the anti cheat thing [message #337527] |
Thu, 26 June 2008 03:48 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
Karma: 0
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Colonel |
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its totally serverside and can not be bypassed right?
dont want a certain german geek to make another cheat that would be compatible with it or some crap...
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Re: the anti cheat thing [message #337532 is a reply to message #337527] |
Thu, 26 June 2008 04:36 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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The anti cheat will be partially client side, included in an existing or new Renegade file, and partially server side.
Everything which is possible server side has been done. This was limited by the information that the client sends to the server. If i understood correctly, the client will now send more information to the server, so the server can check for more unusual stuff and block it.
It will be harder to bypass but as long as it's the client that calculates damage and so on, it'll never be possible to guarantee that things can't be bypassed. And calculating everything server side is nearly impossible: it causes way too much lag.
With inverse engineering, people will always be able to bypass protection. You just need to make it hard enough and update regulary to discourage bypassers.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: the anti cheat thing [message #337543 is a reply to message #337527] |
Thu, 26 June 2008 06:35 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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It's like war. All it really ends up in is "I got a better gun, haw haw", then the other side goes "Well I got a better gun than THAT one, haw haw!". Repeat the last line forever until the other side is dead/gives up.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: the anti cheat thing [message #337545 is a reply to message #337527] |
Thu, 26 June 2008 07:42 |
Hitman
Messages: 878 Registered: November 2005 Location: Belgium
Karma: 0
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Colonel |
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anybody know if 0x90 is planning on making any cheats anymore anyways? or was he only for his own *cheat name removed* shit
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Re: the anti cheat thing [message #337610 is a reply to message #337527] |
Thu, 26 June 2008 15:51 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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Commander |
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About the compatibility... BIATCH gives false positives on servers with modified values in the objects file, does this new anti-cheat read the values directly from objects.gm or will we see the same problems for modded servers?
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Re: the anti cheat thing [message #337653 is a reply to message #337527] |
Thu, 26 June 2008 20:58 |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
Karma: 0
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General (3 Stars) |
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
My: Videos/Website/Forums
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Re: the anti cheat thing [message #337668 is a reply to message #337527] |
Thu, 26 June 2008 23:45 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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How many times do we need to explain this... BIATCH DOES compare the server damage in objects.aow (or .gm) with the client damage. The whole thing you don't seem to understand is that changing the server damage does not make any changes at the damage done as this is sent by the client. So BIATCH sees the normal client damage entering and sees incorrect values server side, hence bans. It's perfectly logical and it doesn't make any sens to change damage server side as it does not currently work anyway.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: the anti cheat thing [message #337670 is a reply to message #337527] |
Fri, 27 June 2008 00:16 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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al i know is when i change damage to a gun SERVERSIDE objects file and join my server and tets out that gun i get auto banned
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Re: the anti cheat thing [message #337672 is a reply to message #337527] |
Fri, 27 June 2008 00:29 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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*sigh*
How damage works in Renegade
Client --> damage values --> server
exemple: GDI rifle body shot = 7
client --> 7 --> server
BIATCH checks this:
client --> 7 (GDI rifle) --> server: BIATCH incoming 7 (GDI rifle) = 7 (GDI rifle) in objects.aow
if you change GDI rifle to 15 in your objects.aow
client --> 7 (GDI rifle) --> server: BIATCH incoming 7 (GDI rifle) != 15 (GDI rifle) in objects.aow --> !ban
If this doesn't clear it up, then there's no hope for you.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: the anti cheat thing [message #337754 is a reply to message #337527] |
Fri, 27 June 2008 18:39 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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all i know is 4 times i changed damage to my servs objects file and when i join to test it i got banned for damage hacks so did many others
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Re: the anti cheat thing [message #337786 is a reply to message #337754] |
Sat, 28 June 2008 00:17 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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SSnipe wrote on Sat, 28 June 2008 03:39 | all i know is 4 times i changed damage to my servs objects file and when i join to test it i got banned for damage hacks so did many others
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You are beyong hope, or else you just ignored all our posts.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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