008 22:59

madrackz wrote on Sun, 29 June 2008 16:28

weird looking arty (o_O)



Sigh.

http://gameres.reaktr.net/phespu5U/nod_artillery_full.png




Could just be my eyes and where I am tired..But I dont see any lighting difference...It just looks like a normal arty.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: Shaders Video #1 [message #338123 is a reply to message #338121] Sun, 29 June 2008 16:26 Go to previous messageGo to next message
saberhawk
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Caveman wrote on Sun, 29 June 2008 18:23

Saberhawk wrote on Sun, 29 June 2008 22:59

madrackz wrote on Sun, 29 June 2008 16:28

weird looking arty (o_O)



Sigh.

http://gameres.reaktr.net/phespu5U/nod_artillery_full.png




Could just be my eyes and where I am tired..But I dont see any lighting difference...It just looks like a normal arty.



Sadly, it's the lighting on the map. With proper lighting it looks far better.
Re: Shaders Video #1 [message #338173 is a reply to message #338123] Mon, 30 June 2008 05:10 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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So the lighting will actually be read from the map itself now?

nopol10=Nopol=nopol(GSA)

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Re: Shaders Video #1 [message #338182 is a reply to message #337960] Mon, 30 June 2008 07:23 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Why are the wheels shiny?

Anyways, that sounds great, Saberhawk, if map's lighting affects stuff more.


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Re: Shaders Video #1 [message #338186 is a reply to message #338182] Mon, 30 June 2008 07:41 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Cabal8616 wrote on Mon, 30 June 2008 10:23

Why are the wheels shiny?



Sarcasm


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Re: Shaders Video #1 [message #338193 is a reply to message #338186] Mon, 30 June 2008 09:13 Go to previous messageGo to next message
LR01 is currently offline  LR01
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I like the shaders thing, gives Renegade a way better look

Moding can be real Fun...
Re: Shaders Video #1 [message #338194 is a reply to message #338186] Mon, 30 June 2008 09:14 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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HeavyX101 wrote on Mon, 30 June 2008 09:41

Cabal8616 wrote on Mon, 30 June 2008 10:23

Why are the wheels shiny?



Sarcasm

Tell us, oh God of wisdom.


Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


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Re: Shaders Video #1 [message #338198 is a reply to message #338173] Mon, 30 June 2008 10:56 Go to previous messageGo to next message
saberhawk
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nopol10 wrote on Mon, 30 June 2008 07:10

So the lighting will actually be read from the map itself now?


Well duh, what's the point of having "advanced lighting" if it just ignores all the lighting in maps? Big Ups
Re: Shaders Video #1 [message #338207 is a reply to message #337960] Mon, 30 June 2008 12:24 Go to previous messageGo to next message
Slave is currently offline  Slave
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That's what the old (current) shaders did right?
A normalmapped tank in a tibfield would not color green, and sunlight would reflect inside a tunnel.
Re: Shaders Video #1 [message #338220 is a reply to message #338207] Mon, 30 June 2008 13:33 Go to previous messageGo to next message
saberhawk
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Slave wrote on Mon, 30 June 2008 14:24

That's what the old (current) shaders did right?
A normalmapped tank in a tibfield would not color green, and sunlight would reflect inside a tunnel.


Exactly. That's just garbage and completely unacceptable Stern
Re: Shaders Video #1 [message #338223 is a reply to message #338220] Mon, 30 June 2008 14:07 Go to previous messageGo to next message
KristyGirl is currently offline  KristyGirl
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Does shaders eat through FPS?
Re: Shaders Video #1 [message #338248 is a reply to message #338223] Mon, 30 June 2008 17:06 Go to previous messageGo to next message
saberhawk
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KristyGirl wrote on Mon, 30 June 2008 14:07

Does shaders eat through FPS?


scripts.dll 3.4.4's shaders, yes. scripts.dll 4.0's, no.
Re: Shaders Video #1 [message #338337 is a reply to message #337960] Tue, 01 July 2008 07:59 Go to previous message
Slave is currently offline  Slave
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*delete me*

[Updated on: Tue, 01 July 2008 08:15]

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