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new renegade map by Xpontius [message #33292] |
Wed, 23 July 2003 00:18 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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noones gonna d-load an .exe
try zipping the .mix up with a readme and post it again...preahps upload it to modx
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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new renegade map by Xpontius [message #33465] |
Wed, 23 July 2003 14:20 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Extracting a .mix isnt all that hard...I think i can handle it
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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new renegade map by Xpontius [message #33468] |
Wed, 23 July 2003 14:47 |
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Captkurt
Messages: 488 Registered: February 2003
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Commander |
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Imdgr8one | and why can't it be zipped than.
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It is zipped. It’s the same program; only it's zipped to be an executable, you double click it after you down load it and it will unzip, you don’t have to have the WinZip program to open it. That’s the difference.
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new renegade map by Xpontius [message #33474] |
Wed, 23 July 2003 15:18 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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im just saying alot of people dont trust .exe's
I'll d-load it anyway....people would trust a .zip a whole lot more.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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new renegade map by Xpontius [message #33512] |
Wed, 23 July 2003 17:00 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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I d-loaded it..!!tryed it on with another person.
problems...few VIS errors...check the door ways of buildings
need a vehicle block on tunnels
Base Defenses are useless....need to raise them or lower the hill and center them.
ION can take out Refinery and Airstrip.Space the buildings out
Harvy gets stuck if bumped...need to place pathfind blockers by the ramp near the Tib field.and regenerate pathfinding.
besides those problems I liked it alot...would be a bit better if you could crouch and hid behind the wall on top of bridge...might want to Raise that up a tiny bit.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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new renegade map by Xpontius [message #33555] |
Wed, 23 July 2003 19:50 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
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Recruit |
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All right ill alert Killer Bee of my updating then ill get that fixed thx for info.
*edit- I dont know about the defenses though. I put them there so that enemies would have problems getting in the bases but not be in immediate danger when close by. O and I flew an orca into tunnels all the way to the lab lol....kinda cool but very bad.
-Crategod
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new renegade map by Xpontius [message #33566] |
Wed, 23 July 2003 20:27 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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The base defenses could be raised a lil bit by placing it on a platform.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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new renegade map by Xpontius [message #33569] |
Wed, 23 July 2003 20:37 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
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Recruit |
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Hmm ok your opinion is heard. I was kinda liking the "Go towards the light" thingy lol ok... But I still dont know about the defenses. I might move the tree away from the AGT so it has a clearer shot in more places. In an apc its just as easy to get in the air tower as it is wf and both infantry on each side will be hit by defenses if they just walked up to weapons.
*Edit- Could anybody tell me exactly what to do to GDI gun towers? I figured I'd add 1 or 2 by the GDI entrance but ive had bad past experiences with them. They were kinda dumb and only shot you if you were in certain places.
-Crategod
[Updated on: Wed, 23 July 2003 20:41] Report message to a moderator
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new renegade map by Xpontius [message #33571] |
Wed, 23 July 2003 20:41 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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xpontius | Hmm ok your opinion is heard. I was kinda liking the "Go towards the light" thingy lol ok... But I still dont know about the defenses. I might move the tree away from the AGT so it has a clearer shot in more places. In an apc its just as easy to get in the air tower as it is wf and both infantry on each side will be hit by defenses if they just walked up to weapons.
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It needs a little bit of work, but I like the way you did some of the stuff you have on it. cool.
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new renegade map by Xpontius [message #33578] |
Wed, 23 July 2003 20:53 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
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Recruit |
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Well I tore out the old tunnels all except for the lab tunnel leading away from the bridge...It would stick out of the ground if i altered it. To make it 5 times shorter Im just making the tunnel perpendicular to the big concrete walls by the entrance.
-Crategod
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new renegade map by Xpontius [message #33748] |
Thu, 24 July 2003 14:14 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Just add the 00 base defense scipt to them....also use the new model that is found in the always2.dat
Like the ones found in Glacier Flying.
I beleive the model will load from the always.dat anyways...so dont worry about what it looks like in commando.
ACK might be able to confirm or give more info on what i just said.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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new renegade map by Xpontius [message #33777] |
Thu, 24 July 2003 15:54 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
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Recruit |
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Ok
O and one more last minute question, I've never seen the LE versions of any other map where the pathfind blockers were used. So before my VIS is finished and I rezip the updated version, I'd like to know if the blockers will block tanks, characters, etc. In LE the green boxes are physically blocking so i just wanted to know if it would do that in game.
-Crategod
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new renegade map by Xpontius [message #33781] |
Thu, 24 July 2003 16:15 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
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Recruit |
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Ok
O and one more last minute question, I've never seen the LE versions of any other map where the pathfind blockers were used. So before my VIS is finished and I rezip the updated version, I'd like to know if the blockers will block tanks, characters, etc. In LE the green boxes are physically blocking so i just wanted to know if it would do that in game.
-Crategod
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new renegade map by Xpontius [message #33820] |
Thu, 24 July 2003 20:46 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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they are just Pthfind blockers...they block the pathfinding so the harvy doenst go there...doesnt block charcters or vehicles unless they are bot's
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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new renegade map by Xpontius [message #33909] |
Fri, 25 July 2003 11:59 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
Karma: 0
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Recruit |
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If you havnt found them yet infinint, I got mine from Editor Objects> editor only objects and their u get small, medium, and large blockers.
-Crategod
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