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Re: Vehicle attack animations [message #326619 is a reply to message #325980] |
Fri, 18 April 2008 04:10 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
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Recruit |
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ParentBone (I leave this blank?)
MuzzleBone MuzzleA0 (Must it be this?)
Animation name of the animation
FirstFrame 0
LastFrame -1 (Must it be this?)
AfAnimation 0 (I put 0 here?)
AfFirstFrame 0
AfLastFrame 0
Time 0.1
TimerNumber 45645
When I attack, the animation just keeps playing, even when I exit
or stop firing
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Re: Vehicle attack animations [message #326918 is a reply to message #325980] |
Sun, 20 April 2008 06:28 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
Karma: 0
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Recruit |
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These are my script settings:
ParentBone Turret
MuzzleBone MuzzleA0
Animation V_CHAMELEON.V_CHAMELEON
FirstFrame 0
LastFrame 9
AfAnimation V_CHAMELEON.V_CHAMELEON0
AfFirstFrame 0
AfLastFrame 0
Time 0.1
TimerNumber 45645
But the Chameleon just keeps spinning its blades after I tap the fire button
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Re: Vehicle attack animations [message #327039 is a reply to message #326918] |
Mon, 21 April 2008 07:48 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Poskov wrote on Sun, 20 April 2008 07:28 | These are my script settings:
ParentBone Turret
MuzzleBone MuzzleA0
Animation V_CHAMELEON.V_CHAMELEON
FirstFrame 0
LastFrame 9
AfAnimation V_CHAMELEON.V_CHAMELEON0
AfFirstFrame 0
AfLastFrame 0
Time 0.1
TimerNumber 45645
But the Chameleon just keeps spinning its blades after I tap the fire button
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AfAnimation null.null
Try that.
Visit Jerad's deer sweat shop
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