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Crash [message #331876] Sun, 25 May 2008 07:22 Go to next message
Nightma12 is currently offline  Nightma12
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any ideas? Sad
  • Attachment: crashdump.txt
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Re: Crash [message #331881 is a reply to message #331876] Sun, 25 May 2008 10:21 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Using 3.4.4? I think it's related to that


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Re: Crash [message #331883 is a reply to message #331876] Sun, 25 May 2008 10:33 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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2.9
Re: Crash [message #331895 is a reply to message #331876] Sun, 25 May 2008 12:35 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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I never got that w/ 2.9.2


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Re: Crash [message #331919 is a reply to message #331876] Sun, 25 May 2008 15:06 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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it is 2.9.2 lol
Re: Crash [message #331993 is a reply to message #331876] Mon, 26 May 2008 11:07 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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It could be anything, the error itself looks like an attempt to use an uninitialised pointer, which means that scripts is probably responsible, but my C++ sucks, so I couldn't find it.


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Re: Crash [message #332017 is a reply to message #331993] Mon, 26 May 2008 14:05 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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CarrierII wrote on Mon, 26 May 2008 20:07

It could be anything, the error itself looks like an attempt to use an uninitialised pointer, which means that scripts is probably responsible, but my C++ sucks, so I couldn't find it.


omg


Re: Crash [message #332021 is a reply to message #331876] Mon, 26 May 2008 15:09 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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haha lol

It says in the crashdump that its caused in game.exe Thumbs Up
Re: Crash [message #332067 is a reply to message #331876] Tue, 27 May 2008 01:36 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Equally, it could be in there, and my ASM is worse than my C++ (Read: nonexistant)

(The reason I am blaming scripts is I have never had that on a vanilla Renegade install - although you can't play on most servers decently without 2.9.2)


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[Updated on: Tue, 27 May 2008 01:37]

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Re: Crash [message #332078 is a reply to message #331876] Tue, 27 May 2008 03:44 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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game.exe can crash due to scripts.dll giving it dodgy parameters for functions and whatnot, which could be why the crashdump appears to come from game.exe. As for the cause, I have no idea.

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Re: Crash [message #332177 is a reply to message #331876] Tue, 27 May 2008 10:14 Go to previous messageGo to next message
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The module where the crash occurred does not help you very much in this case. A crash in game.exe could be a bug in Renegade or scripts.dll. A crash in scripts.dll could also be a bug in Renegade or scripts.dll (though first one is less likely).

Looking at the dump and the code, this is a really scary bug which is almost impossible to happen Oo

Does it happen without Custom Scripts?


Re: Crash [message #332235 is a reply to message #332067] Tue, 27 May 2008 14:32 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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CarrierII wrote on Tue, 27 May 2008 09:36

...

(The reason I am blaming scripts is I have never had that on a vanilla Renegade install - although you can't play on most servers decently without 2.9.2)



Well, it's never happened to me, as I already stated. Razz


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Re: Crash [message #332253 is a reply to message #331876] Tue, 27 May 2008 18:05 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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just reinstalled and tried 3.4.4

crashes

trying vanilla install now
Re: Crash [message #332255 is a reply to message #331876] Tue, 27 May 2008 18:13 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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No scripts also crashes...

Hers the crash dump from 3.4.4

and the _except from vanilla ren =/
  • Attachment: _except.txt
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  • Attachment: crashdump1.txt
    (Size: 90.80KB, Downloaded 272 times)
Re: Crash [message #332305 is a reply to message #331876] Wed, 28 May 2008 07:05 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Deinstall Renegade and restart PC. Then when you restrtet your PC reinstall Renegade that should fix the Problemm, and BEFORE you shutdown your PC check if theres still a "Renegade" folder.
Re: Crash [message #332309 is a reply to message #331876] Wed, 28 May 2008 08:31 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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thats what i done when i reinstalled?
Re: Crash [message #332334 is a reply to message #331876] Wed, 28 May 2008 12:32 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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Quote:

Looking at the dump and the code, this is a really scary bug which is almost impossible to happen Oo


Why would you say its scary and impossible to happen? 0.o

Just tried updating all my drivers.... fail =/
Re: Crash [message #332344 is a reply to message #331876] Wed, 28 May 2008 14:10 Go to previous messageGo to next message
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Because the call stack says that an effective address was loaded at EAX register (someAddress + a fixed offset) and it is quite rare that someAddress accidently has a value causing the addition to be zero Wink

Re: Crash [message #332470 is a reply to message #332344] Thu, 29 May 2008 16:17 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Yrr wrote on Wed, 28 May 2008 22:10

Because the call stack says that an effective address was loaded at EAX register (someAddress + a fixed offset) and it is quite rare that someAddress accidently has a value causing the addition to be zero Wink


So Yrr, you're trying to say that game.exe is dividing by zero?!

OH GOD WE'RE ALL DOOMED!!



Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Crash [message #332518 is a reply to message #331876] Fri, 30 May 2008 01:46 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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No, it just added an essentially random number to a pointer, then tried to use it (is how I understand it)


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Re: Crash [message #332537 is a reply to message #332470] Fri, 30 May 2008 10:07 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Ryu wrote on Fri, 30 May 2008 01:17

Yrr wrote on Wed, 28 May 2008 22:10

Because the call stack says that an effective address was loaded at EAX register (someAddress + a fixed offset) and it is quite rare that someAddress accidently has a value causing the addition to be zero Wink


So Yrr, you're trying to say that game.exe is dividing by zero?!

OH GOD WE'RE ALL DOOMED!!



No, game.exe tries to access memory at address 0, but there is no available memory.



CarrierII wrote on Fri, 30 May 2008 10:46

No, it just added an essentially random number to a pointer, then tried to use it (is how I understand it)


?


Re: Crash [message #332541 is a reply to message #332537] Fri, 30 May 2008 10:51 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Yrr wrote on Fri, 30 May 2008 18:07

Ryu wrote on Fri, 30 May 2008 01:17

Yrr wrote on Wed, 28 May 2008 22:10

Because the call stack says that an effective address was loaded at EAX register (someAddress + a fixed offset) and it is quite rare that someAddress accidently has a value causing the addition to be zero Wink


So Yrr, you're trying to say that game.exe is dividing by zero?!

OH GOD WE'RE ALL DOOMED!!



No, game.exe tries to access memory at address 0, but there is no available memory.



I was joking..


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Crash [message #332616 is a reply to message #332541] Fri, 30 May 2008 19:20 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Ryu wrote on Fri, 30 May 2008 19:51

Yrr wrote on Fri, 30 May 2008 18:07

Ryu wrote on Fri, 30 May 2008 01:17

Yrr wrote on Wed, 28 May 2008 22:10

Because the call stack says that an effective address was loaded at EAX register (someAddress + a fixed offset) and it is quite rare that someAddress accidently has a value causing the addition to be zero Wink


So Yrr, you're trying to say that game.exe is dividing by zero?!

OH GOD WE'RE ALL DOOMED!!



No, game.exe tries to access memory at address 0, but there is no available memory.



I was joking..


In this forum I cannot distinguish between programming jokes and newbie statements Big Grin


Re: Crash [message #332673 is a reply to message #331876] Sat, 31 May 2008 03:10 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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lol... so..... what to do? Very Happy
Re: Crash [message #332697 is a reply to message #331876] Sat, 31 May 2008 04:08 Go to previous messageGo to previous message
CarrierII is currently offline  CarrierII
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You sigh heavily?


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