Making\texturing a chinook for renegade [message #333978] |
Sun, 08 June 2008 02:09 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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I have got a little problem with a chinook model that I want to have working in renegade.
I have bought this model ages ago with a lot of other models only I never got to the part to get them working in the game.(The model is from 3d art De espona)
In their eyes it was a low pollied model with only 12379 polys if im correct thus high pollied for renegade
The Chinook is already boned and flying very good only the original textures applied to the chinook where in jpg format. Renegade cannot read these.
The only problem I have is this how can I rename and applied texture on the chinook. This chinook is not unwrapped for one reason the textures applied on the chinook have to texture passes to let it look as if it is reflecing (it isnt ofcourse it is faked but still)
The original author made these texture passes and they will look great only -> How can I rename the textures from .jpg to .tga either in renx or in a hexeditor.
[Updated on: Sun, 08 June 2008 02:10] Report message to a moderator
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Re: Making\texturing a chinook for renegade [message #333982 is a reply to message #333981] |
Sun, 08 June 2008 03:00 |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
Karma: 0
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uhm, I don't think you ever can change extensions like .jpg to .tga in a hexeditor, since it has to do with how the file is saved and so
but uhm, don't you need something like photoshop?
Moding can be real Fun...
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Re: Making\texturing a chinook for renegade [message #333988 is a reply to message #333982] |
Sun, 08 June 2008 03:39 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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LR01 wrote on Sun, 08 June 2008 20:00 | uhm, I don't think you ever can change extensions like .jpg to .tga in a hexeditor, since it has to do with how the file is saved and so
but uhm, don't you need something like photoshop?
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I think you dont get it
This model was pre-made it is already textured BUT it is textured with .jpg, Thus I need to convert the textures but I will also have to change it on the mesh.
Example -> Mesh1 is textured with the file vent.jpg I need to change that in Renx or with a hex editor in the .w3d file of the chinook to .tga.
So you get -> Mesh1 is textured with the file vent.tga
And that is stored in the .w3d file.
And I dont know how to do that ;p
[Updated on: Sun, 08 June 2008 03:40] Report message to a moderator
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Re: Making\texturing a chinook for renegade [message #333995 is a reply to message #333978] |
Sun, 08 June 2008 04:29 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Download Irfanview, convert the textures to .tga and then re-apply them as a renegade material. All the UVW data should remain intact.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Making\texturing a chinook for renegade [message #333998 is a reply to message #333995] |
Sun, 08 June 2008 04:39 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Dthdealer wrote on Sun, 08 June 2008 06:29 | Download Irfanview, convert the textures to .tga and then re-apply them as a renegade material. All the UVW data should remain intact.
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So if I convert them to tga (already done) and reapply them to the meshes is should be good?
Edit: it is not only the uvw data but the original materials have two texture passes and I dont want to loose that effect it adds a nice look.
[Updated on: Sun, 08 June 2008 04:42] Report message to a moderator
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