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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Looking for people who had graphics problems with 3.x
Looking for people who had graphics problems with 3.x [message #336630] Sun, 22 June 2008 01:22 Go to next message
jonwil is currently offline  jonwil
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I am looking for anyone who has any of the following problems with scripts.dll 3.x:
Slowdowns
Black screen
No graphics
Crashes that happen right on startup before it renders graphics (and/or that mention d3d8.dll in the first lines of the crashdump.txt file)
FPS drops
or any other graphic related issues.

If you have any of these problems (and have tried scripts.dll 3.4.4 but still get the problem), post your details here including your system specs, windows version, graphics card and anything else relavent to the problem (such as crashdumps)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Looking for people who had graphics problems with 3.x [message #336633 is a reply to message #336630] Sun, 22 June 2008 01:43 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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I seem to be spamming up the TT threads. =p

But with 3.4.4 currently with shaders, I have this issue:

http://www.youtube.com/watch?v=jZmgBGPe9SU

System Specifications:

Windows XP Home Edition
Intel Celeron 2.2Ghz
ATi Radeon X1550 PCI
1.5GB DDR PC2700

The ATi card most likely being the issue.

[Updated on: Sun, 22 June 2008 01:43]

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Re: Looking for people who had graphics problems with 3.x [message #336635 is a reply to message #336630] Sun, 22 June 2008 01:46 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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btw, I should say that I am only interested in people who have graphic problems with shaders switched OFF in the config options.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Looking for people who had graphics problems with 3.x [message #336637 is a reply to message #336635] Sun, 22 June 2008 01:48 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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Bah! The problem has most likely already been fixed anyway.
Re: Looking for people who had graphics problems with 3.x [message #336715 is a reply to message #336630] Sun, 22 June 2008 10:36 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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sorry i wish i could help LOTS of people come up to me on xphaze fourms saying how scripts 3x fucked there pc up but i cant remember all of them and they lazy and sure not dont want to join up here to help with any patch

but i will try to get some peoples info for you guys

[Updated on: Sun, 22 June 2008 10:40]

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Re: Looking for people who had graphics problems with 3.x [message #336730 is a reply to message #336630] Sun, 22 June 2008 11:31 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
YEAH fix the shaders Angry
Re: Looking for people who had graphics problems with 3.x [message #336735 is a reply to message #336730] Sun, 22 June 2008 12:09 Go to previous messageGo to next message
saberhawk
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madrackz wrote on Sun, 22 June 2008 14:31

YEAH fix the shaders Angry


Just so you know, about 95% of the code belonging to shaders.dll 3.4.4 was scrapped and rebuilt. What shaders.dll 4.0 does doesn't really compare at all to what 3.4.4 used to do. For the most part, there aren't any issues showing up in shaders.dll 4.0 Big Ups

[Updated on: Sun, 22 June 2008 12:11]

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Re: Looking for people who had graphics problems with 3.x [message #336738 is a reply to message #336735] Sun, 22 June 2008 12:23 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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My ren blacks out during gameplay whenever I have shaders on, but that's probably because my graphics card is cruddy. You guys can atleast have it off on default, becuase it took me forever to realize that I had to turn it off.
Re: Looking for people who had graphics problems with 3.x [message #336744 is a reply to message #336738] Sun, 22 June 2008 12:46 Go to previous messageGo to next message
saberhawk
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BlueThen wrote on Sun, 22 June 2008 14:23

My ren blacks out during gameplay whenever I have shaders on, but that's probably because my graphics card is cruddy. You guys can atleast have it off on default, becuase it took me forever to realize that I had to turn it off.


I blame that on scene shaders which so many people installed even though they were supposed to be "examples" of how to use the system and not meant for gameplay. Scene shaders are now off by default in 4.0 and also have a detail level slider to allow enabling of only some less expensive effects, or to enable all the shinies. Regular shaders also have their own detail level slider, and there will be "real" shaders for everybody to use. The shader detail level slider will default to a level appropriate to your video card.
Re: Looking for people who had graphics problems with 3.x [message #336752 is a reply to message #336630] Sun, 22 June 2008 13:31 Go to previous messageGo to next message
Slave is currently offline  Slave
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I was just wondering something small. Does the second texture pass of a surface still float visibly on top of the first pass?
Re: Looking for people who had graphics problems with 3.x [message #336852 is a reply to message #336630] Sun, 22 June 2008 15:45 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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My problem is the moment I click on the ren's .exe, I black-screen and it just stays like that. I'm most likely guessing it's my graphics card. I don't know what kind of graphics card I have though, except for the fact it blows.


Mircosoft Windows XP, Home Edition
Version 2002 Service Pack 2
Intel[R] Pentium[R] 4 CPU 2.40GHz
2.39GHz, 480MB of RAM

That's all I know ;\


http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: Looking for people who had graphics problems with 3.x [message #336866 is a reply to message #336735] Sun, 22 June 2008 16:04 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Saberhawk wrote on Sun, 22 June 2008 15:09

What shaders.dll 4.0 does doesn't really compare at all to what 3.4.4 used to do.

Is that a good thing or a bad thing? Like are the new shaders so stripped from the old ones that you shouldn't even be calling them shaders anymore?

