Texture Rotation of Treads (Tank-Tracks) [message #325945] |
Fri, 11 April 2008 05:45 |
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rrutk
Messages: 617 Registered: June 2007
Karma: 0
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Colonel |
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I fixed some old assets for my virtual museum map.
One of my last problems: the floating texture on the tank-tracks (treads). Setting is VPerSec=-6 in stage o mapping.
I w3d-viewer all sems to be correct (moving texture in the right direction of driving).
BUT, ingame the texture is moving in the wrong direction! not in direction of driving, but the tga-map is moving the other axis, so that logos and stuff apear on the tracks.....
[Updated on: Fri, 11 April 2008 12:23] Report message to a moderator
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Re: Texture Rotation of Treads (Tank-Tracks) [message #325964 is a reply to message #325952] |
Fri, 11 April 2008 12:35 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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MSwindows wrote on Fri, 11 April 2008 11:51 | Dosent WW skin have something to do with it?
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WWSkin only has to do with "skinning", or vertex morphing for lack of a better term. It doesn't and can't affect texture coordinates.
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