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Re: How to make Mr. Tickles playable? [message #327079 is a reply to message #327078] |
Mon, 21 April 2008 13:10 |
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Samous Mods
Messages: 55 Registered: December 2007 Location: city in occupation
Karma: 0
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Recruit |
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cnc95fan wrote on Mon, 21 April 2008 15:00 | Mr.Tickels? 0o0o
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<Silent_Kane> RA3 AUTOMATICLY SUCKS
samous wrote on Thu, 18 September 2008 21:03 | Guess what? I'm trying to joinWNx clan! My new nick will be either WNXC130 or WNxSamous.
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samous wrote on Sat, 04 October 2008 13:50 | Awwww, pity. My join request was denied. I'm still samous. O well...
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Re: How to make Mr. Tickles playable? [message #327086 is a reply to message #327069] |
Mon, 21 April 2008 13:25 |
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mrãçķz
Messages: 3069 Registered: August 2007
Karma: 0
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General (3 Stars) Permabanned for trying and failing DDoS |
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Just a Code that lets your Current Charackter look like MR.Tickles.
class BlamoChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
GameObject *obj = Get_GameObj(ID);
Vector3 position;
position = Commands->Get_Position(obj);
Commands->Set_Model(obj, "mrtickles");
Commands->Set_Position(obj,position);
Console_Input(StrFormat("ppage %d |MR|: Have fun with Mr.Tickles.",Get_Player_ID(obj)).c_str());
}
};
ChatCommandRegistrant<BlamoChatCommand> BlamoChatCommandReg("!mrtickles",CHATTYPE_ALL,0,GAMEMODE_AOW);
[Updated on: Mon, 21 April 2008 13:26] Report message to a moderator
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Re: How to make Mr. Tickles playable? [message #327096 is a reply to message #327086] |
Mon, 21 April 2008 13:44 |
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BlueThen
Messages: 2402 Registered: February 2006
Karma: 0
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General (2 Stars) |
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Madrockz wrote on Mon, 21 April 2008 15:25 | Just a Code that lets your Current Charackter look like MR.Tickles.
class BlamoChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
GameObject *obj = Get_GameObj(ID);
Vector3 position;
position = Commands->Get_Position(obj);
Commands->Set_Model(obj, "mrtickles");
Commands->Set_Position(obj,position);
Console_Input(StrFormat("ppage %d |MR|: Have fun with Mr.Tickles.",Get_Player_ID(obj)).c_str());
}
};
ChatCommandRegistrant<BlamoChatCommand> BlamoChatCommandReg("!mrtickles",CHATTYPE_ALL,0,GAMEMODE_AOW);
| He said LE, we don't know if this is for his server or clientside mod.
rrutk, mrtickles's 3d figure is too big. If you were to try and buy him or a different character with him using the pt, you'd get stuck (unless you were on the outside of the building).
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Re: How to make Mr. Tickles playable? [message #327114 is a reply to message #327069] |
Mon, 21 April 2008 14:38 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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you guys dont even have to do that mr tickles works hes in level under X______secret or somthing...like the chicken present is Sydney_screct or something its in there...just look and it works
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Re: How to make Mr. Tickles playable? [message #327342 is a reply to message #327253] |
Tue, 22 April 2008 17:35 |
HeavyX101- Left
Messages: 633 Registered: April 2008 Location: WindowsJail=ZipFolder
Karma: 0
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Colonel |
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rrutk here is how u do it
1. Open Level Editor
2.Goto Object->Soldier->Walk-Thru
3.Click Walk-Thru, and then click edit
4.Goto the Physical Model tab and there is a text in the ModelName textbox.
5. Change the "characters\havoc\c_ag_havoc.w3d" into "(put the file name with .w3d at the end here)"
6.Click "Ok" then click the uman icon on the top of the level eidtor.
7. O.o is that Mr.Tickles or who? lol ur done
This account is no longer being active.
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