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icon14.gif  TT - Renegade [message #337078] Mon, 23 June 2008 10:41 Go to next message
trooprm02 is currently offline  trooprm02
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Ok so, this is overall good news but it does get me worried. When something big like this is presented to an a good like Renegade, it shows dedicated. What other game 6 years down the road has this many professionals basically remaking it where Westwood left off? None that I know of. Anyway, after going through all the topics, the changelist and stuff I am a bit confused as to how exactly will this change renegade. Here are a few points:

1)Death of renguard? I don't like the sound of that, it has done its job well in the past and has basically saved this game when it was in deep trouble, I agree improvements can be made but entirely scraping it? I wouldn't agree that its the root to take. Its even more of a historical piece by the people who have kept this game running (BHS) for this long more than anything else. And on this anti-cheat issue, so the only anti-cheat client side will be the scripts 4.0? Wouldn't that make it easier to be tampered with/cracked type thing?

2)Gameplay changes, one thing I think could be change is that server side mine limit (split proxies and remotes), but things like loading pistol, the way ob/agt works, points fix have all been here for all these years and is the way we all see renegade now. Change this now would completely change the way we play, and our currently strategies will become obsolete.

3)The obvious fixes I agree with, g4 clitch, the no drop damage glitch, blue screen are all obviously glitches, but its the opion stuff listed about I have an issue with. Also, those cool features, map download, etc are useful, but on the a00 nickname issue, I think that should remain. It stabilizes the servers listings, and people still can filter by other things like ping, just I think its a good default.

4)About the actual patch, will it be an .exe installer thing? And will it be applied to the 1.037 update of renegade? Won't it have to include the core patch 1/2 fixes and addons? What files exactly would be changed (always.dat, etc)? What I would recommend is a single patch, from default install renegade right up to fully patched which would include:

-1.037 Patch
-Core Patchs 1+2 Fixes/Addons (minus the fan maps)
-These new "engine fixes" in the their proper file format
-Scripts 4.0 with this new "anti-cheat"
-Any other new addons/fixes disscussed by "TT"

^^All this in a single .exe update which should be around 50mb, max 75mb, but in anycase, under 100mb. This way it could get easy community support by everyone agreeing on what would be in the new patch, and for EA it would be very simply, simple swap this new patch with the 1.037 patch they currently have on their servers for renegade.



Re: TT - Renegade [message #337084 is a reply to message #337078] Mon, 23 June 2008 11:22 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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trooprm02 wrote on Mon, 23 June 2008 12:41



1)Death of renguard? I don't like the sound of that, it has done its job well in the past and has basically saved this game when it was in deep trouble, I agree improvements can be made but entirely scraping it? I wouldn't agree that its the root to take. Its even more of a historical piece by the people who have kept this game running (BHS) for this long more than anything else. And on this anti-cheat issue, so the only anti-cheat client side will be the scripts 4.0? Wouldn't that make it easier to be tampered with/cracked type thing?
Renguard working, wtf?
Quote:


2)Gameplay changes, one thing I think could be change is that server side mine limit (split proxies and remotes), but things like loading pistol, the way ob/agt works, points fix have all been here for all these years and is the way we all see renegade now. Change this now would completely change the way we play, and our currently strategies will become obsolete.

loading pistol = stragegy LOL. Pointfix will only make a few stupid tactics obselete, nothing else.

Re: TT - Renegade [message #337099 is a reply to message #337078] Mon, 23 June 2008 12:36 Go to previous messageGo to next message
a000clown
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RenGuard was good in theory, but from my point of view all it did was make a lot of stupid n00b use !forcerg on every player who joined a server, which defeats the purpose of a half-rg server.
In its current state it's pretty much useless right now.

From what I'm reading a biatch/rr type anti-cheat system will be used on the server-side end, with a few client-side things on top of that. So even if they do manage to edit scripts.dll to remove the anti-cheat code they still won't be able to get around the server-side protection in place, I don't believe there is currently any public bypass for biatch.
Re: TT - Renegade [message #337107 is a reply to message #337078] Mon, 23 June 2008 13:22 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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1)
Most of BIATCH's functions can indeed not be bypassed.

Renguard did its job just fine, until it got bypassed. Currently it is more of a source of trouble for players who chose to install it than that it prevents cheating. Hence Renguard will be replaced by better integrated anti cheat solutions. I can tell you that what is done or planned for TT will work better than BIATCH does, as good as RG used to work and much better than how RG currently works.

2)
The balance changes we add are thoroughly discussed and we only add things that we know nearly everyone agrees on.

