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Re: System Shock humanoid mutant maquette [message #326453 is a reply to message #326351] |
Wed, 16 April 2008 13:37 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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nikki6ixx
Messages: 2545 Registered: August 2007
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General (2 Stars) |
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It's like looking in a crystal ball thirty years into the future, and seeing Joan Rivers...
Very Cool!
Renegade:
Aircraftkiller wrote on Fri, 10 January 2014 16:56 | The only game where everyone competes to be an e-janitor.
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Re: System Shock humanoid mutant maquette [message #326756 is a reply to message #326351] |
Fri, 18 April 2008 21:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Don't mind MSwindows, he's just yet another troll/EXTREMELY retarded person on here.
Anyways, that looks pretty good. I remember playing System Shock a bit but never got around to finishing it, or getting System Shock II.
I should...
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: System Shock humanoid mutant maquette [message #327926 is a reply to message #326351] |
Sat, 26 April 2008 11:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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it's very good. I see you have all the documentation on it written up, cool.
A bit off topic: I'm a little surprised you went for this course. I always thought you'd go down the game developer's path, and end up working for a company making maps and models. I suppose it isn't out of the question given your experience.
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Re: System Shock humanoid mutant maquette [message #327934 is a reply to message #326351] |
Sat, 26 April 2008 13:47 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Aircraftkiller
Messages: 8213 Registered: February 2003
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General (5 Stars) |
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It's part of game design, we have a course cirriculum that covers just about everything:
Game Art & Design, BFA, Art Institute of Tampa
Year 1: Beginning drawing, principles of design I, principles of design II, computer concepts, English composition I, English composition II, digital photography for designers, typography or cinematic techniques I, drawing and perspective, image manipulation, survey of media and dsign, figure drawing, computer modeling I, game design & gameplay, college algebra, clothed figure drawing, low-polygon modeling and animation, texture I: material and lighting, figurative sculpting for animation, college geometry
Year 2: Maquette construction (this class), animation layout and scene design, computer modeling II, texture II: shading networks, history of western art I, designing interior spaces and worlds, computer modeling III, introduction to 3D computer animation, 2D animation, introduction to psychology, pre-visualization: storyboarding and animatics, character rigging, animation I: performance, introduction to authoring, intro to physics or environmental science, performance and story development, level design, animation II: expression, audio for interactive design, english literature and writing or creative writing
Year 3: Programming for the artist, history of popular culture, team production I, advanced level design, principles of communication, team production II, interactive game prototyping, graphics programming, introduction to anatomy and physiology, general education elective (three choices over three quarters), portfolio I, portfolio II, advanced game prototyping, technical art elective, history of architecture, career development, internship or art elective, asthetics
It all fits together.
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Re: System Shock humanoid mutant maquette [message #328541 is a reply to message #326351] |
Thu, 01 May 2008 07:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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That looks incredible, but I have a small suggestion: Perhaps make the eyes a bit more frowney? The mouth, nose, and etc are all fine, but the eyes should look a bit more angry. I can't think of the proper term for it, but you probably know what I mean.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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