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			| How to export terrain with animation [message #32994] | Tue, 22 July 2003 00:26  |  
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				|  |  Titan1x77 Messages: 1086
 Registered: February 2003
 
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 | General (1 Star) |  |  |  
	| Ive designed my map and i want to place PT's in them. 
 Now the PT's have animation data in them,Do i export a seperate W3D with them in it or do i export it alltogether as an animated object?
 
 "But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
 
 
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			| How to export terrain with animation [message #33000] | Tue, 22 July 2003 02:26   |  
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				|  |  Titan1x77 Messages: 1086
 Registered: February 2003
 
	Karma: 0
 | General (1 Star) |  |  |  
	| So i export it seperately...or my whole map as Hierarchical animated model? 
 "But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
 
 
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			| How to export terrain with animation [message #33068] | Tue, 22 July 2003 09:59   |  
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				|  |  NeoSaber Messages: 336
 Registered: February 2003
 
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	| | Titan1x77 |  | So i export it seperately...or my whole map as Hierarchical animated model?
 
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 Keep them seperate, if you make your whole map an animated model then Vis will never work. An animated model either gets completely rendered or it doesn't get rendered at all. It won't have parts disappear like terrain does.
 
 NeoSaber
 
 Renegade Map Maker at CnC Source
 Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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