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RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327121] Mon, 21 April 2008 14:54 Go to next message
rrutk is currently offline  rrutk
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Colonel
Beta-Release:

http://rapidshare.com/files/109371039/Virtual-Westwood-Museum-Mod.zip.html

The Mod-Page will be here:
http://www.moddb.com/mods/10877/the-virtual-westwood-museum-mod

The Virtual Westwood Museum Mod V1.0

All the old Renegade-Beta and Renegade2-Vehicles are included and playable!

This is a beta, so be fair...please post MAJOR bugs.

AND READ THE README.TXT!

Special thanx to Reaver11 and all, who helped me!

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

THE VIRTUAL WESTWOOD MUSEUM MOD

This Mod is desiged to be a virtual museum for old original Westwood assets...and to have fun with it Wink

Map: Westwood/Mod by rrutk
Assets: Westwood (almost all)

Of course you are free to use the fixed vehicles/assets. Please refer in the credits.

-------------------------------------------------------------------------------- -----------------------------------------------------------------------------

C&C_Midnight_Islands (V 1.0):
[Out 21.04.2008]

This map isn't supposed to be a flying map! But to play a little bit with the new flying units I set the map flag as "flying".
It will be returned to a non-flying map as soon as the next map (flying one) is done.

-------------------------------------------------------------------------------- -----------------------------------------------------------------------------

Done:

- Changed background settings to "Midnight Islands Atmosphere" with war blitz on the horizon

- Inserted Stuff:

Old Loadscreen

GDI:

Weapons GDI:
- Old GDI Pistol

Vehicles GDI:
- Old GDI Harvester (AI, tracked - fixed by Di3HardNL)
- Old GDI Harvester (wheeled - Dollar-Animation by NeoSaber); with PT-Icon
- Old GDI Humvee; with PT-Icon
- Old GDI Medium Tank (fixed by ?); with PT-Icon
- Old GDI Mammoth Tank (fixed by ?); with PT-Icon

- Old GDI Vehicle-Hovercraft with Old GDI Harvester; as Deco
- Old GDI Vehicle-Hovercraft destroyed; as Deco
- Singleplayer GDI Personal-Hovercraft; as Deco
- Singleplayer GDI Vehicle-Hovercraft with Old Mammoth-Tank and Barrels; as Deco

- Singleplayer GDI A10-Aircraft
- available via airstrike purchase terminal on the new air control console
- or available via PT
- costs 5000$
- will made one airstrike targeting the enemy base and damage the main buildings
- a signal-flare will be placed as a warning in the enemy base before, together with accustical warning
- no points are given for the airstrike - there is no skill needed

- Available in the secrets (F8 > extras fnkqrrm > press ALT while entering vehicles/characters menu):
- Standard GDI Transport Helicopter
- Old GDI Orca Helicopter; with PT-Icon
- the map will stay a non-flyable map. That means, you will have problems playing the flying units
- further the airstrike is triggered by enter to script zones in the air over the bases

Buildings GDI:
- GDI Outpost Tower (made by Halo38)
- based on an unfinished Westwood model
- working just as a watchtower and sniperspot, not destroyable
- Old GDI Small Tower (part of an unfinished Westwood model); as Deco
- Old GDI Guard Tower; 2x; working as unmanned base defence; dont use the ladders
- Old GDI Guard Tower; 1x; working as unmanned base defence
- Old GDI Repairpad
- Old GDI Tiberium Silo (fixed by sgtmay/rrutk); it gives 1 credit per seconds until it's destroyed
- Old GDI Console; 3x; Deco as Airstrike Control & Purchase Terminal

Characters GDI:
- Old Military Police Soldier (fixed by Aircraftkiller); with PT-Icon

NOD:

Weapons NOD:
- Old NOD Pistol

Vehicles NOD:
- Old NOD Harvester (AI, tracked - fixed by Di3HardNL)
- Old GDI Harvester (wheeled - Dollar-Animation by NeoSaber); with PT-Icon
- Old NOD Buggy (fixed by Slash0x); with PT-Icon
- Old NOD Bike (fixed by ?); with PT-Icon
- Old NOD Light Tank (fixed by ?); with PT-Icon
- Old NOD Medium Tank (fixed by exdeath); with PT Icon
- Old NOD Flame Tank (fixed by ?); with PT-Icon
- Old NOD Truck without Load; with PT-Icon

