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Object Collision errors [message #333944] Sat, 07 June 2008 20:59 Go to next message
Veyrdite is currently offline  Veyrdite
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I've discovered today that the W3D engine can't handle multiple collidable faces at the same location (demonstrated in the video attached). I'm guessing this is one of the causes of getting stuck in containers in server-sided maps (because of Renegade's poor net code).

Note that the container and the laser-fence are both objects, not tiles, no scripts are attached to either and the laser-wall represents a wide ladder.

Sorry for the poor video quality, It was the only way to get the filesize small enough to post.
Also note that the video is Xvid format. Please do not stream it.
  • Attachment: Game2_24.avi
    (Size: 975.90KB, Downloaded 101 times)


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Object Collision errors [message #333976 is a reply to message #333944] Sun, 08 June 2008 02:04 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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I know that when you are using ssgm you cant hop ontop of the cargo boxes and that you can walk through laserfences. But on the regular ssaow 1.51 I never had any problems. I can dump alot of stuff on the same place and no collision bugs.

Is this your own server or someones else? Otherwise you could try ssaow. (I had this problem when I upgraded the server to ssgm)
Re: Object Collision errors [message #333977 is a reply to message #333944] Sun, 08 June 2008 02:07 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Could you send me the map you are using there so that I can attempt to fix it and have a map to test it on?

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Object Collision errors [message #333983 is a reply to message #333944] Sun, 08 June 2008 03:07 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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I forgot to mention this is a pkg file run in LAN mode, so don't get too excited!

[Updated on: Sun, 08 June 2008 03:35]

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Re: Object Collision errors [message #333985 is a reply to message #333944] Sun, 08 June 2008 03:20 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Do you use plain objects or do you use some 'helper' objects whose model you change to a container?

Re: Object Collision errors [message #333987 is a reply to message #333944] Sun, 08 June 2008 03:33 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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WHA???? My post lost it's text and attachments when I edited it?
I'll re-attach them again.
EDIT: Done. See my last post


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sun, 08 June 2008 03:35]

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Re: Object Collision errors [message #333989 is a reply to message #333944] Sun, 08 June 2008 03:47 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Ok thanks, I'll have a look at it soon. I won't promise anything though. Smile

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Object Collision errors [message #333996 is a reply to message #333944] Sun, 08 June 2008 04:34 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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This happens because of the ladders. Below ladders you can walk through objects. This is done to prevent two soldiers climbing/exiting a ladder at the same time from getting stuck. Smile

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Object Collision errors [message #334140 is a reply to message #333996] Sun, 08 June 2008 18:05 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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StealthEye wrote on Sun, 08 June 2008 21:34

This happens because of the ladders. Below ladders you can walk through objects. This is done to prevent two soldiers climbing/exiting a ladder at the same time from getting stuck. Smile

Thanks, it was an annoying problem.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Object Collision errors [message #334146 is a reply to message #333944] Sun, 08 June 2008 18:38 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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hmm that never happen to me before...
Re: Object Collision errors [message #334258 is a reply to message #333944] Mon, 09 June 2008 08:48 Go to previous messageGo to next message
Burn is currently offline  Burn
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Hmm... I'm having a problem similar to that I think. I'm working on a map right now and suddenly in one room where I have desks and chairs I can walk right through everything (except the chairs, strangely enough.)

When I just hit "Make" for my map and run around all of the collision works, but now since I added paths and added those little blue houses to all my buildings, I can run through these objects. Also, I can do it only in this one area. It seems like everywhere else on the map the collision works. I don't think it's the ladders though.

Anyone have any suggestions?
Re: Object Collision errors [message #334265 is a reply to message #333944] Mon, 09 June 2008 09:41 Go to previous message
StealthEye is currently offline  StealthEye
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Perhaps elevators, they have the same effect as ladders iirc. Apart from that I can not think of anything.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
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