class commandsChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
GameObject *obj = Get_GameObj(ID);
char message[256];
Console_Input(StrFormat("ppage %d [BZ-BOT]: !weather , !weaps , !nodchars , !gdichars , !cash , !points , !extra",ID).c_str());
}
else{
Console_Input(StrFormat("ppage %d Failed To Show Commands",Get_Player_ID(obj)).c_str());
}
}
};
ChatCommandRegistrant<commandsChatCommand> commandsChatCommandReg("!commands",CHATTYPE_ALL,0,GAMEMODE_AOW);
class weathersChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
GameObject *obj = Get_GameObj(ID);
char message[256];
Console_Input(StrFormat("pamsg %d !snow - !desnow , !rain - !derain , !snow - !desnow , !ash - !deash , !warblitz - !dewarblitz , !lightning - !delightning , !clouds - !declouds , !frain - !defrain , !fog - !defog",ID).c_str());
}
else{
Console_Input(StrFormat("ppage %d Failed To Show Commands",Get_Player_ID(obj)).c_str());
}
}
};
ChatCommandRegistrant<commandsChatCommand> commandsChatCommandReg("!weather",CHATTYPE_ALL,0,GAMEMODE_AOW);
class weaponsChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
GameObject *obj = Get_GameObj(ID);
char message[256];
Console_Input(StrFormat("pamsg %d !ramjet - 650 , !rail - 600 , !pic - 575 , !volt - 625 , !chain - 100 , !chem - 200 , !flame - 20 , !gren - 20 , !lchain - 275 , !proxy - 350 , !laser - 300 , !remote - 225 , !mine - 175 , !repair - 300 , !rocket - 300 , !shotgun - 20 , !sniper - 400 , !tib - 175 , !flech 375",ID).c_str());
}
else{
Console_Input(StrFormat("ppage %d Failed To Show Weapons",Get_Player_ID(obj)).c_str());
}
}
};
ChatCommandRegistrant<weaponsChatCommand> weaponsChatCommandReg("!weaps",CHATTYPE_ALL,0,GAMEMODE_AOW);
class gdicharsChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
GameObject *obj = Get_GameObj(ID);
char message[256];
Console_Input(StrFormat("pamsg %d !petrova - 6500.",ID).c_str());
}
else{
Console_Input(StrFormat("ppage %d Failed To Show gdichars",Get_Player_ID(obj)).c_str());
}
}
};
ChatCommandRegistrant<gdicharsChatCommand> gdicharsChatCommandReg("!gdichars",CHATTYPE_ALL,0,GAMEMODE_AOW);
class nodcharsChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
GameObject *obj = Get_GameObj(ID);
char message[256];
Console_Input(StrFormat("pamsg %d !roshambo - 6250.",ID).c_str());
}
else{
Console_Input(StrFormat("ppage %d Failed To Show nodchars",Get_Player_ID(obj)).c_str());
}
}
};
ChatCommandRegistrant<nodcharsChatCommand> nodcharsChatCommandReg("!nodchars",CHATTYPE_ALL,0,GAMEMODE_AOW);
class extrasChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
GameObject *obj = Get_GameObj(ID);
char message[256];
Console_Input(StrFormat("pamsg %d !iong - 2750 , !ionn - 2750 , !terrorist - 1000 , !fly - 400 , !sellveh , !ss - 1000.",ID).c_str());
}
else{
Console_Input(StrFormat("ppage %d Failed To Show extras",Get_Player_ID(obj)).c_str());
}
}
};
ChatCommandRegistrant<extrasChatCommand> extrasChatCommandReg("!extras",CHATTYPE_ALL,0,GAMEMODE_AOW);
class credstChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
GameObject *obj = Get_GameObj(ID);
char message[256];
Console_Input(StrFormat("pamsg %d !2000c - 1000 Points.",ID).c_str());
}
else{
Console_Input(StrFormat("ppage %d Failed To Show credst",Get_Player_ID(obj)).c_str());
}
}
};
ChatCommandRegistrant<credstChatCommand> credstChatCommandReg("!cash",CHATTYPE_ALL,0,GAMEMODE_AOW);
class pointstChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
GameObject *obj = Get_GameObj(ID);
char message[256];
Console_Input(StrFormat("pamsg %d !1000p - 4000.",ID).c_str());
}
else{
Console_Input(StrFormat("ppage %d Failed To Show pointst",Get_Player_ID(obj)).c_str());
}
}
};
ChatCommandRegistrant<pointstChatCommand> pointstChatCommandReg("!points",CHATTYPE_ALL,0,GAMEMODE_AOW);