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Repairbay arc in the map on a random location [message #332084] Tue, 27 May 2008 05:23 Go to next message
Reaver11 is currently offline  Reaver11
Messages: 888
Registered: April 2007
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Colonel
Everyone might remember the arc that was in glacier. It was in the middle of the map and sucking up all the mines.

Recently on a homemade map (made by heightfield) I encounterd this arc in my own map.

Although it is not visible it does suck up the mines as far as I know only the mines that arent placed on buildings and veh.

And it seemed to make everything glitchy when bumping with vehicles into each other.

I have no clue to get rit of this thing. (and somehow this thing also appeard in a modified version of tropics (credits to ack for the map) Only how do i get rit of the arcthingy it?

I suspect the leveltiles because somehow you can drive through the pine trees.

http://i56.photobucket.com/albums/g161/BrianOcho/ScreenShot845.png

(I bumped myself out of the map by driving a mammy against an obelisk, and warping to the 0,0,0 point)

[Updated on: Tue, 27 May 2008 05:24]

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Re: Repairbay arc in the map on a random location [message #332103 is a reply to message #332084] Tue, 27 May 2008 07:03 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Registered: February 2003
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General (3 Stars)

The repair bay arc glitch is a bug in renegade and has been fixed by yrr in the Renegade Resurrection mod.
It has nothing to do with leveltiles or anything else on the map, it happens exactly the same on every map that has a repair bay building controler.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Repairbay arc in the map on a random location [message #332156 is a reply to message #332084] Tue, 27 May 2008 08:52 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Cool map and Refinery Texture!
Re: Repairbay arc in the map on a random location [message #332691 is a reply to message #332084] Sat, 31 May 2008 03:53 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Registered: August 2006
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General (1 Star)
Remember to get the tiberium working on Height-Field maps you need to paint over it very slightly with the base texture. Otherwise it is calculated as the base material.
EDIT: How does it "suck" mines?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sat, 31 May 2008 03:53]

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Re: Repairbay arc in the map on a random location [message #332702 is a reply to message #332084] Sat, 31 May 2008 04:21 Go to previous message
mrãçķz is currently offline  mrãçķz
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Registered: August 2007
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General (3 Stars)
Permabanned for trying and failing DDoS
just make a Zone in C++ that repairs vehicles
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