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Re: C&C City2 [message #325758 is a reply to message #325747] |
Wed, 09 April 2008 15:40 |
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Madrockz wrote on Wed, 09 April 2008 22:26 | isnt there a Way to make a Auto Download for Renegade like in Counter Strike? That would be Awesome, then you never have to search for a Map to play on the Server
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According to Yrr, he was considering this, but it would only work for clients using ressurection and servers using resurrection. not to mention that that would add to server bandwith usage, unless the server owners entered an agreement with say, game-maps.net where the server owners hand over a small donation in return for game-maps.net hosting the maps for their server, so the client can retrieve them from there.
Renguard is a wonderful initiative
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BBC news, quoting... |
Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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Re: C&C City2 [message #325832 is a reply to message #325726] |
Thu, 10 April 2008 07:45 |
DL60
Messages: 283 Registered: May 2006
Karma: 0
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In this area is the random position for a create. This was the first place I thought of and then I placed additional random spawn positons in the main field.
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Re: C&C City2 [message #325847 is a reply to message #325726] |
Thu, 10 April 2008 08:45 |
DL60
Messages: 283 Registered: May 2006
Karma: 0
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Quote: | creating an imbalance
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City has that one too. Every map has horrible imbalances ^^ but I think I avoided bigger ones than that one. In Addition I don't know how to influence the first spawnpoint.
Quote: | what's the city2small.zip file in the archive? It also contains both maps, making the download size bigger. Or is there a slight difference?
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Oh that was a mistake. I corrected that. This was package without all the screesnhot and readme stuff around for some clanmates of mine with low-bandwidth connections.
[Updated on: Thu, 10 April 2008 08:49] Report message to a moderator
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Re: C&C City2 [message #325852 is a reply to message #325849] |
Thu, 10 April 2008 08:56 |
DL60
Messages: 283 Registered: May 2006
Karma: 0
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Quote: | You cant justify imbalance by more imbalance lol.
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I know but I don't care. I will not change something at the map without having enough - in my eyes - important reasons for that.
It is still difficult to get CCR players playin custom-maps. Releasing version after version in a high frequency just for fixing some minor imbalances is not helpful in this case.
And really you can turn off crates for a war and wrong placed crate on a marathon-server isn't the end of the game there with 5235625354 players...
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Re: C&C City2 [message #327472 is a reply to message #325726] |
Wed, 23 April 2008 12:26 |
DL60
Messages: 283 Registered: May 2006
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C&C City v1.1
http://deathlink.ut-ccr.de/maps/CCCity2v11.zip
Changes in version 1.1:
-changed crate-spawner positions
-added on more possible weapon-spawner position
-added missing PT in airstrip
-made invisble anti-vehicle-walls at all tunnel-entrys
Delete all old mapversions or overwrite the old version with this new one!!!
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