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			| Recommended Fixes [message #337827] | 
			Sat, 28 June 2008 08:52   | 
		 
		
			
				
				
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						trooprm02
						 Messages: 3266 Registered: August 2005  Location: Canada
						
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					General (3 Stars)  | 
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		Ok, so going to run a few things through that I didn't read people talking about fixing but should be done: 
 
General: 
-No fall damage glitch 
-Self repair glitch 
-ref hoping 
 
Map Fixes: 
-Islands, actually block the b2b (gunner can still hit hon from base, and make those red blockers clear please). 
 
-Walls fly, getting inside the WF. block getting apc+mrl (can hit hon) on the wall (gdi side) 
 
-Glacier flying, alot of things, but mainly the under map thing, the gdi over map thing. 
 
-Field, 1 man hops, which everyone said it was impossible when I brought it up. 
 
-City fly, looking thro WF glitch. getting on pp front (gdi+nod), hovering over barr walls. 
 
-Canyon, jumping down from bunker thing. 1 spot where you are above the map (pillar), spot infront of hon high up. 
 
-Mesa, vechiles over wall, other side inf can ob walk. nod can walk to ref. 
 
^^Those are all that come to my head. How would map fixes be implemtened anyway? If it were to be a seperate file addon, could people just tamper with it? 
 
Also, what about things like the points fix, and how much damage ramjet does to light armor vechs? Will it be reduced and the points fix made mandatory? 
		
		
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			| Re: Recommended Fixes [message #337834 is a reply to message #337827] | 
			Sat, 28 June 2008 09:18    | 
		 
		
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		No falling damage glitch (where you dont get falling damage when an animation such as a taunt is playing on a soldier) wont be fixed in 4.0. However there are functions in 4.0 to find out if a soldier is falling and using those, changes can be made to e.g. SSGM so that it wont allow a taunt to play if you are falling. 
No idea about the other stuff
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
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			| Re: Recommended Fixes [message #337857 is a reply to message #337827] | 
			Sat, 28 June 2008 11:19    | 
		 
		
			
				
				
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						Chuck Norris
						 Messages: 312 Registered: July 2007 
						
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		Speaking of level fixes, in some levels, you can't damage buildings but still hit them. It happens when you're not at roughly the same height/elevation level as the building you're hitting. Offhand, examples that come to mind are on Mesa, when hitting the barracks or Hand of Nod from the cave bridge, or hitting the Power Plant or Airstrip from the sides. On Walls, there are spots where NOD can't hit the barracks from the top of the cliff with a rocket soldier, but GDI can hit the Hand of Nod that way. Surely these effects weren't intentional if aircraft can hit and damage buildings while not being on the same elevation, so it must be a bug?
		
		
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			| Re: Recommended Fixes [message #337863 is a reply to message #337857] | 
			Sat, 28 June 2008 11:43    | 
		 
		
			
				
				
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						IronWarrior
						 Messages: 2460 Registered: November 2004  Location: England UK
						
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		| Chuck Norris wrote on Sat, 28 June 2008 13:19 |   Speaking of level fixes, in some levels, you can't damage buildings but still hit them. It happens when you're not at roughly the same height/elevation level as the building you're hitting. Offhand, examples that come to mind are on Mesa, when hitting the barracks or Hand of Nod from the cave bridge, or hitting the Power Plant or Airstrip from the sides. On Walls, there are spots where NOD can't hit the barracks from the top of the cliff with a rocket soldier, but GDI can hit the Hand of Nod that way. Surely these effects weren't intentional if aircraft can hit and damage buildings while not being on the same elevation, so it must be a bug?
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Yeah, that needs to be fixed.
		
		
		
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			| Re: Recommended Fixes [message #337864 is a reply to message #337863] | 
			Sat, 28 June 2008 11:50    | 
		 
		
			
				
				
				
					
						  
						_SSnipe_
						 Messages: 4121 Registered: May 2007  Location: Riverside Southern Califo...
						
