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Skirmish Revamped [message #336731] Sun, 22 June 2008 11:31 Go to previous message
Spyder
Messages: 1070
Registered: March 2006
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General (1 Star)
I think there are some people who still remember this topic:
http://www.renegadeforums.com/index.php?t=msg&goto=250027&rid=20791#msg_ 250027

Well...I've got some good news for you. I started playing Renegade again and I also started modding again. Since I have graduated from highschool I now have time to finish this project. I will restart the whole project.

What is my idea?
My idea is to revamp the whole Multiplayer Practice mode. This includes:

  • Bots with better AI.
  • Vehicle bots which attack almost the same way as an online player.
  • Multiple specials on the field. (Not just one havoc, but 3 or 4.)
  • Buildings getting repaired this time. (probably automatic regeneration, see next section)


Points which i'm not sure of if it will work:

  • Engineers/Hotwires/Technicians repairing buildings/vehicles.
  • Vehicles attacking enemy buildings (Neo_Vehicle_Ai does not support this...)
  • Vehicles not spotting stealth units until revealed or at a range of 30 feet.
  • Using SSGM crates without having to run SSGM.
  • Bots picking up crates.
  • Bots placing beacons.
  • List will be updated...


I don't have time to finish this whole thread now so I suggest you read the other thread which you can find at the top of this one.
 
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