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Vehicle attack animations [message #325980] Fri, 11 April 2008 14:30 Go to next message
Poskov
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how do you make the chameleon's blades only spin when you attack?

[Updated on: Fri, 11 April 2008 14:32]

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Re: Vehicle attack animations [message #326031 is a reply to message #325980] Sat, 12 April 2008 11:34 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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renx animation work

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Vehicle attack animations [message #326086 is a reply to message #325980] Sun, 13 April 2008 09:07 Go to previous messageGo to next message
Poskov
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isn't there a script or somethin' to make the blades only spin when attacking?
Re: Vehicle attack animations [message #326174 is a reply to message #326086] Mon, 14 April 2008 07:41 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Right now to my knowledge the only script that can do firing animations is one of the RA2 scripts, but when I release my version of scripts.dll it will add a bunch of scripts, one of which well be able to do something much like this as well.

Re: Vehicle attack animations [message #326305 is a reply to message #325980] Tue, 15 April 2008 15:06 Go to previous messageGo to next message
Poskov
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how do you configure the script so the attack anim works?
Re: Vehicle attack animations [message #326462 is a reply to message #326305] Wed, 16 April 2008 14:46 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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List all its parameters and I will tell you what you need to put where, I am in class right now and have a lot of homework later, but if you could save me a few minutes by doing that it would be appreciated.

Re: Vehicle attack animations [message #326473 is a reply to message #325980] Wed, 16 April 2008 15:27 Go to previous messageGo to next message
Poskov
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ParentBone
MuzzleBone
Animation
FirstFrame
LastFrame
AfAnimation
AfFirstFrame
AfLastFrame
Time
TimerNumber
Re: Vehicle attack animations [message #326507 is a reply to message #326473] Wed, 16 April 2008 21:28 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Poskov wrote on Wed, 16 April 2008 16:27

ParentBone
MuzzleBone MuzzleA0
Animation name of the animation
FirstFrame 0
LastFrame -1
AfAnimation 0
AfFirstFrame 0
AfLastFrame 0
Time 0.1
TimerNumber 45645



Re: Vehicle attack animations [message #326619 is a reply to message #325980] Fri, 18 April 2008 04:10 Go to previous messageGo to next message
Poskov
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ParentBone (I leave this blank?)
MuzzleBone MuzzleA0 (Must it be this?)
Animation name of the animation
FirstFrame 0
LastFrame -1 (Must it be this?)
AfAnimation 0 (I put 0 here?)
AfFirstFrame 0
AfLastFrame 0
Time 0.1
TimerNumber 45645

When I attack, the animation just keeps playing, even when I exit
or stop firing
Re: Vehicle attack animations [message #326629 is a reply to message #326619] Fri, 18 April 2008 06:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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opps, sorry I forgot to say what parent bone was, set it to be Turret, and if it still keeps repeating.

AFAnimation should be an animation, I forgot about that as well, sorry about the confusion, I just suggest it be the same animation as listed before.

As for lastframe, after I looked at some of my old work, I now see that it should be the actual last frame if you want to keep it from repeating indefinitely.


Re: Vehicle attack animations [message #326918 is a reply to message #325980] Sun, 20 April 2008 06:28 Go to previous messageGo to next message
Poskov
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These are my script settings:

ParentBone Turret
MuzzleBone MuzzleA0
Animation V_CHAMELEON.V_CHAMELEON
FirstFrame 0
LastFrame 9
AfAnimation V_CHAMELEON.V_CHAMELEON0
AfFirstFrame 0
AfLastFrame 0
Time 0.1
TimerNumber 45645

But the Chameleon just keeps spinning its blades after I tap the fire button
Re: Vehicle attack animations [message #327039 is a reply to message #326918] Mon, 21 April 2008 07:48 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Poskov wrote on Sun, 20 April 2008 07:28

These are my script settings:

ParentBone Turret
MuzzleBone MuzzleA0
Animation V_CHAMELEON.V_CHAMELEON
FirstFrame 0
LastFrame 9
AfAnimation V_CHAMELEON.V_CHAMELEON0
AfFirstFrame 0
AfLastFrame 0
Time 0.1
TimerNumber 45645

But the Chameleon just keeps spinning its blades after I tap the fire button

AfAnimation null.null

Try that.


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