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Looking for a custom HUD with working scrolling radar map [message #335928] Thu, 19 June 2008 08:25 Go to next message
jonwil is currently offline  jonwil
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Registered: February 2003
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General (3 Stars)

I am looking for a custom HUD that has a working implementation of the scrolling radar map feature. I am looking both for information on how to generate the map textures and for the actual files being used for the HUD.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Looking for a custom HUD with working scrolling radar map [message #335973 is a reply to message #335928] Thu, 19 June 2008 12:47 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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jonwil wrote on Thu, 19 June 2008 10:25

I am looking for a custom HUD that has a working implementation of the scrolling radar map feature. I am looking both for information on how to generate the map textures and for the actual files being used for the HUD.


i can help you, just tell me what i must do. (lol... hmm, but its you create custom hud.ini feature and ren scripts..? Whats That )


Re: Looking for a custom HUD with working scrolling radar map [message #337669 is a reply to message #335928] Fri, 27 June 2008 00:01 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
As you might recall, a while ago I created those.
http://img403.imageshack.us/img403/3340/islandsradarmapol5.png
http://www.renegadeforums.com/index.php?t=getfile&id=4836&private=0

But for the love of god, noone could get them to work. The radar and objects on it just never scaled right relative to eachother. So I gave up, and downloaded some porn.

Now, with a new scripts in the making, maybe the way maps are calibrated could be slightly changed.

I haven't looked into it for half a year, but as I recall, you need to define the 0,0,0 on the image, some scale rate, some scroll rate, and maybe some other things.

How about this:
Just define 2 fixed calibration points, for example -50,-50 and 50,50. As far as I'm aware this is enough information to get the scale, scroll speed, and object locations right.

This would also compensate for possible horizontal or vertical stretching of the radar map, wich might have occured when using w3dviewer to create them (set at a 1024x768 window).

Thanks for your time.
Re: Looking for a custom HUD with working scrolling radar map [message #338338 is a reply to message #335928] Tue, 01 July 2008 08:04 Go to previous message
Slave is currently offline  Slave
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Registered: December 2006
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Colonel
Bump.

I see this sinking to the bottom, it shouldn't.

The fact that there are a lot of issues with getting the radarmap set up right is one of the reasons the hype died off a while ago.
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