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			| the Medieval mod [message #31422] | 
			Tue, 15 July 2003 19:04    | 
		 
		
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		Melee weapons like: daggers, swords, axes, pole arms, spears, staves, etc. 
 
Ranged weapons like: bows, crossbows, and maybe some throwing weapons. 
 
Magic weapons like: fire ball, ice bolt, or something like that (The gun will be the hand, with an animated/glowing fire ball/etc. floating between the hands, when you fire the "gun" it does a throwing animation and shoots the ball at the enemy)
		
		
  .:Red Alert: A Path Beyond Modeler:. 
E-mail: sirphoenixx@gmail.com 
AIM: Sir Phoenixx 
ICQ: 339325768 
MSN: sirphoenixx@hotmail.com 
Yahoo: sirphoenix86 
If anyone needs any help with using 3dsmax, or gmax feel free to contact me. 
My Gallery: sir-phoenixx.deviantart.com/gallery
		
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			| the Medieval mod [message #32719] | 
			Sun, 20 July 2003 21:51    | 
		 
		
			
				
				
				
					
						  
						xSeth2k2x
						 Messages: 285 Registered: July 2003  Location: In my room in the chair
						
	Karma: 0
 
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		how do you make animations? ive been wondering about melee weapons like swords etc
		
		
  Farewell. 
 
		
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			| the Medieval mod [message #32727] | 
			Sun, 20 July 2003 22:58    | 
		 
		
			
				
				
				
					
						  
						xSeth2k2x
						 Messages: 285 Registered: July 2003  Location: In my room in the chair
						
	Karma: 0
 
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		a script would do it or make some tpye of move-able damage zone
		
		
  Farewell. 
 
		
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			| the Medieval mod [message #32766] | 
			Mon, 21 July 2003 08:02   | 
		 
		
			
				
				
				
					
						  
						xSeth2k2x
						 Messages: 285 Registered: July 2003  Location: In my room in the chair
						
	Karma: 0
 
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		do you make the animations in the gmax charcter file?
		
		
  Farewell. 
 
		
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