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			| poor texture alignment on my maps [message #33156] | Tue, 22 July 2003 13:58   |  
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				|  | Captkurt Messages: 488
 Registered: February 2003
 
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 | Commander |  |  |  
	| | slayer |  | ummm... what do you exactly mean? can you give a screenshot of your problem? or something?
 
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 It's prob. you're gizmo, select the uvw Mapping + sign and you'll see "Gizmo" select that and then any thing you do with the other tools, rotate, increase in size, move, etc.. will only affect the texture.hope this helps.
 I assume your in RenX when all this stuff you speak of is taken place..
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			| poor texture alignment on my maps [message #33218] | Tue, 22 July 2003 17:16   |  
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				|  |  YSLMuffins Messages: 1144
 Registered: February 2003
 Location: Moved a long time ago (it...
 
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 | General (1 Star)Moderator - Mod Forum
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	| Is that all one mesh? 
 -YSLMuffins
 The goddess of all (bread products)
 See me online as yslcheeze
 
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			| poor texture alignment on my maps [message #33435] | Wed, 23 July 2003 12:09   |  
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				|  |  Halo38 Messages: 955
 Registered: February 2003
 Location: UK
 
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	| The graidient of that single poly is not as steep as the rest of your cliff, (less than 45 degrees to the normal) therefore the texture is being applied by a different side of your UVW map (the top side of the box i think) 
 If you still have your modifier stack click back to the editable/edit mesh modifier and make the slope of the poly greater than 45 degrees and it should fix it. If you have already compressed the stack you'll have to remove the UVW mapping (in the W3D Tools options) and re-apply it after corrcting the problem.
 
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