3)
For the a00 thing in the listings: favourites stabilize the listings, whereas sorting by player count makes players able to quickly find a server they can play on.

4)
We have not decided upon the details on how the patch will be distributed. If the patch gets pushed by EA, it will be pushed like every older patch. You can use the renegade "auto update" thing. Other that that there will be a separate installer that can be downloaded, both for the beta and for the final release.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Mon, 23 June 2008 13:23]

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Re: TT - Renegade [message #337111 is a reply to message #337078] Mon, 23 June 2008 13:38 Go to previous messageGo to next message
Samous Mods is currently offline  Samous Mods
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trooprm02 wrote on Mon, 23 June 2008 12:41

Ok so, this is overall good news but it does get me worried. When something big like this is presented to an a good like Renegade, it shows dedicated. What other game 6 years down the road has this many professionals basically remaking it where Westwood left off? None that I know of. Anyway, after going through all the topics, the changelist and stuff I am a bit confused as to how exactly will this change renegade. Here are a few points:

1)Death of renguard? I don't like the sound of that, it has done its job well in the past and has basically saved this game when it was in deep trouble, I agree improvements can be made but entirely scraping it? I wouldn't agree that its the root to take. Its even more of a historical piece by the people who have kept this game running (BHS) for this long more than anything else. And on this anti-cheat issue, so the only anti-cheat client side will be the scripts 4.0? Wouldn't that make it easier to be tampered with/cracked type thing?

2)Gameplay changes, one thing I think could be change is that server side mine limit (split proxies and remotes), but things like loading pistol, the way ob/agt works, points fix have all been here for all these years and is the way we all see renegade now. Change this now would completely change the way we play, and our currently strategies will become obsolete.

3)The obvious fixes I agree with, g4 clitch, the no drop damage glitch, blue screen are all obviously glitches, but its the opion stuff listed about I have an issue with. Also, those cool features, map download, etc are useful, but on the a00 nickname issue, I think that should remain. It stabilizes the servers listings, and people still can filter by other things like ping, just I think its a good default.

4)About the actual patch, will it be an .exe installer thing? And will it be applied to the 1.037 update of renegade? Won't it have to include the core patch 1/2 fixes and addons? What files exactly would be changed (always.dat, etc)? What I would recommend is a single patch, from default install renegade right up to fully patched which would include:

-1.037 Patch
-Core Patchs 1+2 Fixes/Addons (minus the fan maps)
-These new "engine fixes" in the their proper file format
-Scripts 4.0 with this new "anti-cheat"
-Any other new addons/fixes disscussed by "TT"

^^All this in a single .exe update which should be around 50mb, max 75mb, but in anycase, under 100mb. This way it could get easy community support by everyone agreeing on what would be in the new patch, and for EA it would be very simply, simple swap this new patch with the 1.037 patch they currently have on their servers for renegade.



TroopTroop - renegade


samous wrote on Thu, 18 September 2008 21:03

Guess what? I'm trying to joinWNx clan! My new nick will be either WNXC130 or WNxSamous.

samous wrote on Sat, 04 October 2008 13:50

Awwww, pity. My join request was denied. I'm still samous. O well...

Re: TT - Renegade [message #337121 is a reply to message #337078] Mon, 23 June 2008 15:00 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Also, on the note of "City2", no maps should be added in this update. The fact there will be an auto-download option added for players to download the maps of the server they will join means not everyone will want to play city2, but the servers can run it, and those people who want it can download it from the server.

Which brings me to my next points,

A)So this new anticheat will be built into renegade's netcode? Run through the scripts? Or be a 3rd party thing that runs on another procces like PB?

B)For this download thing, that means the files will have to be hosted on the same dedi as the server? Also, wouldn't you have to release an updated version of the FDS to run like that of counter strike? My main concern is that http downloads of maps would be a huge bandwidth hog of the server..


Re: TT - Renegade [message #337126 is a reply to message #337121] Mon, 23 June 2008 15:33 Go to previous messageGo to next message
saberhawk
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trooprm02 wrote on Mon, 23 June 2008 17:00

Also, on the note of "City2", no maps should be added in this update. The fact there will be an auto-download option added for players to download the maps of the server they will join means not everyone will want to play city2, but the servers can run it, and those people who want it can download it from the server.

Which brings me to my next points,

A)So this new anticheat will be built into renegade's netcode? Run through the scripts? Or be a 3rd party thing that runs on another procces like PB?

B)For this download thing, that means the files will have to be hosted on the same dedi as the server? Also, wouldn't you have to release an updated version of the FDS to run like that of counter strike? My main concern is that http downloads of maps would be a huge bandwidth hog of the server..