Or are they redone to a point where they are so good you couldn't tell they evolved from the old shaders?
Re: Looking for people who had graphics problems with 3.x [message #336928 is a reply to message #336866] Sun, 22 June 2008 16:54 Go to previous messageGo to next message
saberhawk
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R315r4z0r wrote on Sun, 22 June 2008 18:04

Saberhawk wrote on Sun, 22 June 2008 15:09

What shaders.dll 4.0 does doesn't really compare at all to what 3.4.4 used to do.

Is that a good thing or a bad thing? Like are the new shaders so stripped from the old ones that you shouldn't even be calling them shaders anymore?

Or are they redone to a point where they are so good you couldn't tell they evolved from the old shaders?


Click the smile on that post and see for yourself.
Re: Looking for people who had graphics problems with 3.x [message #336930 is a reply to message #336928] Sun, 22 June 2008 16:57 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Saberhawk wrote on Sun, 22 June 2008 18:54

R315r4z0r wrote on Sun, 22 June 2008 18:04

Saberhawk wrote on Sun, 22 June 2008 15:09

What shaders.dll 4.0 does doesn't really compare at all to what 3.4.4 used to do.

Is that a good thing or a bad thing? Like are the new shaders so stripped from the old ones that you shouldn't even be calling them shaders anymore?

Or are they redone to a point where they are so good you couldn't tell they evolved from the old shaders?


Click the smile on that post and see for yourself.

oo that looks nice..
Re: Looking for people who had graphics problems with 3.x [message #336956 is a reply to message #336930] Sun, 22 June 2008 17:45 Go to previous messageGo to next message
saberhawk
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BlueThen wrote on Sun, 22 June 2008 18:57

Saberhawk wrote on Sun, 22 June 2008 18:54

R315r4z0r wrote on Sun, 22 June 2008 18:04

Saberhawk wrote on Sun, 22 June 2008 15:09

What shaders.dll 4.0 does doesn't really compare at all to what 3.4.4 used to do.

Is that a good thing or a bad thing? Like are the new shaders so stripped from the old ones that you shouldn't even be calling them shaders anymore?

Or are they redone to a point where they are so good you couldn't tell they evolved from the old shaders?


Click the smile on that post and see for yourself.

oo that looks nice..


Those aren't even the full shinies Smile
Re: Looking for people who had graphics problems with 3.x [message #336960 is a reply to message #336956] Sun, 22 June 2008 17:49 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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Saberhawk wrote on Sun, 22 June 2008 19:45

Those aren't even the full shinies Smile


They better not be! Although that updated lightshader is magnificent. In Love

Will you be making a post similar to jonwil's 4.0 changelog, showing us the new and updated shaders? Or will they remain hidden for now?

[Updated on: Sun, 22 June 2008 18:04]

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Re: Looking for people who had graphics problems with 3.x [message #336962 is a reply to message #336960] Sun, 22 June 2008 17:55 Go to previous messageGo to next message
saberhawk
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TruYuri wrote on Sun, 22 June 2008 19:49

Saberhawk wrote on Sun, 22 June 2008 19:45

Those aren't even the full shinies Smile


They better not be! Although that updated lightshader is magnificent. In Love

Will you be making a post similar to jonwil's 4.0 changelog, showing us the new and updated shaders? Or will they remain hidden for the now?


A changelog post? I don't even remember what I've changed anymore Stern

(Seriously. I started work on shaders 4.0 about two months after 3.4.4 was released, well before any new version of scripts.dll was in the works)
Re: Looking for people who had graphics problems with 3.x [message #336963 is a reply to message #336962] Sun, 22 June 2008 17:56 Go to previous messageGo to next message
TruYuri is currently offline  TruYuri
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Saberhawk wrote on Sun, 22 June 2008 17:55

TruYuri wrote on Sun, 22 June 2008 19:49

Saberhawk wrote on Sun, 22 June 2008 19:45

Those aren't even the full shinies Smile


They better not be! Although that updated lightshader is magnificent. In Love

Will you be making a post similar to jonwil's 4.0 changelog, showing us the new and updated shaders? Or will they remain hidden for the now?


A changelog post? I don't even remember what I've changed anymore Stern

(Seriously. I started work on shaders 4.0 about two months after 3.4.4 was released, well before any new version of scripts.dll was in the works)


Nah, not a changelog. I mean visually showing us new/improved shaders all in a "megapost" if you will. Screenshots, etc.
Re: Looking for people who had graphics problems with 3.x [message #336965 is a reply to message #336963] Sun, 22 June 2008 18:03 Go to previous message
saberhawk
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TruYuri wrote on Sun, 22 June 2008 19:56

Saberhawk wrote on Sun, 22 June 2008 17:55

TruYuri wrote on Sun, 22 June 2008 19:49

Saberhawk wrote on Sun, 22 June 2008 19:45

Those aren't even the full shinies Smile


They better not be! Although that updated lightshader is magnificent. In Love

Will you be making a post similar to jonwil's 4.0 changelog, showing us the new and updated shaders? Or will they remain hidden for the now?


A changelog post? I don't even remember what I've changed anymore Stern

(Seriously. I started work on shaders 4.0 about two months after 3.4.4 was released, well before any new version of scripts.dll was in the works)


Nah, not a changelog. I mean visually showing us new/improved shaders all in a "megapost" if you will. Screenshots, etc.


I'm sorry Dave, I'm afraid I can't do that. This game is too important for me to allow it to be jeopardized by screenshots of such immense shinyness.
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