- Old NOD Trucks with Load; 2x; as Deco
- Old NOD Truck without Load; as Deco
- Singleplayer NOD Truck; as Deco
- Old Load beside; 3x; as Deco
- Old NOD Vehicle-Hovercraft with NOD Standard Missile-Launcher; as Deco

- Old NOD SU-27-Aircraft
- available via airstrike purchase terminal on the new air control console
- or available via PT
- costs 5000$
- will made one airstrike targeting the enemy base and damage the main buildings
- a signal-flare will be placed as a warning in the enemy base before, together with accustical warning
- no points are given for the airstrike - there is no skill needed

- Available in the secrets (F8 > extras fnkqrrm > press ALT while entering vehicles/characters menu):
- Standard NOD Flying Vehicles
- Singleplayer NOD Commanche Attack Helicopter; with PT-Icon
- the map will stay a non-flyable map. That means, you will have problems playing the flying units
- further the airstrike is triggered by enter to script zones in the air over the bases

Buildings NOD:

- NOD-Outpost (made by Halo38)
- based on an unfinished Westwood model
- working just as a watchtower and sniperspot, not destroyable
- Old NOD Tiberium Silo (fixed by sgtmay); it gives 1 credit per seconds until it's destroyed
- Old NOD Repairpad
- Old NOD Gun-Emplacement; 2x; can be manned as base defence
- Old NOD Mobile Gun-Emplacement; can be manned as base defence
- Old NOD Construction Yard; Deco as Naval Construction Yard with Gunboat, Submarines and Loading
- Old NOD Piershack with Load; Deco
- Old NOD Console; 3x; Deco as Airstrike Control & Purchase Terminal

Characters NOD:
- Old Flame-Thrower Outfit with backpack (fixed by ?)
- Old Chem-Warrior Outfit with backpack (fixed by ?)
- Old Sakura Outfit; with PT-Icon
- it has a bug - her boops move sometimes to her back Wink
- maybe someone can fix this
- Sakura-Dead6 Alternate Outfit (made by ?); with PT-Icon
- this is not original WW as far as I know, but an WW minded outfit like you see on loadscreen_lvl05_3.tga
- Mr.Tickles; with PT-Icon
- of you buy him, dont stand to close to the purchase terminal - he will get stucked!

-------------------------------------------------------------------------------- -----------------------------------------------------------------------------

- Inserted Renegade2-Stuff (Soviet belongs to NOD; Allieds belongs to GDI):

Natural: Bushes, Grass, Rocks

- Available in the secrets (F8 > extras fnkqrrm > press ALT while entering vehicles/characters menu):

Look at the included pictures of the vehicles made by Westwood!

Vehicles Soviet
- Soviet Vulture Helicopter (fixed by Halo38/rrutk); with PT-Icon
- Soviet Kirov Airship; with PT-Icon
- I animated the model (only four rotors are supported by Renegade, so one is out of work)
- I gave it a bomb attack weapon
- Soviet Rhino Tank; with PT-Icon
- Soviet Apocalypse Tank; with PT-Icon
- I gave the tank a very basic original soviet texture, the color grades are WW
It came untextured with the Westwood file package
There was a texture-map included (v_sov_atk.tga), maybe someone can re-texture the tank with this
- Soviet Buggy; only the PT-Icon, there is no model

Characters Soviet:
- Soviet Conscript; only the PT-Icon, there is no model
- Soviet Sweeper; only the PT-Icon, there is no model
- Soviet Scavenger; only the PT-Icon, there is no model
- Soviet Lone; only the PT-Icon, there is no model

Vehicles Allieds:
- Allied Transport Helicopter; with PT-Icon
- Allied Prisma Trank; with PT-Icon
- I reconstructed the original beam weapons (primary/secondary) and gave the tank a very basic original allied texture
It came untextured with the Westwood file package
- Allied Light Tank; with PT-Icon
- Allied Grizzly Tank; with PT-Icon

Characters Allieds:
- Allied Seal-1; only the PT-Icon, there is no model
- Allied Seal-2; only the PT-Icon, there is no model

-------------------------------------------------------------------------------- -----------------------------------------------------------------------------

ToDo:

- Fix Old Sakura (moving boobs Wink

- Fix Old NOD Medium Tank (Damage Emitter)
- ReMake Old GDI Medium Tank (to have moving wheels)

- Insert tiberium crystals and damp

- Insert Beta C&C_Under

- Find Old NOD Flamer bug (seems to be that sometimes, if one collides with an other vehicle, it sends you to nirvana)
- Fix Mr. Tickles - he will get stucked, if one is standing to close to purchase terminal while buying him

- Look for more old outfits and assets in always.dat and .mix-files

-------------------------------------------------------------------------------- -----------------------------------------------------------------------------

The next map (a flying one) will include:

- Renegade-2 Trees and Big Walls
- Old GDI Refinery; Deco
- Old GDI Tower-Fragment
- Old GDI Airstrip
- Old GDI Helipad
- Old GDI OrcaLift
- other Old GDI Orca
- Old NOD Helipad

- other versions of silos

- i'm looking for the Westwood NOD Advanced Powerplant

-------------------------------------------------------------------------------- -----------------------------------------------------------------------------

Other old assets are playable for instance in some maps made by Aircraftkiller.

- C&C_Basin
- Old Hand of Nod

- C&C_Country_Meadow
- Old Hand of Nod
- Old GDI Small Tower

- C&C_Golf_Course
- Old Hand of Nod

- C&C_Mars
- Old Hand of Nod
- Old GDI Communications Center

- C&C_Metropolis
- Old Hand of Nod

- C&C_Mutation_Redux
- Old GDI Medium Tank

- C&C_River_Canyon
- Old Hand of Nod

- C&C_River_RaidTS
- Old GDI-Communications Center
- Old Science Facility
- Old Hand of Nod

- C&C_Sand
- Old Hand of Nod

- C&C_The_Woods_Today
- Old Hand of Nod

-------------------------------------------------------------------------------- -----------------------------------------------------------------------------




[Updated on: Tue, 29 April 2008 11:19]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327126 is a reply to message #327121] Mon, 21 April 2008 15:18 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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sounds good ill get it when its released
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327127 is a reply to message #327126] Mon, 21 April 2008 15:24 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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This sounds interesting, any screenies?
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327128 is a reply to message #327127] Mon, 21 April 2008 15:25 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Originally Blue wrote on Mon, 21 April 2008 17:24

This sounds interesting, any screenies?


sure, in some minutes.
see above.

[Updated on: Mon, 21 April 2008 15:42]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327129 is a reply to message #327121] Mon, 21 April 2008 15:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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rrutk wrote on Mon, 21 April 2008 15:54


ToDo:

- Fix Old Sakura (moving boobs Wink


The only way to fix this is by redoing all the human animations (female animations are s_b_human, although I did start doing this once, and it will effect ALL the human animations, but if you do it right it will look nice, just don't over do it, we don't need people getting off to renegade (if its possible to get off to 300 poly models >.>).


Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327151 is a reply to message #327121] Mon, 21 April 2008 17:07 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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It's A Good Mod But Over 12 Things Dont Work

in the chars and vehicles
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327153 is a reply to message #327151] Mon, 21 April 2008 17:12 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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cpjok wrote on Tue, 22 April 2008 01:07

It's A Good Mod But Over 12 Things Dont Work

in the chars and vehicles


Like written in the readme, some chars and vehicles dont exist as real models - i have only concept arts of them (all Ren2-Infantery-Units and the Ren2-Buggy).

So they are represented ATM only as PT-Icons with Cost 0.

So it is correct, that they are not in. They have to be reconstructed from the concepts.

But 12? Should be 7.

[Updated on: Mon, 21 April 2008 17:14]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327157 is a reply to message #327121] Mon, 21 April 2008 17:52 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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lol i didnt read the first post besides mod
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327163 is a reply to message #327121] Mon, 21 April 2008 18:46 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Excellent job.
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327167 is a reply to message #327163] Mon, 21 April 2008 18:58 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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It seems a little over-crowded if you ask me.

It's pretty sweet though.
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327170 is a reply to message #327121] Mon, 21 April 2008 19:20 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Found some bugs:

-The Humm-vee's side and back windows are not transparent, only the front.

-Part of the Tiberium Silo has no collision detection, and vehicles can get stuck inside of it.

