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Driveable harvy done, but Comanche dual-fire broken [message #25405] Tue, 17 June 2003 10:17 Go to next message
PCWizzardo is currently offline  PCWizzardo
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Make a driveable harvester

If someone could please give the "cnc_nod_truck_player_secret" all the traits of the harvester (except the un-drivability), then you'd have a driveable harvie!
(It would be nice if it would work with ALL maps!)

(EDIT:) Removed drop script, unnecessary as vehicles are now purchaseable. Just need to attach objects.dbb--where do I do that?

[Updated on: Wed, 02 July 2003 14:45]

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Driveable harvy done, but Comanche dual-fire broken [message #25427] Tue, 17 June 2003 12:28 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Wrong.
Re: Make a driveable harvester [message #25435] Tue, 17 June 2003 12:58 Go to previous messageGo to next message
Captkurt
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PCWizzardo

Make a driveable harvester

If someone could please give the "cnc_nod_truck_player_secret" all the traits of the harvester (except the un-drivability), then you'd have a driveable harvie!
(It would be nice if it would work with ALL maps!)




I think you'd still have code not script to deal with.
Driveable harvy done, but Comanche dual-fire broken [message #25456] Tue, 17 June 2003 14:36 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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That is just the Nod C-130 script. I like it because the added vehicles pop out the cargo door, like the purchased vehicle.

What I want is for somebody to turn the secret driveable truck into a harvester. Give it the model and vehicle parameters that the real harvester has, but make it driveable. It wouldn't make the real harvester driveble; it would make a NEW vehicle that is a COPY of the harvester, but drivable!

If that's too much trouble, please give me some links to good tutorials on how to do this. I will be getting GMAX from a book CD on the 19th, and I will have my neighbor download the mod tools. I have dialup -- my stupid parents agreed to the
"Buy 3 years of Compuserve and save $400 off this brand-new laptop!"
contract. What a bargain! :sarcasm:.) So anyway, if I can find out how to do this, then I'll do it myself -- maybe. I'm a procrastinator, and I have summer school next week, of my own choice.)
Driveable harvy done, but Comanche dual-fire broken [message #25458] Tue, 17 June 2003 14:58 Go to previous messageGo to next message
Captkurt
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PCWizzardo

I have dialup -- my stupid parents agreed to the
"Buy 3 years of Compuserve and save $400 off this brand-new laptop!"
contract. What a bargain! :sarcasm:.)


LOL. Wink
Driveable harvy done, but Comanche dual-fire broken [message #25462] Tue, 17 June 2003 15:18 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Err..add or temp the harvester on each side, take out the disable transition script, set up some of your own and then add that into the purchase settings.

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
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Driveable harvy done, but Comanche dual-fire broken [message #25465] Tue, 17 June 2003 15:26 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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I haven't a smidgen of a clue how to do that.
I'll need a good tutorial, and I'll need 2 days to pass (the 19th is my birthday/0
Driveable harvy done, but Comanche dual-fire broken [message #25476] Tue, 17 June 2003 16:06 Go to previous messageGo to next message
spreegem is currently offline  spreegem
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Why don't you just make the harvester useing the drop mod, then attach the script for it to make it drivable, i knew what that script was a while ago, but then I kinda forgot it LOL. But you can download my bot mods off my site, I have a drivable uhh i guess it kinda looks like the V2 from Red Alert, but with no missle, and also a drivable Recon Bike, and All of the Nod Vehicles ass bots that you can drive.

Driveable harvy done, but Comanche dual-fire broken [message #25487] Tue, 17 June 2003 16:58 Go to previous messageGo to next message
ohmybad is currently offline  ohmybad
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if you wanted to make it flyable you could just attach an orca to the harvy like this(I still dont know how to make the orca invisable):

-1  Create_Object,      1, "V_NOD_cargop_sm"
-1  Play_Animation,     1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1  Play_Audio,     "C130_IDLE_02", 1, "Cargo"
-360    Destroy_Object,     1
-300	Create_Real_Object,	4, "CnC_Nod_Apache"
-300    Attach_Script,          4, "M00_Disable_Physical_Collision_JDG", ""

-331	Create_Real_Object,	5, "CnC_GDI_Harvester"
-331	attach_to_bone,    5, 4, "wheelp01


