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Re: Poly Amount [message #327037 is a reply to message #327036] |
Mon, 21 April 2008 07:46 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
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General (3 Stars) |
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[quote title=Jerad2142 wrote on Mon, 21 April 2008 08:44]Renx wrote on Sat, 19 April 2008 23:30130k poly model, one of the most detailed ever made for Renegade
http://www.renegadeforums.com/index.php?t=msg&goto=71591&rid=735
Funniest thing I have read all day.
Saberhawk wrote on Sun, 20 April 2008 15:33You can have 65535 vertices per-mesh at the most (technical limit, models are indexed data, the indices are 16 bit integers)
Basically if you took a plane and gave it 65535 vertices and exported it, it would work. If you gave it 65536 it would crash the game, but it you broke it in half, into TWO meshes and then exported it would work again.
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[Updated on: Sat, 20 January 2024 13:59] Report message to a moderator
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