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How to make Mr. Tickles playable? [message #327069] Mon, 21 April 2008 12:05 Go to next message
rrutk is currently offline  rrutk
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How to set Mr. Tickles playable with LE?

I used an AnimOverride, but sometimes he is able to move and sometimes not.

[Updated on: Mon, 21 April 2008 12:40]

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Re: How to make Mr. Tickles playable? [message #327075 is a reply to message #327069] Mon, 21 April 2008 12:59 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Just make a new character preset and replace its model with "mrtickles.w3d"
Re: How to make Mr. Tickles playable? [message #327078 is a reply to message #327069] Mon, 21 April 2008 13:00 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Mr.Tickels? 0o0o

Cabal8616 wrote on Sun, 27 April 2008 15:50

I say a personal fanning of the genitals would be awesome.


RA3 AUTOMATICLY SUCKS
www.battlefordune.co.uk
Re: How to make Mr. Tickles playable? [message #327079 is a reply to message #327078] Mon, 21 April 2008 13:10 Go to previous messageGo to next message
Samous Mods is currently offline  Samous Mods
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cnc95fan wrote on Mon, 21 April 2008 15:00

Mr.Tickels? 0o0o

<Silent_Kane> RA3 AUTOMATICLY SUCKS


samous wrote on Thu, 18 September 2008 21:03

Guess what? I'm trying to joinWNx clan! My new nick will be either WNXC130 or WNxSamous.

samous wrote on Sat, 04 October 2008 13:50

Awwww, pity. My join request was denied. I'm still samous. O well...

Re: How to make Mr. Tickles playable? [message #327082 is a reply to message #327079] Mon, 21 April 2008 13:12 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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E3 Beta M01.mix wrote on Mon, 21 April 2008 22:10

cnc95fan wrote on Mon, 21 April 2008 15:00

Mr.Tickels? 0o0o

<Silent_Kane> RA3 AUTOMATICLY SUCKS

lol


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: How to make Mr. Tickles playable? [message #327083 is a reply to message #327075] Mon, 21 April 2008 13:13 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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Originally Blue wrote on Mon, 21 April 2008 14:59

Just make a new character preset and replace its model with "mrtickles.w3d"


he doesnt move!

or better: sometimes he moves without problems. and the next character-buy he get stucked!

[Updated on: Mon, 21 April 2008 13:22]

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Re: How to make Mr. Tickles playable? [message #327086 is a reply to message #327069] Mon, 21 April 2008 13:25 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Just a Code that lets your Current Charackter look like MR.Tickles.

class BlamoChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
		GameObject *obj = Get_GameObj(ID);
Vector3 position;
position = Commands->Get_Position(obj);
Commands->Set_Model(obj, "mrtickles");
Commands->Set_Position(obj,position);
	Console_Input(StrFormat("ppage %d |MR|: Have fun with Mr.Tickles.",Get_Player_ID(obj)).c_str()); 
}
};
ChatCommandRegistrant<BlamoChatCommand> BlamoChatCommandReg("!mrtickles",CHATTYPE_ALL,0,GAMEMODE_AOW);

[Updated on: Mon, 21 April 2008 13:26]

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Re: How to make Mr. Tickles playable? [message #327087 is a reply to message #327086] Mon, 21 April 2008 13:25 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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and where to put that in?
Re: How to make Mr. Tickles playable? [message #327088 is a reply to message #327069] Mon, 21 April 2008 13:26 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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Permabanned for trying and failing DDoS
Do you have C++ ?
Re: How to make Mr. Tickles playable? [message #327090 is a reply to message #327088] Mon, 21 April 2008 13:28 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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no...
Re: How to make Mr. Tickles playable? [message #327095 is a reply to message #327069] Mon, 21 April 2008 13:42 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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You cant use that for a Mod, its a Chat Command that turns your Charackter Model into Mr.Tickles when you type !MrTickles.

[Updated on: Mon, 21 April 2008 13:42]

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Re: How to make Mr. Tickles playable? [message #327096 is a reply to message #327086] Mon, 21 April 2008 13:44 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Madrockz wrote on Mon, 21 April 2008 15:25

Just a Code that lets your Current Charackter look like MR.Tickles.

class BlamoChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
		GameObject *obj = Get_GameObj(ID);
Vector3 position;
position = Commands->Get_Position(obj);
Commands->Set_Model(obj, "mrtickles");
Commands->Set_Position(obj,position);
	Console_Input(StrFormat("ppage %d |MR|: Have fun with Mr.Tickles.",Get_Player_ID(obj)).c_str()); 
}
};
ChatCommandRegistrant<BlamoChatCommand> BlamoChatCommandReg("!mrtickles",CHATTYPE_ALL,0,GAMEMODE_AOW);

He said LE, we don't know if this is for his server or clientside mod.




rrutk, mrtickles's 3d figure is too big. If you were to try and buy him or a different character with him using the pt, you'd get stuck (unless you were on the outside of the building).
Re: How to make Mr. Tickles playable? [message #327097 is a reply to message #327069] Mon, 21 April 2008 13:44 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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just realized, that he get stuck all the time if he is to close at the PT.....thats the reason for the problem.

is this fixable?
Re: How to make Mr. Tickles playable? [message #327098 is a reply to message #327097] Mon, 21 April 2008 13:45 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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rrutk wrote on Mon, 21 April 2008 15:44

just realized, that he get stuck all the time if he is to close at the PT.....thats the reason for the problem.

is this fixable?