And there is a script thats makes anything drivable Shocked
Driveable harvy done, but Comanche dual-fire broken [message #25652] Wed, 18 June 2003 12:36 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
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its easier to use objects.ddb for this kind of mod,
you can also make rhinos and nuns with that.
go here and then go to bottom of page, click on the upload forum and there are a few objects.ddb mods there.
dl em and stik em in data and u got super fast nuns that can fly and very fast squids that look like the aliens from simpsons!! Very Happy


http://www.n00bstories.com/image.fetch.php?id=1014344989
http://www.renevo.com/wol_stats/?nick=aimbots0&img=2
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
Driveable harvy done, but Comanche dual-fire broken [message #25653] Wed, 18 June 2003 12:37 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
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kawolsky

its easier to use objects.ddb for this kind of mod,
you can also make rhinos and nuns with that.
go here and then go to bottom of page, click on the upload forum and there are a few objects.ddb mods there.
dl em and stik em in data and u got super fast nuns that can fly and very fast squids that look like the aliens from simpsons!! Very Happy


there should also be one there that includes the harvy


http://www.n00bstories.com/image.fetch.php?id=1014344989
http://www.renevo.com/wol_stats/?nick=aimbots0&img=2
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
I DID IT! [message #26834] Mon, 23 June 2003 14:02 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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I did it! I also added a chem sprayer weapon to it (seems appropriate, sprays out the front)

I also turned the Apache into a Comanche. (stealthed -- real thing is stealthy --- but dual weapons won't work, only the first one fires.)

P.S. Anyone notice many helicopters have names of Native American groups? (i.e. Apache, Comanche, Chinook...)

P.P.S. How do you add attachments? There's no button...
Driveable harvy done, but Comanche dual-fire broken [message #27623] Fri, 27 June 2003 16:09 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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I figured out the dual weapons. I made the Recon Bike and the new harvester purchaseable, and made the apache and comanche both purchaseable in same game (new units in Secret Units menu.

I figured that out all on my own.

What I can't figure out is how to make the missile rack doors open. I also want to make the missiles fire from each side alternately.

Will somebody please help me?
Hello [message #28098] Mon, 30 June 2003 17:48 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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Hello? Hello...? Anybody still alive? Question Question Question
Driveable harvy done, but Comanche dual-fire broken [message #28127] Mon, 30 June 2003 20:41 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Why not just go into the vehicle presets, temp whatever vehicle you want, remove the "Disable Transitions" script, and add in some of your own transitions? That would make everything alot simpler. Meh, "Drivable Recon Bikes" are old news.

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
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Driveable harvy done, but Comanche dual-fire broken [message #28148] Tue, 01 July 2003 02:47 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Can you pick up Tiberium and drop it off???

Oh you can't...oh well what good is a slow moving harvy with a chemsprayer?
Driveable harvy done, but Comanche dual-fire broken [message #28246] Tue, 01 July 2003 13:13 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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Titan1x77

what good is a slow moving harvy with a chemsprayer?

Novelty factor. (And for confusing people):
"Hey, why is that harvester following me?"

I'll make the harvester faster.

I have already made a flyable comanche, but the missiles only fire from the right, and the missile rack doors don't open. Any way to fix these problems?

Spreegem: Is that comanche icon in Renegade? If so, what's it called?
Driveable harvy done, but Comanche dual-fire broken [message #28269] Tue, 01 July 2003 15:16 Go to previous messageGo to next message
npsmith82 is currently offline  npsmith82
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PCWizzardo

"Hey, why is that harvester following me?"

Reminds me of the time i made my C-130 editor... slap this in as the text file and get ready to laugh... Laughing
; Multiplayer cnc_c130drop.txt was created Tuesday 01 July 2003 by npsmith82 http://www.spliff.wideboys.co.uk/renegade

;************************* CNC MODE: NOD AIRSTRIP DROPOFF  ************************

-1      Create_Object,      1, "V_NOD_cargop_sm"
-1      Play_Animation,     1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1      Play_Audio,         "C130_IDLE_02", 1, "Cargo"
-1      Attach_To_Bone,     3, 1, "Cargo"

-80     Play_Audio,         "gdi_hovercraft_door_01", 1, "Cargo"
-180    Attach_To_Bone,     3, -1, "Cargo"
-200    Play_Audio,         "gdi_hovercraft_door_01", 1, "Cargo"
-360    Destroy_Object,     1

;*********** CnC_Nod_Recon_Bike ***********

; (Parachute)
-329 Create_Object, 4, "X5D_Parachute", 0, 0, 0, 0
-329 Play_Animation, 4, "X5D_Parachute.X5D_ParaC_1", 4
-420 Destroy_Object, 4
-305 Create_Object, 5, "X5D_Box01", 0, 0, 0, 0
-305 Play_Animation, 5, "X5D_Box01.X5D_Box01", 4
-420 Destroy_Object, 5

; (Vehicle & Scripts)
-305 Create_Real_Object, 6, "CnC_Nod_Recon_Bike", 5, "Box01"
-305 Attach_Script, 6, "M02_PLAYER_VEHICLE", ""
-305 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""