-Your character goes crazy when he or she climbs to the top of the GDI guard tower.

-VIS is glitchy in some areas.

-The first Sakura model is not set up properly, LOD is messed up.

-No alpha channel on the back of the Nod Buggy.

-The Vulture is too small.

-The Kirov is way too small, fast and easy to kill. Also, the top propeller doesn't work.

Other than these minor problems, it's a very nice mod.


[Updated on: Mon, 21 April 2008 19:22]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327199 is a reply to message #327121] Mon, 21 April 2008 23:45 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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looks like a rip off from the nitro mod tbh

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327200 is a reply to message #327121] Mon, 21 April 2008 23:53 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Not going to comment the mod but about the pictures: does anyone agree with me when stating that all of those vehicles look inferior to what's currently in Renegade, except for the prism tank?

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327252 is a reply to message #327200] Tue, 22 April 2008 09:01 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Thumbs Up Thumbs Up Rocked Over
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327305 is a reply to message #327200] Tue, 22 April 2008 13:06 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Goztow wrote on Tue, 22 April 2008 01:53

Not going to comment the mod but about the pictures: does anyone agree with me when stating that all of those vehicles look inferior to what's currently in Renegade, except for the prism tank?


I'm sure that the Ren 2 models that were released were just very early models, probably nothing final.
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327309 is a reply to message #327305] Tue, 22 April 2008 13:16 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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yes. Renegade2 never reached more then a techdemo-level.

I added original pictures to the mod-package (rip with mixer), so one could see them in ren2-action by the developers.
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327310 is a reply to message #327309] Tue, 22 April 2008 13:18 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
rrutk wrote on Tue, 22 April 2008 22:16

yes. Renegade2 never reached more then a techdemo-level.

I added original pictures to the mod-package (rip with mixer), so one could see them in ren2-action by the developers.

Can you open PKG´s with Xcc mixer ?
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327320 is a reply to message #327310] Tue, 22 April 2008 14:49 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Madrockz wrote on Tue, 22 April 2008 15:18

rrutk wrote on Tue, 22 April 2008 22:16

yes. Renegade2 never reached more then a techdemo-level.

I added original pictures to the mod-package (rip with mixer), so one could see them in ren2-action by the developers.

Can you open PKG´s with Xcc mixer ?


yes.
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327324 is a reply to message #327170] Tue, 22 April 2008 15:23 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Canadacdn wrote on Mon, 21 April 2008 22:20


-The Kirov is way too small, fast and easy to kill. Also, the top propeller doesn't work.


I agree with that but you missed something the bomb doesn't do enough damage and it should really just have the bomb weapon(I think so).

And to add tbh I liked the way they used these vehicles in VolcanoEVO they are more fun to use in it the way they are used in this is kinda boring.

EDIT: The main Sakura model is ugly.


[Updated on: Tue, 22 April 2008 17:38]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327343 is a reply to message #327324] Tue, 22 April 2008 17:36 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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Great mod.
I played it and had fun.
I really like the Ship Yard idea but it made me upset because
1. i cant by ships
2.No Interior Sad
Need any help with the mod?
I'm glad to help.


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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327345 is a reply to message #327343] Tue, 22 April 2008 17:50 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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HeavyX101 wrote on Tue, 22 April 2008 19:36

Great mod.
I played it and had fun.
I really like the Ship Yard idea but it made me upset because
1. i cant by ships
2.No Interior Sad
Need any help with the mod?
I'm glad to help.


That's not a ship yard, it's a beta Construction Yard.
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327346 is a reply to message #327345] Tue, 22 April 2008 17:52 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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oh lol
y is it on the water then


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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327350 is a reply to message #327121] Tue, 22 April 2008 19:29 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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its a floating construction yard dur

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327352 is a reply to message #327121] Tue, 22 April 2008 21:05 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Sounds cool, I'll check it out tomorrow.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg

[Updated on: Tue, 22 April 2008 21:06]

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Re: RELEASE: The Virtual Westwood Museum Mod V1.0 [message #327355 is a reply to message #327121] Tue, 22 April 2008 21:23 Go to previous messageGo to previous message
TD is currently offline  TD
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Sounds like worth checking out Thumbs Up

http://i38.tinypic.com/6fs2s9.png
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