Skirmish Revamped [message #336731] |
Sun, 22 June 2008 11:31 ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Spyder
Messages: 1070 Registered: March 2006
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General (1 Star) |
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I think there are some people who still remember this topic:
http://www.renegadeforums.com/index.php?t=msg&goto=250027&rid=20791#msg_ 250027
Well...I've got some good news for you. I started playing Renegade again and I also started modding again. Since I have graduated from highschool I now have time to finish this project. I will restart the whole project.
What is my idea?
My idea is to revamp the whole Multiplayer Practice mode. This includes:
- Bots with better AI.
- Vehicle bots which attack almost the same way as an online player.
- Multiple specials on the field. (Not just one havoc, but 3 or 4.)
- Buildings getting repaired this time. (probably automatic regeneration, see next section)
Points which i'm not sure of if it will work:
- Engineers/Hotwires/Technicians repairing buildings/vehicles.
- Vehicles attacking enemy buildings (Neo_Vehicle_Ai does not support this...)
- Vehicles not spotting stealth units until revealed or at a range of 30 feet.
- Using SSGM crates without having to run SSGM.
- Bots picking up crates.
- Bots placing beacons.
- List will be updated...
I don't have time to finish this whole thread now so I suggest you read the other thread which you can find at the top of this one.
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