; (Attach Vehicle To Parachute)
-305 Attach_To_Bone, 6, 5, "Box01"
-305 Play_Animation, 6, "H_A_X5D_ParaT_1", 0
-415 Attach_To_Bone, 6, -1, "Box01"

;*********** CnC_Nod_Recon_Bike ***********

; (Parachute)
-629 Create_Object, 7, "X5D_Parachute", 0, 0, 0, 0
-629 Play_Animation, 7, "X5D_Parachute.X5D_ParaC_1", 4
-720 Destroy_Object, 7
-605 Create_Object, 8, "X5D_Box01", 0, 0, 0, 0
-605 Play_Animation, 8, "X5D_Box01.X5D_Box01", 4
-720 Destroy_Object, 8

; (Vehicle & Scripts)
-605 Create_Real_Object, 9, "CnC_Nod_Recon_Bike", 8, "Box01"
-605 Attach_Script, 9, "M02_PLAYER_VEHICLE", ""
-605 Attach_Script, 9, "M01_Hunt_The_Player_JDG", ""

; (Attach Vehicle To Parachute)
-605 Attach_To_Bone, 9, 8, "Box01"
-605 Play_Animation, 9, "H_A_X5D_ParaT_1", 0
-715 Attach_To_Bone, 9, -1, "Box01"

;*********** CnC_Nod_Recon_Bike ***********

; (Parachute)
-929 Create_Object, 10, "X5D_Parachute", 0, 0, 0, 0
-929 Play_Animation, 10, "X5D_Parachute.X5D_ParaC_1", 4
-1020 Destroy_Object, 10
-905 Create_Object, 11, "X5D_Box01", 0, 0, 0, 0
-905 Play_Animation, 11, "X5D_Box01.X5D_Box01", 4
-1020 Destroy_Object, 11

; (Vehicle & Scripts)
-905 Create_Real_Object, 12, "CnC_Nod_Recon_Bike", 11, "Box01"
-905 Attach_Script, 12, "M02_PLAYER_VEHICLE", ""
-905 Attach_Script, 12, "M01_Hunt_The_Player_JDG", ""

; (Attach Vehicle To Parachute)
-905 Attach_To_Bone, 12, 11, "Box01"
-905 Play_Animation, 12, "H_A_X5D_ParaT_1", 0
-1015 Attach_To_Bone, 12, -1, "Box01"


WOL: npsmith82

For RenAutoComplete, RenSkirmish, RenBuddyList and RenWOLstatus please visit (IE) TheCodeSmith.com
Driveable harvy done, but Comanche dual-fire broken [message #28283] Tue, 01 July 2003 16:35 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Titan1x77

Can you pick up Tiberium and drop it off???

Oh you can't...oh well what good is a slow moving harvy with a chemsprayer?


You could, use the CTF scripts and make a nice little tibeirum flag models, then you could bring it back to your refineriy.


-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
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Re: Hello [message #33519] Wed, 23 July 2003 17:21 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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Hello? Hello...? Anybody still alive? Question Question Question

I still can't get the missiles to fly from both sides! Anybody know how to fix this?

I have the Comanche GMax file, and can edit it, but I don't know how to make a fire anim like with the hunan fire anim -- as in Weapon_Melee_Ai
(which, by the way, I modded with a whoosh sound and a kick-impact sound, very cool)
--but if I knew how to implement a firing anim, I could fix it. Also, I'd want a delay while the doors open, but I don't know how to do that. Please help!
Driveable harvy done, but Comanche dual-fire broken [message #33520] Wed, 23 July 2003 17:23 Go to previous messageGo to next message
Beanyhead is currently offline  Beanyhead
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Aircraftkiller

Wrong.


Yes, I agree.

In order to do this you would have to setup transitions, and remove the disable transitions script a long with a few other things.
Driveable harvy done, but Comanche dual-fire broken [message #33872] Fri, 25 July 2003 09:30 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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Hmmmmm... would it be possible to allow a player to drive the harvester and, by using scripts, collect tiberium to be refined?

Just as long as the other team didn't steal the harvester! Shocked


YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
Driveable harvy done, but Comanche dual-fire broken [message #33885] Fri, 25 July 2003 10:27 Go to previous messageGo to next message
PCWizzardo is currently offline  PCWizzardo
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Will somebody PLEASE just answer my question?
Driveable harvy done, but Comanche dual-fire broken [message #35440] Fri, 01 August 2003 15:04 Go to previous message
PCWizzardo is currently offline  PCWizzardo
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Help? Anyone?
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