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			| Disable collision script [message #333151] | Tue, 03 June 2008 14:05  |  
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				|  |  IAmFenix Messages: 447
 Registered: October 2007
 
	Karma: 0
 | Commander |  |  |  
	| I'm trying to create dropmods that have drivable models that you can't normally drive for screwing around, anyone have the disable collision script? And I checked Renhelp.
 
 
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			| Re: Disable collision script [message #333410 is a reply to message #333159] | Thu, 05 June 2008 04:34   |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| | Canadacdn wrote on Wed, 04 June 2008 07:24 |  | M00_Disable_Physical_Collision
 
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 The jfw version normally fails, so use this one instead if it does not work.
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
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			| Re: Disable collision script [message #333411 is a reply to message #333151] | Thu, 05 June 2008 04:37   |  
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	| The JFW version is an exact copy of the M00 version. Both scripts do one thing, namely calling Commands->Disable_Physical_Collisions. 
 
 Jonathan Wilson aka Jonwil
 Creator and Lead Coder of the Custom scripts.dll
 Renegade Engine Guru
 Creator and Lead Coder of TT.DLL
 Official member of Tiberian Technologies
 
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			| Re: Disable collision script [message #333604 is a reply to message #333411] | Fri, 06 June 2008 03:20  |  
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				|  |  Veyrdite Messages: 1471
 Registered: August 2006
 Location: Australia, Sydney
 
	Karma: 0
 | General (1 Star) |  |  |  
	| | jonwil wrote on Thu, 05 June 2008 21:37 |  | The JFW version is an exact copy of the M00 version. Both scripts do one thing, namely calling Commands->Disable_Physical_Collisions.
 
 
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 I've had problems with the JFW version before.
 Example
 The m00 variant allowed me to ghost while the JFW variant didn't.
 
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago )
 [Updated on: Fri, 06 June 2008 03:21] Report message to a moderator |  
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