Not that I know of.
Re: How to make Mr. Tickles playable? [message #327099 is a reply to message #327097] Mon, 21 April 2008 13:46 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Either you edit the w3d model of Tickles, make a script to pop you back a few feet after you buy him, or simply don't walk up against the pt.

Re: How to make Mr. Tickles playable? [message #327114 is a reply to message #327069] Mon, 21 April 2008 14:38 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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you guys dont even have to do that mr tickles works hes in level under X______secret or somthing...like the chicken present is Sydney_screct or something its in there...just look and it works
Re: How to make Mr. Tickles playable? [message #327162 is a reply to message #327114] Mon, 21 April 2008 18:45 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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SSnipe wrote on Mon, 21 April 2008 16:38

you guys dont even have to do that mr tickles works hes in level under X______secret or somthing...like the chicken present is Sydney_screct or something its in there...just look and it works

Have you even been paying attention? We all know it freakin works, the topic creator is wondering how to get it to not stick!
Re: How to make Mr. Tickles playable? [message #327186 is a reply to message #327162] Mon, 21 April 2008 23:05 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Originally Blue wrote on Mon, 21 April 2008 20:45

SSnipe wrote on Mon, 21 April 2008 16:38

you guys dont even have to do that mr tickles works hes in level under X______secret or somthing...like the chicken present is Sydney_screct or something its in there...just look and it works

Have you even been paying attention? We all know it freakin works, the topic creator is wondering how to get it to not stick!


Quote of the week Thumbs Up


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: How to make Mr. Tickles playable? [message #327253 is a reply to message #327097] Tue, 22 April 2008 09:05 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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rrutk wrote on Mon, 21 April 2008 15:44

just realized, that he get stuck all the time if he is to close at the PT.....thats the reason for the problem.

is this fixable?


The same is of the viceroid.


Imperial Class Super Star Destroyer
http://l.yimg.com/us.yimg.com/i/us/wrlds/strwrs/gr/hdrs/super-star-destroyer-1.jpg

Quote:

"Fear will keep these systems inline, fear of this battle station!"

-Grand Admiral Moff Tarkin



Re: How to make Mr. Tickles playable? [message #327342 is a reply to message #327253] Tue, 22 April 2008 17:35 Go to previous messageGo to next message
HeavyX101- Left is currently offline  HeavyX101- Left
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rrutk here is how u do it
1. Open Level Editor
2.Goto Object->Soldier->Walk-Thru
3.Click Walk-Thru, and then click edit
4.Goto the Physical Model tab and there is a text in the ModelName textbox.
5. Change the "characters\havoc\c_ag_havoc.w3d" into "(put the file name with .w3d at the end here)"
6.Click "Ok" then click the uman icon on the top of the level eidtor.
7. O.o is that Mr.Tickles or who? lol ur done


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Re: How to make Mr. Tickles playable? [message #327393 is a reply to message #327342] Wed, 23 April 2008 05:38 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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Yeah there you go Mr. Tickles X_X

IDK but Mr tickles works fine in RxD.


Imperial Class Super Star Destroyer
http://l.yimg.com/us.yimg.com/i/us/wrlds/strwrs/gr/hdrs/super-star-destroyer-1.jpg

Quote:

"Fear will keep these systems inline, fear of this battle station!"

-Grand Admiral Moff Tarkin



Re: How to make Mr. Tickles playable? [message #327402 is a reply to message #327069] Wed, 23 April 2008 07:14 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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You could make a zone that makes you buy Mr. Tickles when you enter it if you have enough money.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: How to make Mr. Tickles playable? [message #327413 is a reply to message #327402] Wed, 23 April 2008 08:53 Go to previous messageGo to next message
The Executor is currently offline  The Executor
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That works too, and same with the viceroid.

Imperial Class Super Star Destroyer
http://l.yimg.com/us.yimg.com/i/us/wrlds/strwrs/gr/hdrs/super-star-destroyer-1.jpg

Quote:

"Fear will keep these systems inline, fear of this battle station!"

-Grand Admiral Moff Tarkin



Re: How to make Mr. Tickles playable? [message #327416 is a reply to message #327402] Wed, 23 April 2008 08:55 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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bisen11 wrote on Wed, 23 April 2008 10:14

You could make a zone that makes you buy Mr. Tickles when you enter it if you have enough money.


or a switch...


Re: How to make Mr. Tickles playable? [message #327418 is a reply to message #327416] Wed, 23 April 2008 08:57 Go to previous messageGo to previous message
The Executor is currently offline  The Executor
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LIKE OMG WTF, you posted like a min after, I did, like ROFL! ^^

Imperial Class Super Star Destroyer
http://l.yimg.com/us.yimg.com/i/us/wrlds/strwrs/gr/hdrs/super-star-destroyer-1.jpg

Quote:

"Fear will keep these systems inline, fear of this battle station!"

-Grand Admiral Moff Tarkin



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