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		| IronWarrior wrote on Sat, 28 June 2008 11:43 |  
 | Chuck Norris wrote on Sat, 28 June 2008 13:19 |   Speaking of level fixes, in some levels, you can't damage buildings but still hit them. It happens when you're not at roughly the same height/elevation level as the building you're hitting. Offhand, examples that come to mind are on Mesa, when hitting the barracks or Hand of Nod from the cave bridge, or hitting the Power Plant or Airstrip from the sides. On Walls, there are spots where NOD can't hit the barracks from the top of the cliff with a rocket soldier, but GDI can hit the Hand of Nod that way. Surely these effects weren't intentional if aircraft can hit and damage buildings while not being on the same elevation, so it must be a bug?
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Yeah, that needs to be fixed.
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			| Re: Recommended Fixes [message #337866 is a reply to message #337827] | 
			Sat, 28 June 2008 12:25    | 
		 
		
			
				
				
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						jnz
						 Messages: 3396 Registered: July 2006  Location: 30th century
						
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		The only way to fix that is make building damage client side. 
EDIT: Without major changes to the netcode, it happens because the server thinks you are in or aiming at a diffrent place. 
 
Go on hourglass and try and hit Nod's base by wallhugging at the top of the hill.
		
		
		[Updated on: Sat, 28 June 2008 12:27] Report message to a moderator  
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			| Re: Recommended Fixes [message #337881 is a reply to message #337863] | 
			Sat, 28 June 2008 14:03    | 
		 
		
			
				
				
				
					
						
						Genesis2001
						 Messages: 1397 Registered: August 2006 
						
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		| IronWarrior wrote on Sat, 28 June 2008 11:43 |  
 | Chuck Norris wrote on Sat, 28 June 2008 13:19 |   Speaking of level fixes, in some levels, you can't damage buildings but still hit them. It happens when you're not at roughly the same height/elevation level as the building you're hitting. Offhand, examples that come to mind are on Mesa, when hitting the barracks or Hand of Nod from the cave bridge, or hitting the Power Plant or Airstrip from the sides. On Walls, there are spots where NOD can't hit the barracks from the top of the cliff with a rocket soldier, but GDI can hit the Hand of Nod that way. Surely these effects weren't intentional if aircraft can hit and damage buildings while not being on the same elevation, so it must be a bug?
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Yeah, that needs to be fixed.
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			| Re: Recommended Fixes [message #337882 is a reply to message #337843] | 
			Sat, 28 June 2008 14:09    | 
		 
		
			
				
				
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						trooprm02
						 Messages: 3266 Registered: August 2005  Location: Canada
						
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		| EvilWhiteDragon wrote on Sat, 28 June 2008 11:59 |  
 | jonwil wrote on Sat, 28 June 2008 18:18 |   No falling damage glitch (where you dont get falling damage when an animation such as a taunt is playing on a soldier) wont be fixed in 4.0. However there are functions in 4.0 to find out if a soldier is falling and using those, changes can be made to e.g. SSGM so that it wont allow a taunt to play if you are falling. 
No idea about the other stuff
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The falling and no damage thing, isn't that a SSGM glitch? As afaik it only happens when you do certain things. (No, I will not tell them in public.)
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Deermmm, nah its related to core patch 2. It does have something to do with those animations (num pad), won't say too much, buts its been around since that, nobody knew about it till a few months ago.  
 
@JW, so what you are saying is that it is impossible to fix? But instead you can only detect it? Im sure there has to be a way, by editing it a bit..... 
 
@ironwarrior, it was not intended to be able to do that, its very hard even for the average player to snipe someone from that hole or w/e. And Im sure people will agree the idea behind base attacks people won't agree with (you cant get hit), so even if it was intended, its our job to fix it.
		
		
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			| Re: Recommended Fixes [message #337889 is a reply to message #337827] | 
			Sat, 28 June 2008 14:31    | 
		 
		
			
				
				
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						nikki6ixx
						 Messages: 2545 Registered: August 2007 
						
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		Yeah, if something can be done about the CP2 animation glitch, that'd be totally awesome.
		
