Looking for a custom HUD with working scrolling radar map [message #335928] |
Thu, 19 June 2008 08:25 |
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I am looking for a custom HUD that has a working implementation of the scrolling radar map feature. I am looking both for information on how to generate the map textures and for the actual files being used for the HUD.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Looking for a custom HUD with working scrolling radar map [message #337669 is a reply to message #335928] |
Fri, 27 June 2008 00:01 |
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Slave
Messages: 607 Registered: December 2006
Karma: 0
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Colonel |
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As you might recall, a while ago I created those.
http://img403.imageshack.us/img403/3340/islandsradarmapol5.png
http://www.renegadeforums.com/index.php?t=getfile&id=4836&private=0
But for the love of god, noone could get them to work. The radar and objects on it just never scaled right relative to eachother. So I gave up, and downloaded some porn.
Now, with a new scripts in the making, maybe the way maps are calibrated could be slightly changed.
I haven't looked into it for half a year, but as I recall, you need to define the 0,0,0 on the image, some scale rate, some scroll rate, and maybe some other things.
How about this:
Just define 2 fixed calibration points, for example -50,-50 and 50,50. As far as I'm aware this is enough information to get the scale, scroll speed, and object locations right.
This would also compensate for possible horizontal or vertical stretching of the radar map, wich might have occured when using w3dviewer to create them (set at a 1024x768 window).
Thanks for your time.
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