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			| No reload mod [message #327395] | Wed, 23 April 2008 05:48  |  
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					|  Syther Messages: 9
 Registered: January 2008
 
	Karma: 0
 | Recruit |  |  |  
	| Im wondering if anyone can help me Im wanting a no-reload sniper mod for my sniper server as I am starting a new community up and are looking for some good mods for my servers but if anyone can help me please let me know. 
 Website: http://www.ug-gaming.6x.to/
 Gaming Tag: Tiny
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			| Re: No reload mod [message #327480 is a reply to message #327468] | Wed, 23 April 2008 13:02   |  
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					|  cnc95fan Messages: 1261
 Registered: July 2007
 
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	| | cAmpa wrote on Wed, 23 April 2008 14:20 |  | and who are you?
 
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 I'm cnc95fan, G?g
 
 | The Executor wrote on Wed, 23 April 2008 14:23 |  | He is cnc95, who else could he be. Also are you saying that they cheat or something?
 
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 No, not at all. He uses Botnets with badmanh.
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			| Re: No reload mod [message #368572 is a reply to message #368560] | Fri, 23 January 2009 13:31  |  
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				|  |  YazooGang Messages: 742
 Registered: August 2008
 Location: US
 
	Karma: 0
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	| This is not a cheat at all. Of regualr members with regular object.ddb enter a server with this objects.ddb, then they will have the no reload mod working because it reads from ServerSide.
 But if a client has the no reload mod and joins a server with a regular object.ddb, then they are going to read the object.ddb from the server ( regular, servers might have .gm ect)
 
 So, i havent tested this, but i'm sure that that is how it works. Its not a cheat.
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