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Re: Faction HUDs [message #327587 is a reply to message #327496] |
Thu, 24 April 2008 03:48 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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HeavyX101 wrote on Thu, 24 April 2008 00:20 | reborn team have already done it u might want to ask them
| You haven't read the first post, did you?
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Re: Faction HUDs [message #327648 is a reply to message #327646] |
Thu, 24 April 2008 10:42 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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RoShamBo wrote on Thu, 24 April 2008 10:24 | It can be done with a small edit to scripts.dll
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how so? can it be done client side? for i can go to servers and have it like that and only me....if so tell me how id love it..
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Re: Faction HUDs [message #327675 is a reply to message #327644] |
Thu, 24 April 2008 12:52 |
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The Executor
Messages: 464 Registered: February 2008 Location: Eastern Coast, USA
Karma: 0
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Commander |
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E3 Beta M01.mix wrote on Thu, 24 April 2008 12:17 |
The Executor wrote on Thu, 24 April 2008 12:32 | I see, well like it was said earlier. Just attach a script to all the diffrent teamed solider and then there correct hud.
However is still seems like a lot of work for just a simple HUD change.
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also same thing need to do to get diffirent autorifles for nod and gdi ....
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No, not the same way. You enter the weapon for the character, in this case the type of autorifle, in the "WeaponDefID" field on the setting tab or the unit or character.
In this case it is a medium tank, but still the same principle. The weapon (Ammo for a vech) goes in the weapon field.
Imperial Class Super Star Destroyer
Quote: | "Fear will keep these systems inline, fear of this battle station!"
-Grand Admiral Moff Tarkin
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