Wireframe Mode C++ [message #331069] |
Sun, 18 May 2008 16:11 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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For all Peoples who wanted to Test the Wireframe Mode, here a Code to Toggle it ON and OFF. Scripts 2.9.2 are needed!
Commands: !on and !off
Heres a Code to Enable Wireframe Mode:
class W3ChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
Set_Wireframe_Mode(2);
}
};
ChatCommandRegistrant<W3ChatCommand> W3ChatCommandReg("!on",CHATTYPE_ALL,0,GAMEMODE_AOW);
Heres a Code to Disable Wireframe Mode:
class WChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
Set_Wireframe_Mode(0);
}
};
ChatCommandRegistrant<WChatCommand> WChatCommandReg("!off",CHATTYPE_ALL,0,GAMEMODE_AOW);
[Updated on: Sun, 18 May 2008 16:11] Report message to a moderator
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Re: Wireframe Mode C++ [message #331306 is a reply to message #331293] |
Tue, 20 May 2008 13:01 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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madrackz wrote on Tue, 20 May 2008 10:41 | Scripts 3.4.4 is bugged! you need 2.9.2 to see the Wireframe Mode!
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*waits for johnwil to see this*
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Re: Wireframe Mode C++ [message #331324 is a reply to message #331320] |
Tue, 20 May 2008 14:40 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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madrackz wrote on Tue, 20 May 2008 14:18 | Im sure jonwil doesnt care about that
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well if its a glicth he should
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Re: Wireframe Mode C++ [message #331450 is a reply to message #331069] |
Wed, 21 May 2008 21:57 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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I never knew the W3D engine could handle this! (exception of the LE rendering engine)
Any chance we can have this as a script in the next release?
JFW_Custom_Enable_WireframeMode
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Wireframe Mode C++ [message #331624 is a reply to message #331069] |
Fri, 23 May 2008 04:06 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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C++ is server-only, and cannot be added to a map file.
I'm going to put a wire frame texturing(UVW mapping)tutorial on RenHelp.net soon, just to let everyone know.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Fri, 23 May 2008 04:08] Report message to a moderator
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Re: Wireframe Mode C++ [message #331689 is a reply to message #331069] |
Fri, 23 May 2008 14:44 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Temp a Dave's Arrow, name it "Wireframe" add JFW_Wireframe_Mode (jfwmisc.h/cpp), then use another script to create said object (it sets wireframe mode on creation)
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