Fartilleries [message #331443] |
Wed, 21 May 2008 19:52 |
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Foxtrot
Messages: 26 Registered: February 2007 Location: Canada
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Recruit |
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Is there any proven way to beat arties with tech support, Myself included I see everythnig die to them, Even ramjets cant keep up with a tech repair
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Re: Fartilleries [message #331446 is a reply to message #331443] |
Wed, 21 May 2008 20:39 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
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Colonel |
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The simple answer is that nothing on its own is going to work unless the Tech and the Arty driver are especially dumb. While there may be only one vehicle shooting at you, with the Tech attached you're really fighting a two-on-one battle. The best and easiest way to counter that situation is to turn it into a two-on-two battle by bringing in a teammate of your own. Send a message over team chat, and if nobody responds then keep an eye out for teammates who are attacking the Arty and try to lend them your support.
One thing I'll recommend against is rushing en masse- remember that you have to fight all the way across the field to get to that Arty before killing it, and a good Arty driver will almost certainly plug several of the attackers (or at least chalk up some serious points) before they can get in effective range to fight back. Two or more players with medium to long range weapons and ample cover are the best way to go.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Re: Fartilleries [message #331464 is a reply to message #331443] |
Wed, 21 May 2008 23:50 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Tech + art = 2 players. 2 meds beat tech + art. It's just much harder to get meds to rush out in a group than it is to make arts come out with their techs, one by one, in a public game.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Fartilleries [message #331467 is a reply to message #331443] |
Wed, 21 May 2008 23:52 |
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TD
Messages: 966 Registered: May 2005
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Colonel |
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It takes two people to take a teched arty out. You could use a mix of Havoc+Med, Soldier+Med, HUM+Med, APC+Med, MRLS+Med, or when an arty is pretty low in health and you see a med hitting it, you could also just pistol it. Might sound crazy but it'll support the med and eventually you'll both take the arty out. The combination of infantry and vehicle is still risky though and might never work against a good arty.
The only unit to take a teched arty on his own is the Mammoth Tank, even though the arty has to be in his range, so until it moves up to the arty, it will probably be damaged well. A teched Mammoth is quite effective if done well.
The most used combination is Med+Med still, and it's very effective, but takes some good teamwork. Both Meds have to KEEP hitting the arty when it's out, and repair up as it falls back. When one of the meds is quite low, the other one has to support the other med by keeping the arty's health low until it's coming out, so that the other med can hit it when it's out and it'll be already somewhat damaged.
APC+APC, HUM+APC, HUM+HUM could work too, but hummers die easily, and both apc's have to keep hitting the arty.
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Re: Fartilleries [message #332002 is a reply to message #331443] |
Mon, 26 May 2008 12:23 |
bisen11
Messages: 797 Registered: December 2004
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Colonel |
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If you're on your own, this will be difficult especially on some levels but the best way would probably be to sneak behind the arty, if you have creds then snipe the tech, if not then try to c4 the top of the arty or take the tech out.
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Re: Fartilleries [message #332003 is a reply to message #332002] |
Mon, 26 May 2008 12:40 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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if you're on your own, it's not gonna happen unless the arty is an idiot.
TD is correct, you need two GDI players. two meds is your best bet
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Fartilleries [message #332048 is a reply to message #331443] |
Mon, 26 May 2008 20:08 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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If you're unable to take out an arty and a technician, then you're probably an idiot. Even an unorganized team can be organized if you help THEM instead of constantly asking for help. People rarely realize that they're not the fucking GDI general when it comes to situations like that. That's part of the reason why people outright fail in public servers.
Two ramjets can pick off its health easily enough, and probably get a good amount of points along the way (Even with pointfix... Repairs=more points, so yeah). And if you're lucky, you may be able to take out the tech before the art, making your job easier.
As said before, there's a dickton of things you can easily do, they just require two people... Just like how a tech'd arty requires two people.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Fartilleries [message #332059 is a reply to message #331443] |
Mon, 26 May 2008 23:40 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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If a teched art gets killed by a single havoc, then he must be really bad at this game :-S. Even if it sneaked up by surprise.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Mon, 26 May 2008 23:40] Report message to a moderator
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Re: Fartilleries [message #332071 is a reply to message #331443] |
Tue, 27 May 2008 02:09 |
InternetThug
Messages: 1036 Registered: October 2005 Location: vagina
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General (1 Star) |
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Round up 12 people to buy tiberium sydneys with you and spray the fuck out of the arty, always works for me.
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Re: Fartilleries [message #332237 is a reply to message #332071] |
Tue, 27 May 2008 14:57 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
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General (1 Star) |
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NSStRyKeR wrote on Tue, 27 May 2008 05:09 | Round up 12 people to buy tiberium sydneys with you and spray the fuck out of the arty, always works for me.
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Good luck finding 12 competent people in a normal game that aren't wanting to run off and do their own retarded bullshit.
I think the best thing you could do is try and snipe the techs- with those who are repairing the thing down it'll either pull back and retreat or get chopped up by anything heavier on the field, such as tanks, etc. It wouldn't need tech support unless it was getting fired on, anyways.
yeah
[Updated on: Tue, 27 May 2008 14:58] Report message to a moderator
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Re: Fartilleries [message #332361 is a reply to message #332318] |
Wed, 28 May 2008 19:31 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
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General (1 Star) |
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Cabal8616 wrote on Wed, 28 May 2008 12:55 | Actually, you're ALL wrong, even myself.
The BEST way to take out an artillery is to run in a straight line towards them with your whole team being GDI soldiers.
This will ensure victory for sure.
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Holy shit. Holy FUCKING shit.
That's the most amazing thing I've ever heard.
yeah
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Re: Fartilleries [message #332431 is a reply to message #332389] |
Thu, 29 May 2008 11:37 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
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General (1 Star) |
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Starbuzz wrote on Thu, 29 May 2008 09:31 |
Starbuzz wrote on Wed, 28 May 2008 11:57 | Fartilleries thread has run it's course.
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Your face has run it's course.
yeah
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