File downloads will be working like sv_downloadurl in Source based games.
Re: TT - Renegade [message #337144 is a reply to message #337078] Mon, 23 June 2008 18:35 Go to previous messageGo to next message
Muad Dib15 is currently offline  Muad Dib15
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Do you read other threads before posting troop?

Re: TT - Renegade [message #337146 is a reply to message #337144] Mon, 23 June 2008 18:47 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Muad Dib15 wrote on Mon, 23 June 2008 20:35

Do you read other threads before posting troop?


Obviously you haven't. They haven't answered these questions directly anywhere..


Re: TT - Renegade [message #337148 is a reply to message #337146] Mon, 23 June 2008 19:45 Go to previous messageGo to next message
gkl21
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trooprm02 wrote on Mon, 23 June 2008 20:47

Muad Dib15 wrote on Mon, 23 June 2008 20:35

Do you read other threads before posting troop?


Obviously you haven't. They haven't answered these questions directly anywhere..


He had good intentions, but didn't see the other thread.

Please see this thread regarding map downloading.

http://www.renegadeforums.com/index.php?t=msg&th=29315&start=0&rid=2 1078


fyi: There is no need to place "attacks" in this section of the forum ...
Re: TT - Renegade [message #337189 is a reply to message #337148] Tue, 24 June 2008 00:52 Go to previous messageGo to next message
kannies is currently offline  kannies
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Hi GKL, thought u'd gone 4 gud but obviously you still keep on eye on things Smile

One thing that worries me is that there are a couple of dedicated mappack servers.

1: Jelly-mappack
2: UNRULES - Newmaps

What effect would this have? Would it make these servers obsolete? The fact that any server would be able to use custom maps?

What are peoples opinions on this?
Re: TT - Renegade [message #337190 is a reply to message #337078] Tue, 24 June 2008 01:11 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
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I don't think it would make such servers obsolete tbh. Theres a shitload of maps, and well you can't play all of them on normal servers.

BlackIntel Administrator
Re: TT - Renegade [message #337201 is a reply to message #337078] Tue, 24 June 2008 04:31 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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It would probably only increase the player counts on those servers, since people no longer need to download the maps to play there.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: TT - Renegade [message #337203 is a reply to message #337078] Tue, 24 June 2008 04:47 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Ok, but still doesn't answer the question of won't they have to release a new FDS to deal with this download-map code?



Re: TT - Renegade [message #337208 is a reply to message #337078] Tue, 24 June 2008 05:10 Go to previous messageGo to next message
gkl21
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All servers have their unique flavours. If it's standard + 2 maps, if it's pure cp2, if it's pure new maps, they will still all be like now. People go back to a place for the atmosphere aswell. Aslong as the new people are treated well and enjoy the rotation / players, there shouldn't be any issues (as of what it is now). I wouldn't worry about it too much.
Re: TT - Renegade [message #337217 is a reply to message #337203] Tue, 24 June 2008 06:32 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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trooprm02 wrote on Tue, 24 June 2008 13:47

Ok, but still doesn't answer the question of won't they have to release a new FDS to deal with this download-map code?



Download will go by simple http, so any webserver on any location will work. READ FFS

And ofcourse will the FDS be patched to tell you where the map is located, and thus where you should download it from.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: TT - Renegade [message #337275 is a reply to message #337126] Tue, 24 June 2008 14:43 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Saberhawk wrote on Mon, 23 June 2008 23:33

trooprm02 wrote on Mon, 23 June 2008 17:00

Also, on the note of "City2", no maps should be added in this update. The fact there will be an auto-download option added for players to download the maps of the server they will join means not everyone will want to play city2, but the servers can run it, and those people who want it can download it from the server.

Which brings me to my next points,

A)So this new anticheat will be built into renegade's netcode? Run through the scripts? Or be a 3rd party thing that runs on another procces like PB?

B)For this download thing, that means the files will have to be hosted on the same dedi as the server? Also, wouldn't you have to release an updated version of the FDS to run like that of counter strike? My main concern is that http downloads of maps would be a huge bandwidth hog of the server..



File downloads will be working like sv_downloadurl in Source based games.



Add a option to block custom sound downloads - otherwise renegade, in my opinion, will die.

CS 1.6 had this, You can't disable sound downloads, And every server practically needs you to download stupid sounds, thus, annoying.


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: TT - Renegade [message #337278 is a reply to message #337078] Tue, 24 June 2008 14:47 Go to previous message
trooprm02 is currently offline  trooprm02
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^^Good point. Will it only be used for maps? What about things like sounds, fonts, mods (.pkg's), etc?

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