		
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			| Re: Recommended Fixes [message #337935 is a reply to message #337827] | 
			Sat, 28 June 2008 22:23    | 
		 
		
			
				
				
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						Craziac
						 Messages: 157 Registered: September 2007 
						
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		| Quote from Ghostshaw: |   Actually those animations are server sided and can be removed on the server. 
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| Quote from trooprm02: |   There is no current way (to my knowledge) of blocking those animations, so it would be in the fix which is what im guess you mean? 
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IIRC, you can just remove all the: 
Commands->Attach_Script(obj,"MDB_Taunt_Key","Taunt1,h_a_a0a0_l12"); 
To disallow taunting. Then the Client (with or without CP1/2) cannot do them. 
 
Though you're right, it's a bit extreme.
		
		
 
  
		[Updated on: Sat, 28 June 2008 22:27] Report message to a moderator  
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			| Re: Recommended Fixes [message #338195 is a reply to message #338081] | 
			Mon, 30 June 2008 09:20    | 
		 
		
			
				
				
				
					
						  
						KobraOps
						 Messages: 202 Registered: January 2007 
						
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		Dont know if this is just a bug for me or an actual problem but when im in a med or an arty usually with someone in the passenger seat my turret and reticle will sometimes glitched like they are controling it or making it movie slightly. Dont know if that fixable though :/
		
		
		
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			| Re: Recommended Fixes [message #338201 is a reply to message #337827] | 
			Mon, 30 June 2008 11:36    | 
		 
		
			
				
				
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						Goztow
						 Messages: 9761 Registered: March 2005  Location: Belgium
						
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		I got the impression BIATCH introduced that bug, actually :-S.
		
		
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			| Re: Recommended Fixes [message #338395 is a reply to message #337857] | 
			Tue, 01 July 2008 14:18    | 
		 
		
			
				
				
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						Memphis
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		| Chuck Norris wrote on Sat, 28 June 2008 19:19 |   Speaking of level fixes, in some levels, you can't damage buildings but still hit them. It happens when you're not at roughly the same height/elevation level as the building you're hitting. Offhand, examples that come to mind are on Mesa, when hitting the barracks or Hand of Nod from the cave bridge, or hitting the Power Plant or Airstrip from the sides. On Walls, there are spots where NOD can't hit the barracks from the top of the cliff with a rocket soldier, but GDI can hit the Hand of Nod that way. Surely these effects weren't intentional if aircraft can hit and damage buildings while not being on the same elevation, so it must be a bug?
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Had to quote this because it has been annoying me for years     
		
		
		
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			| Re: Recommended Fixes [message #338491 is a reply to message #338395] | 
			Wed, 02 July 2008 04:48    | 
		 
		
			
				
				
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						EvilWhiteDragon
						 Messages: 3751 Registered: October 2005  Location: The Netherlands
						
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		| Memphis wrote on Tue, 01 July 2008 23:18 |  
 | Chuck Norris wrote on Sat, 28 June 2008 19:19 |   Speaking of level fixes, in some levels, you can't damage buildings but still hit them. It happens when you're not at roughly the same height/elevation level as the building you're hitting. Offhand, examples that come to mind are on Mesa, when hitting the barracks or Hand of Nod from the cave bridge, or hitting the Power Plant or Airstrip from the sides. On Walls, there are spots where NOD can't hit the barracks from the top of the cliff with a rocket soldier, but GDI can hit the Hand of Nod that way. Surely these effects weren't intentional if aircraft can hit and damage buildings while not being on the same elevation, so it must be a bug?
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Had to quote this because it has been annoying me for years     
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We (well, BI at least) have noticed that quite some time ago, but we have yet to find what's causing this. So unless someone has any clue about how and why this may happen, it is probably not fixed in TT.
		
		
 
   
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