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SSCTF [message #324705] Tue, 01 April 2008 11:36 Go to next message
renalpha is currently offline  renalpha
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how can i make it poop out kill messages with brenbot 1.52
?

thank you.


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: SSCTF [message #324868 is a reply to message #324705] Wed, 02 April 2008 02:30 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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anyone have an idea to get the brenbot working with SSCTF for the kill messages?

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: SSCTF [message #325146 is a reply to message #324705] Fri, 04 April 2008 01:30 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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bump...

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: SSCTF [message #325993 is a reply to message #324705] Fri, 11 April 2008 18:30 Go to previous messageGo to next message
EA-DamageEverything
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You can try SSCTF 2.92 in combination with Resurrection Alpha. RR displays extended Killmessages including vehicle speed and falling height.
Re: SSCTF [message #327360 is a reply to message #324705] Tue, 22 April 2008 22:16 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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This was answered a few times on other topics.

Just make a BRenbot plugin that reads the CTF log files.

You can use RR as a substitute but you probably don't want the features in RR.

You can use CS and make a simple kill messages script for ssctf like I did in the past.

That's really all the options available.


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Re: SSCTF [message #327593 is a reply to message #327360] Thu, 24 April 2008 04:19 Go to previous message
EA-DamageEverything
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Xpert wrote on Wed, 23 April 2008 07:16

You can use RR as a substitute but you probably don't want the features in RR.
You can disable unwanted feeatures in RR aswell. Of course, there are numerous options to get it working. Those you have posted and then there is the option to use SSGM in CTFmode or just re-write & re-compile the SSCTF scripts so the Killmsgs will be displayed in public chat. For the use with SSGM and special weapons inside a modified objects, the presets should be listed in the ssgm.ini too.
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