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Get UVW-clusters the same size [message #336967] Sun, 22 June 2008 18:08 Go to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
Alright,

So I've continued a bit of work on a tank model from Supreme Commander, to add some detail to it. This involved my first attempt at making an UVW map.

I'm pretty much done welding parts of the map together, but while doing so, some parts rescaled. Some parts take up significantly more texture space than other parts. This would look silly on the model, because texture quality would be unevenly distributed over the model.

The question:
How do I normalize my parts? If one three-meter section of the model uses 10% of the texture, EVERY three-meter section should use about 10% of the texture.

The "Pack UVs" option with "normalize" enabled didn't do the trick.

Attached is an image with part of the map. Visible are the top, side, and bottom of the chassis, and a bit of the turret. All scaled differently...

Thanks.

*using 3ds max 8*
  • Attachment: uvwmapx.png
    (Size: 73.53KB, Downloaded 130 times)

[Updated on: Sun, 22 June 2008 18:31]

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Re: Get UVW-clusters the same size [message #337164 is a reply to message #336967] Mon, 23 June 2008 23:33 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
Messages: 288
Registered: October 2005
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Recruit
the trick is you have to manually place, move, then scale them

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Get UVW-clusters the same size [message #337405 is a reply to message #336967] Wed, 25 June 2008 07:24 Go to previous message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
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Colonel
I was afraid so. So be it. Thanks.
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