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Re: Renegade Universe =D [message #328184 is a reply to message #328163] |
Mon, 28 April 2008 18:12 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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HINT=
Take SkateparkV2 and Roleplay. They are by far the maps with the most height I've ever played. Except one...
For Roleplay, fly over a deep valley and go up till the end. Exit, fall and measure the time till your soldier dies when hitting the ground.
Even in SkateparkV2, it will take almost a full minute till ground contact.
But nothing beats Afghanistan! In Afghanistan, just start at the GDI Base and do the same. From NOD to GDI with a VTOL will take about 10 (!) minutes, so you should fall about 5 at least.
[Updated on: Mon, 28 April 2008 18:12] Report message to a moderator
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Re: Renegade Universe =D [message #328218 is a reply to message #328184] |
Tue, 29 April 2008 01:35 |
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Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
Karma: 0
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General (2 Stars) |
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EA-DamageEverything wrote on Tue, 29 April 2008 02:12 | HINT=
Take SkateparkV2 and Roleplay. They are by far the maps with the most height I've ever played. Except one...
For Roleplay, fly over a deep valley and go up till the end. Exit, fall and measure the time till your soldier dies when hitting the ground.
Even in SkateparkV2, it will take almost a full minute till ground contact.
But nothing beats Afghanistan! In Afghanistan, just start at the GDI Base and do the same. From NOD to GDI with a VTOL will take about 10 (!) minutes, so you should fall about 5 at least.
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Afghanistan is a great map, to bad it's a bitch straining my pc. D:
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
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Re: Renegade Universe =D [message #328228 is a reply to message #328163] |
Tue, 29 April 2008 05:49 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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If you experience problems with any map, the first you should do is remove the scripts.dll inside the mix.
Use RenegadeEx or the XCC Mixer, open the map and remove any DLLs. many maps were built with old scripts because in the olden days, most of the players weren't using them at the moment of the release.
If a map doesn't have special functions like special pricing, extra vehicles or low Gravity like Mars etc, you can often remove the objects.ddb too.
A good example for a map which is messed up with crap would be C&C_Meadow.mix from GDIViperM. It weighs about 38MB uncompressed and can be set on a diet easily. Remove the DLLs, the unnecessary INIs, the obects etc and you will reach a slim size of about 28MB...
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