Looking for people who had graphics problems with 3.x [message #336630] |
Sun, 22 June 2008 01:22 |
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I am looking for anyone who has any of the following problems with scripts.dll 3.x:
Slowdowns
Black screen
No graphics
Crashes that happen right on startup before it renders graphics (and/or that mention d3d8.dll in the first lines of the crashdump.txt file)
FPS drops
or any other graphic related issues.
If you have any of these problems (and have tried scripts.dll 3.4.4 but still get the problem), post your details here including your system specs, windows version, graphics card and anything else relavent to the problem (such as crashdumps)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Looking for people who had graphics problems with 3.x [message #336744 is a reply to message #336738] |
Sun, 22 June 2008 12:46 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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BlueThen wrote on Sun, 22 June 2008 14:23 | My ren blacks out during gameplay whenever I have shaders on, but that's probably because my graphics card is cruddy. You guys can atleast have it off on default, becuase it took me forever to realize that I had to turn it off.
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I blame that on scene shaders which so many people installed even though they were supposed to be "examples" of how to use the system and not meant for gameplay. Scene shaders are now off by default in 4.0 and also have a detail level slider to allow enabling of only some less expensive effects, or to enable all the shinies. Regular shaders also have their own detail level slider, and there will be "real" shaders for everybody to use. The shader detail level slider will default to a level appropriate to your video card.
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Re: Looking for people who had graphics problems with 3.x [message #336928 is a reply to message #336866] |
Sun, 22 June 2008 16:54 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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R315r4z0r wrote on Sun, 22 June 2008 18:04 |
Saberhawk wrote on Sun, 22 June 2008 15:09 | What shaders.dll 4.0 does doesn't really compare at all to what 3.4.4 used to do.
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Is that a good thing or a bad thing? Like are the new shaders so stripped from the old ones that you shouldn't even be calling them shaders anymore?
Or are they redone to a point where they are so good you couldn't tell they evolved from the old shaders?
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Click the smile on that post and see for yourself.
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Re: Looking for people who had graphics problems with 3.x [message #336965 is a reply to message #336963] |
Sun, 22 June 2008 18:03 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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TruYuri wrote on Sun, 22 June 2008 19:56 |
Saberhawk wrote on Sun, 22 June 2008 17:55 |
TruYuri wrote on Sun, 22 June 2008 19:49 |
Saberhawk wrote on Sun, 22 June 2008 19:45 | Those aren't even the full shinies
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They better not be! Although that updated lightshader is magnificent.
Will you be making a post similar to jonwil's 4.0 changelog, showing us the new and updated shaders? Or will they remain hidden for the now?
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A changelog post? I don't even remember what I've changed anymore
(Seriously. I started work on shaders 4.0 about two months after 3.4.4 was released, well before any new version of scripts.dll was in the works)
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Nah, not a changelog. I mean visually showing us new/improved shaders all in a "megapost" if you will. Screenshots, etc.
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I'm sorry Dave, I'm afraid I can't do that. This game is too important for me to allow it to be jeopardized by screenshots of such immense shinyness.
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